about 2 years ago - /u/wotc_Cromulous - Direct link

Those "+"s are a visual glitch - you only get 100 gold total, as long as you finish with at least 1 win. (Sorry about that, the UI wasn't supposed to be part of the foolin'.)

about 2 years ago - /u/wotc_Cromulous - Direct link

Originally posted by Werewomble

Wow.

Thanks for replying. I appreciate it.

I hope you get to work for a better company soon. Hang in there.

I know it's popular to demonize the company, but that's a pretty rude backhanded comment, and I don't appreciate it.

about 2 years ago - /u/wotc_Cromulous - Direct link

Originally posted by PiersPlays

I hear the MTGA talk about visual glitches a lot. Do you mean to say that there's actually some sort of technical issue that is causing the wrong thing to be displayed rather than just that someone messed up and chose the wrong thing? Why is it that events seem to be so prone to these kinds of issues?

We are still figuring out what happened here, but I don't think there is even a dev-facing setting to choose that could cause this. The reward display is (supposed to be) determined directly from the way the rewards are given. To be honest, I didn't even think it was possible to have the event giving rewards one way (in this case, only at the end) and displaying them another, but hey, we learn something new every day.

As to "why events," well, even when it's not a new previously-impossible behavior, they involve tons of different pieces of data and pass through multiple hands on the way to the user. Even at a low error rate, over a large enough data set, some loose ends happen. We're always finding new ways to improve the process and make things more error-proof, but the nature of development is to also be constantly inventing new types of errors to make.

Oh, and events are also highly player-facing - moreso than almost any element of the game, other than the duel scene itself - so if something does go askew, it's front and center. That's just the nature of the beast.