about 1 year ago - /u/CM_Cerebro - Direct link

Run circles around the competition with Quicksilver, the new Invaders team, and the New Warriors' newest member: Firestar!

Available over the course of this release:

NEW CHARACTERS AND UPDATES

Enhance your roster with six new playable characters: Captain America (WWII), Iron Fist (WWII), Union Jack, Bucky Barnes, Firestar, and Quicksilver:

QUICKSILVER

Available soon in Cosmic Crucible rewards, recruit this versatile speedster who plays exceedingly well with most team compositions.

INVADERS

Assault Skill Raid Lanes with the new Invaders team! New recruits Captain America (WWII), Iron Fist (WWII), Union Jack, and Bucky Barnes join S.T.R.I.K.E. stalwart Nick Fury on this new team that'll cut down waves of enemies with lethal efficiency.

FIRESTAR

Tip the scales of battle on Cosmic Crucible offense with the expanding New Warriors! Firestar heats up the battle alongside Cloak, Dagger, and Deathpool. Be on the lookout for a fifth New Warriors teammate in the next release.

ABILITY AND STAT IMPROVEMENTS

Check out the details further below for updates to Cloak, Dagger, Deathpool, Scarlet Witch, Nick Fury, S.H.I.E.L.D. Security, and S.H.I.E.L.D. Operative.

NEW COSTUMES

  • New Costumes: Shield Medic - Team-up Tales
  • Hulk - Ragnarok
  • Kestrel - S.T.R.I.K.E. Anniversary

CAN'T-MISS EVENTS

MEMORY LANE

Continue the 5-Year Anniversary fun with Memory Lane! Participate in select March events to earn roster-changing rewards and to celebrate five years of MARVEL Strike Force.

TAKE FLIGHT AND TINY TINY SHOWDOWN 

As part of the anniversary fun, we're bringing back two of our classic Event Campaigns: Take Flight and Tiny Tiny Showdown. Earn character shards for Kestrel in Take Flight and Ant-Man, Wasp, Groot, and Rocket Racoon in Tiny Tiny Showdown.

GAMBIT RAIDS

The Gambit Raids return with updated trait suits and enemies that'll not only provide your roster with a fun challenge, but also plenty of rewards to help you stack the deck in your favor. Stay tuned to the weekly blog for more details!

NEW FEATURES, UPDATES, AND MORE

COSMIC CRUCIBLE UPDATES

You definitely don't want to miss the Cosmic Crucible action on the way! Due to player feedback, your opponent's Stage Results are now hidden until the conclusion of a Trial. We believe this will result in a better player experience. 

And speaking of Stages, updates are coming to Stage Rules, including the Global Rules, Stage 5 Rules, and Stage 6 Rules:

Global Rules - Magical Disruptions

  • DARKHOLD characters have -10% Max Health, Focus, Resistance, Damage. 

Stage 5 - Creeping Spiders

  •  on Defense, TANGLED WEB characters with Stealth, gains +20% Damage.
  •  on Defense, ETERNAL characters count as TANGLED WEB characters.
  •  on Defense, TANGLED WEB characters apply Bleed on hit
  •  on Defense, ETERNAL characters gain 20% Resistance and Max Health 
  •  on Defense, On Spawn, if Sersi is an ally, TANGLED WEB characters gain Revive Once with 50% Max Health
  •  on Defense, On Spawn, if Ikaris is an ally, TANGLED WEB characters gain 2 stacks of Immunity
  •  on Offense, Reduce Resistance by 20% for any character with Bleed.

Stage 6 - Vibranium Tuning

  • On Defense, On Spawn, MYSTIC WAKANDAN characters gain Revive Once with 30% Max Health

Start building up your Cosmic Crucible forces so they can thrive with these new rules and recruit the upcoming Crucible exclusive character: Quicksilver.

NEW CATALYST OF CHANGE CHALLENGES

Two new Challenges are coming to the Catalyst of Change that reward tons of Augmented Catalyst Parts. Power up your Blasters to ensure you can get your hands on these new rewards that'll take your roster to the next level.

NEW HARD DIFFICULTY CHAPTERS

New Hard Difficulty Chapters are heading your way soon. Heroes Assemble and Villains United Campaigns will both be updated with Chapter 6, so step up for the challenge and earn more rewards, including increased availability for newer character shards.

CLAIM ALL FOR MILESTONES

You can now claim all of your milestone rewards all at once. Just tap the "Claim All" button on the Milestone screen to avoid having to claim each milestone individually. This feature is available for players level 30 and above.

IMPROVEMENTS TO DAILY LOGIN STREAK

Players at Level 64+ will now see a visual indication for which Daily Objectives will be Auto-Completed when they have an active 7 Day login streak. Please note that when you first unlock Auto-Complete Daily Objectives, the Auto-Completed streak will begin the next time your Daily Objectives reset. Additionally, a red badge will no longer display for unclaimable streak milestones when your Daily Login Streak is inactive. 

GRAPHICS OPTIMIZATION

To improve the visual presentation of the game, we've made some optimizations for when a character is eliminated from battle. This update will require players to redownload all assets after upgrading to Version 7.0 of MARVEL Strike Force for the first time. 

BUG FIXES

  • The Level 7 Upgrade text for Mister Sinister's Special Ability, "Gene Therapy," contained a typo. The combat ability is correct and remains unchanged.
  • Kang the Conqueror’s Ultimate Ability, "Time's Up," is now correctly applying a Speed Bar reduction on the target, regardless of whether they have Defense Up.
  • Kang the Conqueror’s Special Ability, "Foreseen Strikes," now correctly ignores the Defense Up on adjacent characters when the main target does not have a Defense Up.
  • Kang the Conqueror’s Passive Ability, "Time Warlord," now correctly ignores Defense Up on targets. 
  • The description for the Tier 2 Level 5 Iso-8 Healer Class has been corrected to match the combat behavior. This is the specific correction section: "On Primary hit, if the target is Vulnerable, apply Regeneration to your most injured ally + heal that ally for +10% of this character's Max Health…" This is a text fix only; the combat behavior is correct and remains unchanged.
  • The scroll bar on the Roster screen now returns to the previous position after accessing a character and/or backing out of the Roster.
  • Updated the timing of Spider-Weaver’s Assist, Counter, and Iso-8 Attack so that there’s more time from when the ability ends to the next character’s turn, making it easier to see the instances when and enemy dies from Bleeds versus her attack. 

