No, this is design issue that happens ALL THE TIME, with all kinds of cards, only reason it was chalked up as a bug that required fixing in Warboss case was visibility.
When two players pass priority at empty stack, game moves on to next step or phase. But for whatever reason, same thing happens when one player passes priority to let spell/ability resolve, and other one automatically passes due to not being able to do anything (even if he shouldn't be gettng priority at this time). Player one casts Warboss, is out of mana. Player two lets it resolve, game sees two players passing priority with empty stack, moves on. Player one flashes in defender before declaring blockers, if player two lets it resolve, does not get chance to kill it before it's declared as blocker (without full control). Player one flashes in creature at end step, player two does not get chance to kill it without full control.
This is design issue that rears it's ugly head all the time, but it stays because in 95% cases it speeds up game and other 4.9999% cases don't get such visibility.