Spin up victory with Red Hulk's Horseman of Apocalypse War Scourge Event, the first run of Rogue's Famine Saga, and MARVEL Strike Force's original character Spider-Weaver.
- New War Scourge Event: Power up your Hero Asgardians, Ravagers, and Wave-1 - Avengers to earn character shards for Apocalypse's fiery third Horseman, Red Hulk, which you will need with the full Gamma team to eventually unlock Apocalypse
- New Famine Saga - Complete the Famine Saga to earn Awakened Ability Materials, Blue T2 Level 5 Iso-8, and an exclusive "Famine" costume for Apocalypse's energy-draining second Horseman, Rogue
- Enhance your roster with 5 new playable characters! Red Hulk – the third Horseman of Apocalypse, and 5th member of the Gamma team. Spider-Weaver, Spider-Man (Noir), and Spider-Man (2099) of the Tangled Web team (Cosmic Crucible specialists). Mister Negative, lynchpin of the Underworld team (War Offense specialists).
- Ability and Stat improvements for Green Goblin, Taskmaster, Kingpin, and Nobu - the new Underworld team.
- Stat improvements to Hand Blademaster and Hand Archer
- New Costumes: Rogue - Famine, Elsa Bloodstone - Monster Hunter, Wolverine - Uncanny
- Assemble a top squad with the limited-time "Vigilant" trait for Spider-Weaver's Event Campaign: Web of Life
- Hulk Hunter - Participate in select September Events to recruit Abomination and build on the power of the Gamma team in Alliance War.
- Season 1 of Cosmic Crucible - Battle for updated rewards with new leagues and new stage rules.
- The return of Avengers Tower: Fight your way through enemies and up to the top of the tower to earn sky-high rewards.
Bug Fixes
- When Gambit's Bonus Attack eliminated an enemy, the ability didn't end properly and was incorrectly performing a second Bonus Attack.
- For A.I.-controlled enemies, Adam Warlock's Special Ability, "Enfeebling Blast," was not applying Disrupted to the correct targets.
- When Stunned, Magik wasn't summoning a Dark Phoenix after Phoenix or Dark Phoenix was eliminated from battle.
- Sound effects were not playing during all of Morgan Le Fay's Pestilence abilities.
- Character weapons would sometimes temporarily disappear when entering the Iso-8 Chamber.
- The On Spawn Taunt of an enemy was sometimes forcing players to target enemy characters who didn't possess Taunt.
- Rebound Chain attacks were incorrectly ending early after eliminating an enemy.
- A Saga in Preview mode could be played early when accessing the Saga through the Find Button.
CHARACTER UPDATES
GREEN GOBLIN
Base Stat Increases:
- Health +15%
- Damage +40%
- Armor +20%
- Focus +60%
- Resist +25%
Special - Burning Rage
Old:
- Attack a random target with Stealth for 450% damage.
- If no targets have Stealth, attack primary target instead.
- Deal 50% additional damage per positive effect on the target.
New:
- Attack the most injured enemy with Stealth for 480% damage + Bonus Attack that target for 500% damage.
- If no targets have Stealth, attack primary target instead for 480% damage.
- Attacks deal 50% additional damage per positive effect on the target.
- Characters killed by this attack cannot be revived.
- This attack is unavoidable and cannot be Blocked.
Ultimate - Fire and Brimstone
Old:
- Attack primary target for 290% damage.
- Attack 3-4 random targets for 290% damage.
New:
- Attack primary target for 330% damage.
- Attack 5 random targets for 330% damage.
Passive - Cauterize
Old:
- On any SPIDER-VERSE ally's turn, choose 2 random enemies. If they have a positive effect, remove 1.
- On Spawn, apply Defense Down to the enemy with the most Resistance. If that enemy is S.H.I.E.L.D., apply Defense Down for 2 turns. This attack cannot be resisted.