Featured Character

QUICKSILVER

Traits: Hero, Global, Mystic, Brawler

Basic - Speed Strikes

  • Attack primary target for 180% Piercing + clear 2 random positive effects. Repeat this attack 1 time.
  • Repeat this attack an additional time if the primary target has any positive effects, if it has none, instead Bonus Attack for 220% Piercing + apply Disrupted.
  • These attacks ignore Defense Up and cannot be counterattacked.
  • Bonus attacks cannot be blocked or dodged.

Iso-8/Counterattack/Assists:

  • If the target has any positive effects, attack that target for 135% Piercing + clear 2 random positive effect.
  • If the target has no positive effects, instead attack for 165% Piercing + apply Disrupted.
  • This attack cannot be blocked or dodged.

Special - Mach Punch

  • Energy Cost: 8/8
  • Clear all negative effects on this character.
  • Attack primary target for 700% Piercing + apply Defense Down for 2 turns and Slow for 2 turns.
  • Clear all Charged on the primary target + reduce Speed Bar by 30%.
  • Gain Offense Up for 3 turns and Defense Up for 3 turns.
  • This attack ignores Defense Up and it cannot be blocked or dodged.

Ultimate - Super Sonic Blitz

  • Energy Cost: 6/10
  • Clear all negative effects on this character.
  • Attack all enemies for 500% Piercing.
  • Apply 2 random negative effects to each enemy from the following list: 2 Bleed, Defense Down for 2 turns, Disrupted for 2 turns, Heal Block for 2 turns, Offense Down for 2 turns, Slow for 2 turns, 2 Vulnerable.
  • Clear 2 random positive effects on each enemy.
  • Gain 2 Evade and 2 Counter.
  • Gain +1 Charged, up to a maximum of 5.
  • This attack is Unavoidable, cannot be blocked, and cannot be counterattacked.

Passive - Maximoff Velocity

  • This character cannot be revived and his Speed Bar cannot be reduced.
  • On Spawn, gain +4 Charged, up to a maximum of 5.
  • On any character's turn, if this character has Slow, clear Slow and fill Speed Bar by 20%.
  • On Turn, if Charged, fill Speed Bar by 100%, then lose 1 Charged (this will not trigger on any additional turn granted from this ability).
  • Dev Note: This is an amazing feature for Quicksilver.  In essence, whenever he takes a turn, if his Passive is maxed, he’ll take two turns and lose one of his Charged.  When he’s out of Charged, he’ll only take one turn at a time.
  • On End of Turn, if this character has Deathproof, Heal for 20% of this character's Max Health.
  • On Ally Turn, gain a random positive effect from this list: 2 Counter, Defense Up for 2 turns, 2 Deflect, 2 Evade, Offense Up for 2 turns, Regeneration for 2 turns, Speed Up for 2 turns, Immunity for 2 turns.
  • If this character's Health is full at the start of a match, the first time this character drops below 50% Health, clear all negative effects on this character, Barrier self for 30% of this character's Max Health, gain 2 Deathproof, and summon Scarlet Witch with Defense Up, Offense Up, and 2 Deathproof.
  • On Death, Apply Evade to a random Hawkeye ally.
  • Gain +50% Max Health. Scarlet Witch allies gain +30% Max Health. Gain +100% Focus per Charged.

Character Updates

DEATHPOOL

Base stat increases:

  • Health +11%
  • Armor +6%
  • Focus +18%
  • Resist +10%

Special - Danse Macabre

Old:

  • Transfer all negative effects from this character to the primary target.
  • Attack primary target for 300% damage. Attack all adjacent targets for 270% damage.
  • Steal 10% Health from primary and adjacent targets and redistribute to self and all MYSTIC allies.
  • Spread all negative effects from the primary target to all adjacent targets. This will not spread Stun.

New:

  • Transfer all negative effects from this character to the primary target.
  • Attack primary target for 300% damage. Attack all adjacent targets for 270% damage.
  • Steal 10% Health from primary and adjacent targets and redistribute to self and all MYSTIC and NEW WARRIOR allies.
  • Spread all negative effects from the primary target to all adjacent targets. This will not spread Stun.

Ultimate - Reap What You Sow

Old:

  • Clear Deathproof from primary target.
  • Attack primary target for 500% damage + apply 2 Bleed for 2 turns, then gain +1 Charged, up to a maximum of 5.
  • Gain +5,000% Extra Focus for this attack.
  • If at maximum Charged:

> Attack primary target for 20,000% Piercing instead.

> Clear Charged.

> This attack is Unavoidable and cannot be Blocked.

New:

  • Clear Deathproof from primary target.
  • Attack primary target for 500% damage + apply 2 Bleed for 2 turns, then gain +1 Charged, up to a maximum of 5.
  • Gain +5,000% Extra Focus for this attack.
  • If at maximum Charged:

 > Attack primary target for 20,000% Piercing instead.

> Clear Charged.

> This attack is Unavoidable and cannot be blocked.

> Characters killed by this attack cannot be revived.

Passive - Death Comes for All

Old:

  • On enemy Death, Heal self for 10% of Max Health and attack the most injured enemy for 300% damage + clear 3 positive effects.
  • When this character or any NEW WARRIOR ally drops below 30% Health, apply +1 Deathproof, up to a maximum of 2, to that character.
  • In RAIDS:
  •  > On Spawn, gain +1 Charged, up to a maximum of 5.
  •  > On Spawn, fill Speed Bar for self and all MYSTIC allies by +10% + 5% for each MYSTIC ally.
  •  > On enemy Death, generate 1 Ability Energy for 2 random MYSTIC allies or self that were not at full energy on start of the current turn.
  • Gain +5% Drain for each Charged on this character.
  • MYSTIC allies gain +10% Drain.
  • Gain +20% Max Health. NEW WARRIOR allies gain +20% Max Health.

New:

  • On enemy Death, Heal self for 10% of Max Health and attack the most injured enemy for 300% damage + clear 3 positive effects.
  • When this character or any NEW WARRIOR ally drops below 30% Health, apply +1 Deathproof, up to a maximum of 2, to that character.
  • On CRUCIBLE OFFENSE:

> On Spawn, fill Speed Bar for self and all NEW WARRIOR allies by +10% + 5% for each NEW WARRIOR ally.

  • In RAIDS:

> On Spawn, fill Speed Bar for self and all MYSTIC allies by +10% + 5% for each MYSTIC ally.

