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almost 4 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by AtelierAndyscout

These days, effects that animate a land usually give haste because they know you’re often picking from a stack of similar things. So you shouldn’t end up getting screwed unless Arena starts adding older cards.

Even in the current world, you could make the animated land lose all abilities, or become a copy of something that doesn't have haste, or probably other situations where you still wish you didn't click the one with summoning sickness. #wotc_staff

almost 4 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by MonkeyInATopHat

Okay give me a “Tap All” button then that auto taps all lands that only produce one color.

That's coming in the next release, actually! #wotc_staff

almost 4 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by of_the_Sand

Ben what about the land counting thing? I personally always have to carefully stare at the stacks of land and count them. I would much prefer just knowing exactly how much I have at a glance.

If what you want to know is how much mana you can make, a Float All Mana button is coming soon, and you can Undo after pushing it. #wotc_staff

almost 4 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by Iamthewalrus

People regularly come into these threads to say that it's too hard for Arena to give you the Max, because reasons. But they miss that the logic already exists in Arena.

What happens if you choose an X you can pay? Arena pays it. What happens if you choose an X you can't pay? Arena says, uh... ok, go tap the mana, big guy, let's see if you get to X.

There's a difference between "solve for 12" and "find the greatest number X such that you can solve for X". The latter involves doing the former an indeterminate number of times, especially with restricted mana that can only be spent on certain costs, such as from [[Castle Garenbrig]]. #wotc_staff

almost 4 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by Iamthewalrus

Look, here someone is to say it's too hard.

It's not too hard. My computer can do those calculations in 1/10th the time it takes me to move the mouse cursor from one +N button to another button.

https://en.wikipedia.org/wiki/Binary_search_algorithm

"An indeterminate amount of times" is like, maybe 10, max, for the number of times you could possibly click the +5 mana button before running out of time.

If we're binary searching, what is the max value that we're considering for the search? We may miss the actual X value. If the actual max value for X is pretty low, we're wasting a lot of times attempting to calculate autotap solutions for X values that are too high. The autotap algorithm is both complex and expensive, performance-wise. We'd rather run it as infrequently as possible.

Additionally, there are factors in the practical calculation of X that autotap really can't consider. If you're casting [[Erebos's Intervention]] and there's a [[Jubilent Skybonder]] on the field, we don't know what your target is at the time you're picking X. If we think X can be 4 because you can afford 4B and not 5B, you're gonna get an unpayable cost when you pick the Skybonder and have to pay 6B. #wotc_staff

almost 4 years ago - /u/WotC_BenFinkel - Direct link

Originally posted by jfb1337

Will it be possible to untap certain lands after floating all mana? In case you want to cast a big X spell but leave open a few mana to pay for a mystical dispute

No, Undo works by deserializing a game state (think of it like dropping save points in the game). You wouldn't be able to roll back your choice of how we got from that save point to the current game state - it's all or nothing. #wotc_staff