- Gain 20% Max Health
New:
- On any SPIDER-VERSE or UNDERWORLD ally's turn, remove 1 positive effect from 2 random enemies that have a positive effect but does not have Safeguard. On WAR OFFENSE, if Mister Negative is an ally, gain +350% Extra Focus for this action.
- On Spawn, apply Defense Down for 2 turns to the enemy with the most Resistance. This attack cannot be resisted.
- On WAR OFFENSE, if Mister Negative is an ally, on Spawn, apply Defense Down to all enemies. If an enemy is Mystic, apply Defense Down for 2 turns. This attack cannot be resisted.
- Gain +20% Max Health.
- On WAR OFFENSE, gain 30% Armor for self and UNDERWORLD allies.
TASKMASTER
Base Stat Increases
- Health +20%
- Damage +30%
- Armor +15%
- Focus +10%
Basic - Imitating Strike
Note - The change to the Basic Ability is actually just the improved damage. The 2nd bullet is modernized rewording for clarity.
Old:
- Attack primary target for 250% damage + steal 3 positive effects.
New:
- Attack primary target for 300% damage.
- Transfer 3 positive effects, excluding Taunt, from primary target to self.
Special - Adaptive Assault
Old:
- Attack primary target for 330% damage + apply Stun.
- Rebound chain to 3 additional targets for 280% damage + apply Offense Down.
- Counterattack breaks this Chain.
New:
- Attack primary target for 350% damage + apply Stun. This attack gains +300% Extra Focus.
- Rebound chain to 3 additional targets for 300% damage + apply Offense Down.
- Counterattack breaks this Chain.
- If this character has 3 or more UNDERWORLD allies, this attack cannot be counterattacked.
Ultimate - Incendiary Arrow
Old:
- Attack all enemies for 200% damage.
- Apply Blind to primary target and 2 random secondary targets.
- Apply Bleed for 2 turns to all enemies.
- Bonus attack all targets with Bleed for 100% Piercing.
- This attack is Unavoidable.
New:
- Attack all enemies for 300% damage.
- Apply Blind and Heal Block to primary target and 2 random secondary targets.
- In WAR, instead, apply Blind and Heal Block to all enemies.
- Apply Bleed for 2 turns to all enemies.
- Bonus attack all targets with Bleed for 200% Piercing.
- If this character has 3 or more non-summoned UNDERWORLD allies, gain +500% extra Focus for this ability.
- This attack is Unavoidable.
Passive:
Old:
- On Spawn, gain Offense Up for 2 turns.
- Gain Assist Now on each MERCENARY VILLAIN ally's turn.
- Gain +25% Block Chance. Gain +25% Block Amount.
- Gain +20% chance to Counterattack + 20% per MERCENARY ally.
- Gain +10% Damage per SKILL enemy.
- Gain +15% Damage. MERCENARY VILLAIN allies gain +15% Damage.
- On WAR DEFENSE:
- On Spawn, fill Speed Bar for self and all MERCENARY VILLAIN allies by 10% + 10% per MERCENARY ally.
- On turn, if this character has 2 or more MERCENARY VILLAIN allies, apply Taunt to enemy with highest Damage
- This is unavoidable
- Gain +10,000% Extra Focus for this
- Assist allies on non-attack abilities.
New:
- On Spawn, gain Offense Up for 2 turns.
- Gain Assist Now on each MERCENARY VILLAIN or UNDERWORLD ally's turn.
- Gain +25% Block Chance. Gain +25% Block Amount.
- Gain +20% chance to Counterattack + 20% per MERCENARY or UNDERWORLD ally.
- Gain +10% Damage per SKILL enemy.
- Gain +30% Damage. MERCENARY VILLAIN or UNDERWORLD allies gain +30% Damage.
- In WAR:
- On Spawn, fill Speed Bar for self and all MERCENARY VILLAIN and UNDERWORLD allies by 10% + 10% per MERCENARY or UNDERWORLD ally.
- On Turn, if this character has 2 or more MERCENARY VILLAIN or UNDERWORLD allies, apply Taunt to enemy with highest Damage.