  • In RAIDS or on CRUCIBLE OFFENSE:

> On Spawn, gain +1 Charged, up to a maximum of 5.

> On enemy Death, generate 1 Ability Energy for 2 random MYSTIC or NEW WARRIOR allies or self that were not at full energy on start of the current turn.

  • Gain +5% Drain for each Charged on this character.
  • MYSTIC and NEW WARRIOR allies gain +10% Drain.
  • Gain +20% Max Health. NEW WARRIOR allies gain +20% Max Health.

CLOAK

Base stat increases

  • Health +17%
  • Armor +8%
  • Focus +12%
  • Resist +10%

Passive - Darkforce Conduit

Old:

  • At the end of this character's turn, 50% chance to steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self. If Dagger is an ally, always steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self and all allies.
  • In RAIDS, when an enemy gains Offense Down, reduce the Speed Bar of that enemy by 15%.
  • Gain +40% Focus. If Dagger is an ally, gain an additional +30% Focus. Mystic Hero allies gain +40% Focus.
  • Gain +20% Dodge Chance. If Dagger is an ally, gain an additional +10% Dodge Chance.
  • In RAIDS:

> Gain +15% Damage.

> NEW WARRIOR allies gain +15% Damage.

> While this character has Offense Up, gain +20% additional Dodge Chance.

New:

  • At the end of this character's turn, 50% chance to steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self. If Dagger is an ally, always steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self and all allies.
  • In RAIDS or CRUCIBLE OFFENSE, when an enemy gains Offense Down, reduce the Speed Bar of that enemy by 15%.
  • Gain +40% Focus. If Dagger is an ally, gain an additional +30% Focus. MYSTIC HERO and NEW WARRIOR allies gain +40% Focus.
  • Gain +20% Dodge Chance. If Dagger is an ally, gain an additional +10% Dodge Chance.
  • In RAIDS:

> Gain +15% Damage.

  • In RAIDS or CRUCIBLE OFFENSE:

> NEW WARRIOR allies gain +15% Damage.

> While this character has Offense Up, gain +20% additional Dodge Chance.

DAGGER

Dagger stat increases

  • Health +11%
  • Armor +8%
  • Focus +12%
  • Resist +20%

Special  Pique

Old:

  • Attack primary target for 320% Piercing + clear all positive effects. Chain to 4 adjacent targets for 290% Piercing + On Crit, clear 3 random positive effects.
  • Counterattack breaks this Chain.
  • Clear Heal Block from all MYSTIC HERO allies.
  • Heal all allies for 20% of this character's Max Health.

New:

  • Attack primary target for 320% Piercing + clear all positive effects. Chain to 4 adjacent targets for 290% Piercing + On Crit, clear 3 random positive effects.
  • Counterattack breaks this Chain.
  • Clear Heal Block from all MYSTIC HERO and NEW WARRIOR allies.
  • Heal all allies for 20% of this character's Max Health.

Passive - Lightforce Generation

Old:

  • On Spawn, apply 3 Regeneration for 2 turns to self and all MYSTIC HERO allies.
  • On Turn, apply Offense Up to self and all adjacent allies.
  • On Turn, 50% chance to gain Evade. If Cloak is an ally, always gain Evade.
  • Gain +50% Resistance. If Cloak is an ally, gain +30% additional Resistance. MYSTIC HERO allies gain +50% Resistance.
  • In RAIDS, gain +15% Damage. NEW WARRIOR allies gain +15% Damage.

New:

  • On Spawn, apply 3 Regeneration for 2 turns to self and all MYSTIC HERO and NEW WARRIOR allies.
  • On Turn, apply Offense Up to self and all adjacent allies.
  • On Turn, 50% chance to gain Evade. If Cloak is an ally, always gain Evade.
  • Gain +50% Resistance. If Cloak is an ally, gain +30% additional Resistance. MYSTIC HERO and NEW WARRIOR allies gain +50% Resistance.
  • In RAIDS, gain +15% Damage.
  • In RAIDS and CRUCIBLE OFFENSE, NEW WARRIOR allies gain +15% Damage.

SCARLET WITCH

Special - Warp Reality

Old:

  • Heal self for 100% of this character's Max Health.
  • Redistribute your total squad health evenly.
  • Apply Deflect to all allies.
  • Apply Defense Up to all allies.

New:

  • Heal self and 1 random Quicksilver ally for 100% of this character's Max Health.
  • Redistribute your total squad health evenly.
  • Apply Deflect to all allies.
  • Apply Defense Up to all allies.

Ultimate - Chaos Wave

Old:

  • Attack all enemies for 150% Piercing + prolong the duration of all negative effects by 1 on each target.
  • Apply Defense Down to all enemies.
  • This attack is Unavoidable.

New:

  • Attack all enemies for 150% Piercing + apply Defense Down to all enemies.
  • If Quicksilver is an ally, this attack deals double damage to all enemies.
  • Prolong the duration of all negative effects by 1 on each target.
  • This attack is Unavoidable.
  • If Quicksilver is an ally, this attack cannot be blocked.

Passive - Power of Chthon

Old:

  • On Turn, 50% chance to spread a negative effect from an enemy with a negative effect to an adjacent target.
  • This will not spread Stun.

New

  • On Spawn, if Quicksilver is an ally, apply +1 Charged, up to a maximum of 5, to 1 random Quicksilver ally.
  • On Turn, 50% chance to spread a negative effect from an enemy with a negative effect to an adjacent target.
  • This will not spread Stun.
  • On Attacked, gain Deflect.
  • When an enemy attacks a Quicksilver ally, attack that enemy for 250% damage.
  • On Death, apply Offense Up, Defense Up, Speed Up, Counter, and Evade to 1 random Quicksilver ally.
  • On Quicksilver ally Death, gain Offense Up, Defense Up, Speed Up, Counter, and Evade.

NICK FURY

  • New Trait: Invader

Base stat increases

  • Health +54%
  • Damage +33%
  • Armor +41%
  • Resist +30%

Basic - Custom I.C.E.R. 

Old:

  • Attack primary target for 230% damage + Chain to 1 adjacent target for 230% damage. Generate 1 ability energy on each Crit. Energy is granted to adjacent allies.
  • Counterattack breaks this Chain.

New:

  • Attack primary target for 230% damage + Chain to 1 adjacent target for 230% damage. Generate 1 ability energy on each Crit. Energy is granted to non-summoned adjacent allies.
  • Counterattack breaks this Chain.

