about 1 year
ago -
MARVEL Strike Force
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0s | with great power comes an unquenchable |
---|---|
3s | thirst for even greater |
5s | power that's the condensed story of |
7s | Norman Osborne the brilliant scientist |
10s | and engineer turn super villain Norman |
13s | Osborne's path through life is defined |
15s | by the combination of his gifted |
17s | intellect unrelenting focus and |
20s | obsessive pursuit of power and wealth |
23s | but if power always comes at a cost |
25s | Norman Osborne has paid that price with |
28s | both his mind and soul and what did he |
31s | get in return a warped Legacy unlike any |
34s | other because if you had to name |
36s | Spider-Man's greatest villain you'd call |
39s | him the Green |
42s | Goblin in addition to being a villain |
45s | with the city Tech controller and |
48s | spider-verse tags Green Goblin classic |
50s | is a legendary member of both the |
52s | Sinister and Superior |
55s | six that legendary tag means you'll |
58s | recruit Gabby by participating in his |
60s | trials a special event where you'll have |
63s | unlimited attempts to complete 10 nodes |
65s | and establish the highest score |
73s | possible he's infused with high damage |
76s | and health alongside a number of Team |
78s | wide effects that make him the |
80s | Cornerstone of the newly formed Superior |
84s | 6 his passive true Osborne grants him |
87s | and his Sinister Six allies additional |
89s | health and immunity to Ability block and |
92s | vulnerable but that's just the tip of |
94s | the glider on spawn he gains three |
97s | charged which allows him to lower enemy |
99s | damage and resistance by a significant |
103s | amount he also uses charge to make a |
105s | free attack that deals damage applies |
108s | defense down and flips speed up and up |
111s | to two other effects on an enemy and |
113s | their adjacent allies when they end |
115s | their turn that's quite the explosive |
118s | recipe and while those extra attack |
120s | attacks are a core component of his kit |
122s | Green Goblin classic has other attacks |
124s | that hit criminally |
133s | hard his special attack clears barrier |
136s | before hitting the target reducing their |
138s | speed bar flipping all of their positive |
140s | effects to negative ones and inflicting |
142s | them with both trauma and heal block all |
146s | for only two energy you can't beat that |
149s | deal |
150s | his ultimate Goblin bombardment attacks |
153s | the entire enemy team before playing |
155s | Havoc with their Buffs and speed bars if |
157s | they don't have a positive effect to |
159s | flip they are inflicted with trauma |
161s | instead and if all this weren't Overkill |
163s | enough Green Goblin classic is a |
166s | especially dangerous in Cosmic Crucible |
168s | he gains an awakened basic |
173s | ultimate and passive abilities which |
175s | make him a greater Boon to his Sinister |
177s | Six |
178s | allies for ISO eight skirmisher will |
181s | grant the extra Focus to reliably land |
183s | negative effects and with a full team of |
185s | superior 6 allies he'll probably get the |
188s | first attack in most matchups with an |
190s | opportunity to apply an early vulnerable |
193s | debuff however if you decide that raw |
195s | damage is all your team needs consider a |
198s | build that uses Striker |
201s | [Music] |
202s | instead as with the other members of the |
204s | superior 6 Green Goblin classic is also |
207s | a member of the Sinister 6 this allows |
209s | the crafting for team compositions that |
212s | take advantage of new and old characters |
215s | are you ready to make an oz some |
217s | addition to your roster maybe you have |
219s | some thoughts on what we pull next from |
221s | our bag of |
223s | tricks either way let us know in the |
225s | comments and subscribe for future |
234s | updates |