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Entry: 2500 gold or 500 gem

Rules:

At the beginning of each of your upkeeps, you'll create an Artifact treasure token which you can sacrifice for a mana of any color

Banned cards:

[[Agent of Treachery]]

[[Blood Aspirant]]

[[Woodland Champion]]

[[Lavinia, Azorius Renegade]]

[[Mayhem Devil]]

[[Korvold, Fae-Cursed King]]

[[Karn, the Great Creator]]

Rewards:

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about 4 years ago - /u/wotc_Cromulous - Direct link

Originally posted by PrivateJokerX929

I notice all the banned cards have inherent synergies with sacrifices, tokens, artifacts, and extra mana, which all get massive value out of the treasure tokens, or counter them. All except for Agent of Treachery, which doesn't seem to be banned for any reason at all, other than "it's f**king bullshit".

I wonder if this is a sign of an incoming ban for Agent in Standard? We can only hope.

Our thought process was pretty straightforward:

  • Treasure helps you ramp into giant, crazy stuff.
  • Agent scales with how giant and crazy your opponent's stuff is.
  • Treasure helps you ramp into Agent - even if you're not playing ramp or playing blue!

This event is supposed to be about doing wild stuff, and having Agent looming over things is a way to make people not want to be so wild. Nothing more than that.

about 4 years ago - /u/wotc_Cromulous - Direct link

Originally posted by Ykesha

Treasure events always seem to just end up being "play cheap aggro and run people down" since it was originally the Kripp event back in beta. Seems like there are about a few dozen more cards that should have been banned for it to end up being about anything other than playing established bo1 aggro decks.

Hmm, that read a little more definitive than I wanted. It's not about forcing everyone to play big stuff - it's just making it feel like a possible choice, since it's thematic for the set. Anyway, we try to save the super-long ban lists for events like Shakeup.

about 4 years ago - /u/wotc_Cromulous - Direct link

Originally posted by Surferbaseball10

Just wondering, what is the reason behind why these events are only available for three days? I know I won't have the time during those three days to play them. Why aren't they available for a week at a time? Also, why do I have to sign up by a certain time? Why isn't sign up available for as long as the event is available? Thanks.

It's a trade-off. Like any limited-time event in any venue, a shorter timeframe can draw people in because it feels more special. Also, more people are playing at once instead of being spread out - queue health is always something we have in mind for specialty events.

As for closing entries, we just want to make sure that anyone entering has enough time to play the games they need. Even if you could enter 5 minutes before the event ended, you wouldn't be able to actually get the prizes.