Special - Rally

Old:

  • Gain Defense Up. Spread all positive effects on self to all allies.
  • Heal self, Kestrel and all S.H.I.E.L.D. MINION allies for 10,000 Health + 15% of this character's Max Health. On WAR DEFENSE, Heal Coulson as well.

New:

  • Gain Defense Up for 2 turns + 2 Deathproof. Spread all positive effects on self to all allies, excluding Taunt.
  • Heal self, Kestrel, Coulson, all INVADER allies, and all S.H.I.E.L.D. MINION allies for 30% of this character's Max Health.

Ultimate - Reinforcements

Old:

  • Summon 2-3 S.H.I.E.L.D. Agents at 340% normal Damage and 150% of normal Health. Gain a positive effect for 2 turns.
  • If Kestrel is an ally, apply Defense Up for 1 turn + 2 Deathproof to summoned agents.
  • Possible Summons:

> S.H.I.E.L.D. Operative + Nick Fury gains Speed Up

> S.H.I.E.L.D. Security + Nick Fury gains Offense Up

New:

  • Summon 3 S.H.I.E.L.D. Agents. Gain a positive effect for 2 turns.
  • Apply Defense Up, 2 Deathproof, and Taunt for 2 turns to summoned agents.
  • Possible Summons: 

>S.H.I.E.L.D. Operative + Nick Fury gains Speed Up

>S.H.I.E.L.D. Security + Nick Fury gains Offense Up

Passive - Director of S.H.I.E.L.D. 

Old:

  • On Spawn, grant Speed Up to self and all S.H.I.E.L.D. MINION allies.
  • On Turn, 50% chance to grant Speed Up to self, S.H.I.E.L.D. MINION, and Kestrel allies. In WAR, this action also affects Coulson.
  • 30% chance to grant Assist Now to self or a random ally on each HERO ally's turn. If the ally granted Assist Now is a S.H.I.E.L.D. MINION, Kestrel, or Nick Fury, they also gain Offense Up. On WAR DEFENSE, if Coulson is granted Assist Now, he also gains Offense Up.
  • S.H.I.E.L.D. MINION and Kestrel allies gain +10% Armor.
  • S.H.I.E.L.D. MINION and Kestrel allies gain +30% Resistance.
  • On WAR DEFENSE, Coulson gains +10% Armor and +30% Resistance.

New:

  • On Spawn:

>Grant Speed Up to self, Coulson ally and all S.H.I.E.L.D. MINION allies.

>Fill Speed Bar for self by +10% + 10% per INVADER ally.

  • On Turn, 50% chance to apply Speed Up to self, S.H.I.E.L.D. MINION, Coulson and Kestrel allies. In RAIDS, always apply Speed Up.
  • 30% chance to apply Assist Now to self or a random ally on each HERO ally's turn. If the ally granted Assist Now is a S.H.I.E.L.D. MINION, INVADER ally, Kestrel, Coulson, or Nick Fury, they also gain Offense Up.
  • In RAIDS, if there are 3 or more INVADER allies, grant Assist Now to self or a random ally on each INVADER ally's turn.
  • S.H.I.E.L.D. MINION, INVADER , Coulson, and Kestrel allies gain +10% Armor.
  • S.H.I.E.L.D. MINION, INVADER, Coulson, and Kestrel allies gain +30% Resistance.

SHIELD SECURITY

Shield Security stat increases

  • Health +63%
  • Damage +52%
  • Armor +26%
  • Focus +46%
  • Resist +5%

Basic - Stun Baton

Old:

  • Attack primary target for 270% damage + apply Slow.

New:

  • Attack primary target for 270% Piercing + apply Slow.
  • In RAIDS, gain +5,000% extra Focus for this attack.

Special - Crowd Control

Old:

  • Attack primary target for 370% damage. If target has Slow, apply Stun.
  • Bonus attack for 350% damage.

New:

  • Attack primary target for 370% Piercing. If target has Slow, apply Stun.
  • Bonus attack for 350% Piercing.
  • In RAIDS, gain +5,000% extra Focus for this attack.

SUMMONED CHARACTERS ONLY - Passive - S.H.I.E.L.D. Agent

 New:

  • On Spawn, apply +1 Deflect, up to a maximum of 2, to all INVADER allies.
  • When an ally drops below 50% Health, gain Taunt. If that ally is an INVADER, also gain Defense Up.
  • In RAIDS, On Death, fill Speed Bar of all INVADER allies by 15%.
  • Gain +20% Block Chance + 10% Block Chance for each INVADER ally.
  • Gain +10% Block Amount.

SHIELD OPERATIVE

Base stat increases

  • Health +47%
  • Damage +54%
  • Armor +26%
  • Focus +20%
  • Resist +30%

Basic - Snap Shot

Old:

  • Attack primary target for 250% damage. On Crit, reduce Speed Bar by 25%. Clear a positive effect from target.
  • If Nick Fury is ally, he gains the cleared effect.

New:

  • Attack primary target for 320% damage. On Crit, reduce Speed Bar by 25%.
  • Transfer a positive effect from primary target, excluding Taunt, to a random Nick Fury ally.
  • In RAIDS:
  •  > Always reduce Speed Bar of the primary target by 25%.
  •  > Clear Taunt from the primary target.
  •  > This attack gains +5,000% extra Focus.

Special - Extraction

  • Old:
  • Apply Stealth to most injured ally for 2 turns + heal for 1,200 Health + 10% of this character's Max Health.
  • Apply 3 Regeneration. If ally is Nick Fury or S.H.I.E.L.D. MINION, apply additional Regeneration. On WAR DEFENSE, if that ally is Coulson, also apply additional Regeneration.
  • New:
  • Apply Stealth for 2 turns to the most injured non-summoned ally. If there are no non-summoned allies, apply Stealth for 2 turns to the most injured ally.
  • Heal that ally for 50% of this character's Max Health + Apply 3 Regeneration.
  • If ally is Nick Fury or a S.H.I.E.L.D. MINION, apply an additional Regeneration.

SUMMONED CHARACTERS ONLY - Passive - Special Agent

New:

  • On Spawn, apply 2 Counter to all INVADER allies.
  • In RAIDS:
  • > On Turn, apply Counter to all INVADER allies.
  • > On Death, fill Speed Bar of all INVADER allies by 15%
  • Gain +30% Focus.
External link →
about 1 year ago - /u/CM_Cerebro - Direct link

Run circles around the competition with Quicksilver, the new Invaders team, and the New Warriors' newest member: Firestar!

Available over the course of this release:

NEW CHARACTERS AND UPDATES

Enhance your roster with six new playable characters: Captain America (WWII), Iron Fist (WWII), Union Jack, Bucky Barnes, Firestar, and Quicksilver:

QUICKSILVER

Available soon in Cosmic Crucible rewards, recruit this versatile speedster who plays exceedingly well with most team compositions.

INVADERS

Assault Skill Raid Lanes with the new Invaders team! New recruits Captain America (WWII), Iron Fist (WWII), Union Jack, and Bucky Barnes join S.T.R.I.K.E. stalwart Nick Fury on this new team that'll cut down waves of enemies with lethal efficiency.

FIRESTAR

Tip the scales of battle on Cosmic Crucible offense with the expanding New Warriors! Firestar heats up the battle alongside Cloak, Dagger, and Deathpool. Be on the lookout for a fifth New Warriors teammate in the next release.

ABILITY AND STAT IMPROVEMENTS

Check out the details further below for updates to Cloak, Dagger, Deathpool, Scarlet Witch, Nick Fury, S.H.I.E.L.D. Security, and S.H.I.E.L.D. Operative.

NEW COSTUMES

  • New Costumes: Shield Medic - Team-up Tales
  • Hulk - Ragnarok
  • Kestrel - S.T.R.I.K.E. Anniversary

CAN'T-MISS EVENTS

MEMORY LANE

Continue the 5-Year Anniversary fun with Memory Lane! Participate in select March events to earn roster-changing rewards and to celebrate five years of MARVEL Strike Force.

TAKE FLIGHT AND TINY TINY SHOWDOWN 

As part of the anniversary fun, we're bringing back two of our classic Event Campaigns: Take Flight and Tiny Tiny Showdown. Earn character shards for Kestrel in Take Flight and Ant-Man, Wasp, Groot, and Rocket Racoon in Tiny Tiny Showdown.

GAMBIT RAIDS

The Gambit Raids return with updated trait suits and enemies that'll not only provide your roster with a fun challenge, but also plenty of rewards to help you stack the deck in your favor. Stay tuned to the weekly blog for more details!

NEW FEATURES, UPDATES, AND MORE

COSMIC CRUCIBLE UPDATES

You definitely don't want to miss the Cosmic Crucible action on the way! Due to player feedback, your opponent's Stage Results are now hidden until the conclusion of a Trial. We believe this will result in a better player experience. 

And speaking of Stages, updates are coming to Stage Rules, including the Global Rules, Stage 5 Rules, and Stage 6 Rules:

Global Rules - Magical Disruptions

  • DARKHOLD characters have -10% Max Health, Focus, Resistance, Damage. 

Stage 5 - Creeping Spiders

  •  on Defense, TANGLED WEB characters with Stealth, gains +20% Damage.
  •  on Defense, ETERNAL characters count as TANGLED WEB characters.
  •  on Defense, TANGLED WEB characters apply Bleed on hit
  •  on Defense, ETERNAL characters gain 20% Resistance and Max Health 
  •  on Defense, On Spawn, if Sersi is an ally, TANGLED WEB characters gain Revive Once with 50% Max Health
  •  on Defense, On Spawn, if Ikaris is an ally, TANGLED WEB characters gain 2 stacks of Immunity
  •  on Offense, Reduce Resistance by 20% for any character with Bleed.

Stage 6 - Vibranium Tuning

  • On Defense, On Spawn, MYSTIC WAKANDAN characters gain Revive Once with 30% Max Health

Start building up your Cosmic Crucible forces so they can thrive with these new rules and recruit the upcoming Crucible exclusive character: Quicksilver.

NEW CATALYST OF CHANGE CHALLENGES

Two new Challenges are coming to the Catalyst of Change that reward tons of Augmented Catalyst Parts. Power up your Blasters to ensure you can get your hands on these new rewards that'll take your roster to the next level.

NEW HARD DIFFICULTY CHAPTERS

New Hard Difficulty Chapters are heading your way soon. Heroes Assemble and Villains United Campaigns will both be updated with Chapter 6, so step up for the challenge and earn more rewards, including increased availability for newer character shards.

CLAIM ALL FOR MILESTONES

You can now claim all of your milestone rewards all at once. Just tap the "Claim All" button on the Milestone screen to avoid having to claim each milestone individually. This feature is available for players level 30 and above.

IMPROVEMENTS TO DAILY LOGIN STREAK

Players at Level 64+ will now see a visual indication for which Daily Objectives will be Auto-Completed when they have an active 7 Day login streak. Please note that when you first unlock Auto-Complete Daily Objectives, the Auto-Completed streak will begin the next time your Daily Objectives reset. Additionally, a red badge will no longer display for unclaimable streak milestones when your Daily Login Streak is inactive. 

GRAPHICS OPTIMIZATION

To improve the visual presentation of the game, we've made some optimizations for when a character is eliminated from battle. This update will require players to redownload all assets after upgrading to Version 7.0 of MARVEL Strike Force for the first time. 

BUG FIXES

  • The Level 7 Upgrade text for Mister Sinister's Special Ability, "Gene Therapy," contained a typo. The combat ability is correct and remains unchanged.
  • Kang the Conqueror’s Ultimate Ability, "Time's Up," is now correctly applying a Speed Bar reduction on the target, regardless of whether they have Defense Up.
  • Kang the Conqueror’s Special Ability, "Foreseen Strikes," now correctly ignores the Defense Up on adjacent characters when the main target does not have a Defense Up.
  • Kang the Conqueror’s Passive Ability, "Time Warlord," now correctly ignores Defense Up on targets. 
  • The description for the Tier 2 Level 5 Iso-8 Healer Class has been corrected to match the combat behavior. This is the specific correction section: "On Primary hit, if the target is Vulnerable, apply Regeneration to your most injured ally + heal that ally for +10% of this character's Max Health…" This is a text fix only; the combat behavior is correct and remains unchanged.
  • The scroll bar on the Roster screen now returns to the previous position after accessing a character and/or backing out of the Roster.
  • Updated the timing of Spider-Weaver’s Assist, Counter, and Iso-8 Attack so that there’s more time from when the ability ends to the next character’s turn, making it easier to see the instances when and enemy dies from Bleeds versus her attack. 

Featured Character

QUICKSILVER

Traits: Hero, Global, Mystic, Brawler

Basic - Speed Strikes

  • Attack primary target for 180% Piercing + clear 2 random positive effects. Repeat this attack 1 time.
  • Repeat this attack an additional time if the primary target has any positive effects, if it has none, instead Bonus Attack for 220% Piercing + apply Disrupted.
  • These attacks ignore Defense Up and cannot be counterattacked.
  • Bonus attacks cannot be blocked or dodged.

Iso-8/Counterattack/Assists:

  • If the target has any positive effects, attack that target for 135% Piercing + clear 2 random positive effect.
  • If the target has no positive effects, instead attack for 165% Piercing + apply Disrupted.
  • This attack cannot be blocked or dodged.

Special - Mach Punch

  • Energy Cost: 8/8
  • Clear all negative effects on this character.
  • Attack primary target for 700% Piercing + apply Defense Down for 2 turns and Slow for 2 turns.
  • Clear all Charged on the primary target + reduce Speed Bar by 30%.
  • Gain Offense Up for 3 turns and Defense Up for 3 turns.
  • This attack ignores Defense Up and it cannot be blocked or dodged.

Ultimate - Super Sonic Blitz

  • Energy Cost: 6/10
  • Clear all negative effects on this character.
  • Attack all enemies for 500% Piercing.
  • Apply 2 random negative effects to each enemy from the following list: 2 Bleed, Defense Down for 2 turns, Disrupted for 2 turns, Heal Block for 2 turns, Offense Down for 2 turns, Slow for 2 turns, 2 Vulnerable.
  • Clear 2 random positive effects on each enemy.
  • Gain 2 Evade and 2 Counter.
  • Gain +1 Charged, up to a maximum of 5.
  • This attack is Unavoidable, cannot be blocked, and cannot be counterattacked.

Passive - Maximoff Velocity

  • This character cannot be revived and his Speed Bar cannot be reduced.
  • On Spawn, gain +4 Charged, up to a maximum of 5.
  • On any character's turn, if this character has Slow, clear Slow and fill Speed Bar by 20%.
  • On Turn, if Charged, fill Speed Bar by 100%, then lose 1 Charged (this will not trigger on any additional turn granted from this ability).
  • Dev Note: This is an amazing feature for Quicksilver.  In essence, whenever he takes a turn, if his Passive is maxed, he’ll take two turns and lose one of his Charged.  When he’s out of Charged, he’ll only take one turn at a time.
  • On End of Turn, if this character has Deathproof, Heal for 20% of this character's Max Health.
  • On Ally Turn, gain a random positive effect from this list: 2 Counter, Defense Up for 2 turns, 2 Deflect, 2 Evade, Offense Up for 2 turns, Regeneration for 2 turns, Speed Up for 2 turns, Immunity for 2 turns.
  • If this character's Health is full at the start of a match, the first time this character drops below 50% Health, clear all negative effects on this character, Barrier self for 30% of this character's Max Health, gain 2 Deathproof, and summon Scarlet Witch with Defense Up, Offense Up, and 2 Deathproof.
  • On Death, Apply Evade to a random Hawkeye ally.
  • Gain +50% Max Health. Scarlet Witch allies gain +30% Max Health. Gain +100% Focus per Charged.

Character Updates

DEATHPOOL

Base stat increases:

  • Health +11%
  • Armor +6%
  • Focus +18%
  • Resist +10%

Special - Danse Macabre

Old:

  • Transfer all negative effects from this character to the primary target.
  • Attack primary target for 300% damage. Attack all adjacent targets for 270% damage.
  • Steal 10% Health from primary and adjacent targets and redistribute to self and all MYSTIC allies.
  • Spread all negative effects from the primary target to all adjacent targets. This will not spread Stun.

New:

  • Transfer all negative effects from this character to the primary target.
  • Attack primary target for 300% damage. Attack all adjacent targets for 270% damage.
  • Steal 10% Health from primary and adjacent targets and redistribute to self and all MYSTIC and NEW WARRIOR allies.
  • Spread all negative effects from the primary target to all adjacent targets. This will not spread Stun.

Ultimate - Reap What You Sow

Old:

  • Clear Deathproof from primary target.
  • Attack primary target for 500% damage + apply 2 Bleed for 2 turns, then gain +1 Charged, up to a maximum of 5.
  • Gain +5,000% Extra Focus for this attack.
  • If at maximum Charged:

> Attack primary target for 20,000% Piercing instead.

> Clear Charged.

> This attack is Unavoidable and cannot be Blocked.

New:

  • Clear Deathproof from primary target.
  • Attack primary target for 500% damage + apply 2 Bleed for 2 turns, then gain +1 Charged, up to a maximum of 5.
  • Gain +5,000% Extra Focus for this attack.
  • If at maximum Charged:

 > Attack primary target for 20,000% Piercing instead.

> Clear Charged.

> This attack is Unavoidable and cannot be blocked.

> Characters killed by this attack cannot be revived.

Passive - Death Comes for All

Old:

  • On enemy Death, Heal self for 10% of Max Health and attack the most injured enemy for 300% damage + clear 3 positive effects.
  • When this character or any NEW WARRIOR ally drops below 30% Health, apply +1 Deathproof, up to a maximum of 2, to that character.
  • In RAIDS:
  •  > On Spawn, gain +1 Charged, up to a maximum of 5.
  •  > On Spawn, fill Speed Bar for self and all MYSTIC allies by +10% + 5% for each MYSTIC ally.
  •  > On enemy Death, generate 1 Ability Energy for 2 random MYSTIC allies or self that were not at full energy on start of the current turn.
  • Gain +5% Drain for each Charged on this character.
  • MYSTIC allies gain +10% Drain.
  • Gain +20% Max Health. NEW WARRIOR allies gain +20% Max Health.

New:

  • On enemy Death, Heal self for 10% of Max Health and attack the most injured enemy for 300% damage + clear 3 positive effects.
  • When this character or any NEW WARRIOR ally drops below 30% Health, apply +1 Deathproof, up to a maximum of 2, to that character.
  • On CRUCIBLE OFFENSE:

> On Spawn, fill Speed Bar for self and all NEW WARRIOR allies by +10% + 5% for each NEW WARRIOR ally.

  • In RAIDS:

> On Spawn, fill Speed Bar for self and all MYSTIC allies by +10% + 5% for each MYSTIC ally.

  • In RAIDS or on CRUCIBLE OFFENSE:

> On Spawn, gain +1 Charged, up to a maximum of 5.

> On enemy Death, generate 1 Ability Energy for 2 random MYSTIC or NEW WARRIOR allies or self that were not at full energy on start of the current turn.

  • Gain +5% Drain for each Charged on this character.
  • MYSTIC and NEW WARRIOR allies gain +10% Drain.
  • Gain +20% Max Health. NEW WARRIOR allies gain +20% Max Health.

CLOAK

Base stat increases

  • Health +17%
  • Armor +8%
  • Focus +12%
  • Resist +10%

Passive - Darkforce Conduit

Old:

  • At the end of this character's turn, 50% chance to steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self. If Dagger is an ally, always steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self and all allies.
  • In RAIDS, when an enemy gains Offense Down, reduce the Speed Bar of that enemy by 15%.
  • Gain +40% Focus. If Dagger is an ally, gain an additional +30% Focus. Mystic Hero allies gain +40% Focus.
  • Gain +20% Dodge Chance. If Dagger is an ally, gain an additional +10% Dodge Chance.
  • In RAIDS:

> Gain +15% Damage.

> NEW WARRIOR allies gain +15% Damage.

> While this character has Offense Up, gain +20% additional Dodge Chance.

New:

  • At the end of this character's turn, 50% chance to steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self. If Dagger is an ally, always steal 5% Health from the most injured enemy and all adjacent enemies and redistribute to self and all allies.
  • In RAIDS or CRUCIBLE OFFENSE, when an enemy gains Offense Down, reduce the Speed Bar of that enemy by 15%.
  • Gain +40% Focus. If Dagger is an ally, gain an additional +30% Focus. MYSTIC HERO and NEW WARRIOR allies gain +40% Focus.
  • Gain +20% Dodge Chance. If Dagger is an ally, gain an additional +10% Dodge Chance.
  • In RAIDS:

> Gain +15% Damage.

  • In RAIDS or CRUCIBLE OFFENSE:

> NEW WARRIOR allies gain +15% Damage.

> While this character has Offense Up, gain +20% additional Dodge Chance.

DAGGER

Dagger stat increases

  • Health +11%
  • Armor +8%
  • Focus +12%
  • Resist +20%

Special  Pique

Old:

  • Attack primary target for 320% Piercing + clear all positive effects. Chain to 4 adjacent targets for 290% Piercing + On Crit, clear 3 random positive effects.
  • Counterattack breaks this Chain.
  • Clear Heal Block from all MYSTIC HERO allies.
  • Heal all allies for 20% of this character's Max Health.

New:

  • Attack primary target for 320% Piercing + clear all positive effects. Chain to 4 adjacent targets for 290% Piercing + On Crit, clear 3 random positive effects.
  • Counterattack breaks this Chain.
  • Clear Heal Block from all MYSTIC HERO and NEW WARRIOR allies.
  • Heal all allies for 20% of this character's Max Health.

Passive - Lightforce Generation

Old:

  • On Spawn, apply 3 Regeneration for 2 turns to self and all MYSTIC HERO allies.
  • On Turn, apply Offense Up to self and all adjacent allies.
  • On Turn, 50% chance to gain Evade. If Cloak is an ally, always gain Evade.
  • Gain +50% Resistance. If Cloak is an ally, gain +30% additional Resistance. MYSTIC HERO allies gain +50% Resistance.
  • In RAIDS, gain +15% Damage. NEW WARRIOR allies gain +15% Damage.

New:

  • On Spawn, apply 3 Regeneration for 2 turns to self and all MYSTIC HERO and NEW WARRIOR allies.
  • On Turn, apply Offense Up to self and all adjacent allies.
  • On Turn, 50% chance to gain Evade. If Cloak is an ally, always gain Evade.
  • Gain +50% Resistance. If Cloak is an ally, gain +30% additional Resistance. MYSTIC HERO and NEW WARRIOR allies gain +50% Resistance.
  • In RAIDS, gain +15% Damage.
  • In RAIDS and CRUCIBLE OFFENSE, NEW WARRIOR allies gain +15% Damage.

SCARLET WITCH

Special - Warp Reality

Old:

  • Heal self for 100% of this character's Max Health.
  • Redistribute your total squad health evenly.
  • Apply Deflect to all allies.
  • Apply Defense Up to all allies.

New:

  • Heal self and 1 random Quicksilver ally for 100% of this character's Max Health.
  • Redistribute your total squad health evenly.
  • Apply Deflect to all allies.
  • Apply Defense Up to all allies.

Ultimate - Chaos Wave

Old:

  • Attack all enemies for 150% Piercing + prolong the duration of all negative effects by 1 on each target.
  • Apply Defense Down to all enemies.
  • This attack is Unavoidable.

New:

  • Attack all enemies for 150% Piercing + apply Defense Down to all enemies.
  • If Quicksilver is an ally, this attack deals double damage to all enemies.
  • Prolong the duration of all negative effects by 1 on each target.
  • This attack is Unavoidable.
  • If Quicksilver is an ally, this attack cannot be blocked.

Passive - Power of Chthon

Old:

  • On Turn, 50% chance to spread a negative effect from an enemy with a negative effect to an adjacent target.
  • This will not spread Stun.

New

  • On Spawn, if Quicksilver is an ally, apply +1 Charged, up to a maximum of 5, to 1 random Quicksilver ally.
  • On Turn, 50% chance to spread a negative effect from an enemy with a negative effect to an adjacent target.
  • This will not spread Stun.
  • On Attacked, gain Deflect.
  • When an enemy attacks a Quicksilver ally, attack that enemy for 250% damage.
  • On Death, apply Offense Up, Defense Up, Speed Up, Counter, and Evade to 1 random Quicksilver ally.
  • On Quicksilver ally Death, gain Offense Up, Defense Up, Speed Up, Counter, and Evade.

NICK FURY

  • New Trait: Invader

Base stat increases

  • Health +54%
  • Damage +33%
  • Armor +41%
  • Resist +30%

Basic - Custom I.C.E.R. 

Old:

  • Attack primary target for 230% damage + Chain to 1 adjacent target for 230% damage. Generate 1 ability energy on each Crit. Energy is granted to adjacent allies.
  • Counterattack breaks this Chain.

New:

  • Attack primary target for 230% damage + Chain to 1 adjacent target for 230% damage. Generate 1 ability energy on each Crit. Energy is granted to non-summoned adjacent allies.
  • Counterattack breaks this Chain.

Special - Rally

Old:

  • Gain Defense Up. Spread all positive effects on self to all allies.
  • Heal self, Kestrel and all S.H.I.E.L.D. MINION allies for 10,000 Health + 15% of this character's Max Health. On WAR DEFENSE, Heal Coulson as well.

New:

  • Gain Defense Up for 2 turns + 2 Deathproof. Spread all positive effects on self to all allies, excluding Taunt.
  • Heal self, Kestrel, Coulson, all INVADER allies, and all S.H.I.E.L.D. MINION allies for 30% of this character's Max Health.

Ultimate - Reinforcements

Old:

  • Summon 2-3 S.H.I.E.L.D. Agents at 340% normal Damage and 150% of normal Health. Gain a positive effect for 2 turns.
  • If Kestrel is an ally, apply Defense Up for 1 turn + 2 Deathproof to summoned agents.
  • Possible Summons:

> S.H.I.E.L.D. Operative + Nick Fury gains Speed Up

> S.H.I.E.L.D. Security + Nick Fury gains Offense Up

New:

  • Summon 3 S.H.I.E.L.D. Agents. Gain a positive effect for 2 turns.
  • Apply Defense Up, 2 Deathproof, and Taunt for 2 turns to summoned agents.
  • Possible Summons: 

>S.H.I.E.L.D. Operative + Nick Fury gains Speed Up

>S.H.I.E.L.D. Security + Nick Fury gains Offense Up

Passive - Director of S.H.I.E.L.D. 

Old:

  • On Spawn, grant Speed Up to self and all S.H.I.E.L.D. MINION allies.
  • On Turn, 50% chance to grant Speed Up to self, S.H.I.E.L.D. MINION, and Kestrel allies. In WAR, this action also affects Coulson.
  • 30% chance to grant Assist Now to self or a random ally on each HERO ally's turn. If the ally granted Assist Now is a S.H.I.E.L.D. MINION, Kestrel, or Nick Fury, they also gain Offense Up. On WAR DEFENSE, if Coulson is granted Assist Now, he also gains Offense Up.
  • S.H.I.E.L.D. MINION and Kestrel allies gain +10% Armor.
  • S.H.I.E.L.D. MINION and Kestrel allies gain +30% Resistance.
  • On WAR DEFENSE, Coulson gains +10% Armor and +30% Resistance.

New:

  • On Spawn:

>Grant Speed Up to self, Coulson ally and all S.H.I.E.L.D. MINION allies.

>Fill Speed Bar for self by +10% + 10% per INVADER ally.

  • On Turn, 50% chance to apply Speed Up to self, S.H.I.E.L.D. MINION, Coulson and Kestrel allies. In RAIDS, always apply Speed Up.
  • 30% chance to apply Assist Now to self or a random ally on each HERO ally's turn. If the ally granted Assist Now is a S.H.I.E.L.D. MINION, INVADER ally, Kestrel, Coulson, or Nick Fury, they also gain Offense Up.
  • In RAIDS, if there are 3 or more INVADER allies, grant Assist Now to self or a random ally on each INVADER ally's turn.
  • S.H.I.E.L.D. MINION, INVADER , Coulson, and Kestrel allies gain +10% Armor.
  • S.H.I.E.L.D. MINION, INVADER, Coulson, and Kestrel allies gain +30% Resistance.

SHIELD SECURITY

Shield Security stat increases

  • Health +63%
  • Damage +52%
  • Armor +26%
  • Focus +46%
  • Resist +5%

Basic - Stun Baton

Old:

  • Attack primary target for 270% damage + apply Slow.

New:

  • Attack primary target for 270% Piercing + apply Slow.
  • In RAIDS, gain +5,000% extra Focus for this attack.

Special - Crowd Control

Old:

  • Attack primary target for 370% damage. If target has Slow, apply Stun.
  • Bonus attack for 350% damage.

New:

  • Attack primary target for 370% Piercing. If target has Slow, apply Stun.
  • Bonus attack for 350% Piercing.
  • In RAIDS, gain +5,000% extra Focus for this attack.

SUMMONED CHARACTERS ONLY - Passive - S.H.I.E.L.D. Agent

 New:

  • On Spawn, apply +1 Deflect, up to a maximum of 2, to all INVADER allies.
  • When an ally drops below 50% Health, gain Taunt. If that ally is an INVADER, also gain Defense Up.
  • In RAIDS, On Death, fill Speed Bar of all INVADER allies by 15%.
  • Gain +20% Block Chance + 10% Block Chance for each INVADER ally.
  • Gain +10% Block Amount.

SHIELD OPERATIVE

Base stat increases

  • Health +47%
  • Damage +54%
  • Armor +26%
  • Focus +20%
  • Resist +30%

Basic - Snap Shot

Old:

  • Attack primary target for 250% damage. On Crit, reduce Speed Bar by 25%. Clear a positive effect from target.
  • If Nick Fury is ally, he gains the cleared effect.

New:

  • Attack primary target for 320% damage. On Crit, reduce Speed Bar by 25%.
  • Transfer a positive effect from primary target, excluding Taunt, to a random Nick Fury ally.
  • In RAIDS:
  •  > Always reduce Speed Bar of the primary target by 25%.
  •  > Clear Taunt from the primary target.
  •  > This attack gains +5,000% extra Focus.

Special - Extraction

  • Old:
  • Apply Stealth to most injured ally for 2 turns + heal for 1,200 Health + 10% of this character's Max Health.
  • Apply 3 Regeneration. If ally is Nick Fury or S.H.I.E.L.D. MINION, apply additional Regeneration. On WAR DEFENSE, if that ally is Coulson, also apply additional Regeneration.
  • New:
  • Apply Stealth for 2 turns to the most injured non-summoned ally. If there are no non-summoned allies, apply Stealth for 2 turns to the most injured ally.
  • Heal that ally for 50% of this character's Max Health + Apply 3 Regeneration.
  • If ally is Nick Fury or a S.H.I.E.L.D. MINION, apply an additional Regeneration.

SUMMONED CHARACTERS ONLY - Passive - Special Agent

New:

  • On Spawn, apply 2 Counter to all INVADER allies.
  • In RAIDS:
  • > On Turn, apply Counter to all INVADER allies.
  • > On Death, fill Speed Bar of all INVADER allies by 15%
  • Gain +30% Focus.
External link →
about 1 year ago - /u/CM_Cerebro - Direct link

Originally posted by DarthTrinath

So... where's the Firestar kit?

Updated, thanks.