- This is unavoidable
- Gain +10,000% Extra Focus for this
- Assist allies on non-attack abilities.
- Gain +25% Damage for self and UNDERWORLD allies.
KINGPIN
Base Stat Increases
- Damage +62%
- Armor +110%
- Resist +28%
- Speed +42%
Basic - Batter
Old:
- Attack primary target for 270% damage.
- 50% chance to gain an Assist.
New:
- Attack primary target for 270% damage.
- If this character has 3 or more non-summoned UNDERWORLD allies, gain 15% Crit Chance + 15% Crit Chance for each non-summoned UNDERWORLD ally.
- On Crit, Barrier self for 10% of this character's Max Health.
- 50% chance to gain an Assist from a random ally.
Special - Crime Lord
Old:
- Summon 2-3 Bodyguards at 340% normal damage and 100% of normal Health.
- Bodyguard gains Taunt on self when Summoned.
New:
- Summon 3 Bodyguards. Bodyguards gain Taunt and 2 Deathproof when Summoned.
- On WAR OFFENSE, apply Safeguard to self and all UNDERWORLD allies.
Ultimate - Boss's Orders
Old:
- Apply Defense Up to all allies for 2 turns.
- Apply Offense Up to 5 allies.
- 30% chance for Assist from allies (twice as likely to select a VILLAIN or MERCENARY for Assist).
New:
- Apply Defense Up for 2 turns to self and all allies.
- Apply Offense Up for 2 turns to self and all allies.
- Gain an assist from a random Underworld ally.
- Gain an assist from a random ally.
Passive - Mastermind
Old:
- At the start of each VILLAIN ally's turn, 25% chance for an ally to gain Team Attack for that turn.
New:
- On Spawn, summon a Bodyguard. Bodyguard gains Taunt and 2 Deathproof when Summoned.
- On this character's or any VILLAIN ally's turn, 50% chance to apply Assist Now to self or a random ally.
- At the end of this character's turn, if this character has Barrier, apply Speed Up and Offense Up to all Summoned allies.
- On Attacked, fill this character's and all Summoned ally's Speed Bars by 20%.
- Gain 60% Focus. UNDERWORLD allies gain 60% Focus.
- Gain 60% Resistance. UNDERWORLD allies gain 60% Resistance.
MERCENARY BODYGUARD
Base Stat Increases
- Health +50%
- Damage +80%
- Armor stat +40%
- Focus stat +25%
- Resist stat +30%
NOBU
Base Stat Increases
- Health +60%
- Damage +30%
- Armor +51%
- Focus +25%
- Resist +25%
Basic - Shadow Strike
Old:
- Attack primary target for 310% damage + 70% chance to gain Stealth for 1 turn.
- +40% chance to gain assist from HAND ally.
New:
- Attack primary target for 330% damage + apply Bleed.
- Apply Stealth to self and the most injured ally.
- Gain assist from a random HAND or UNDERWORLD ally.
Special - Unseen Army
Old:
- Summon 2-3 Hand Ninjas at 340% normal damage and 100% of normal Health.
New:
- Summon 3 Hand Ninjas with Offense Up and Regeneration.
- Clear all negative effects from self.
- Possible Summons:
- Hand Blademaster
- Hand Archer
Ultimate - Ready the Trap
Old:
- Gain 2 Counter + apply 1-2 Counter to all allies.
New:
- Apply 2 Counter to self and all allies.
- Apply 2 Deflect to self and all allies.
- On WAR OFFENSE, apply 2 Deathproof to self and all allies.
Passive - Secrets of Death
Old:
- HAND allies get a +10% chance to Revive on Death with 20% Health.
- Non-Hand allies get a +5% chance to Revive on Death with 15% Health.
New:
- All HAND and UNDERWORLD allies gain 10% chance to Revive with 20% of Max Health.
- All other allies gain 5% chance to Revive with 15% of Max Health.
- On WAR OFFENSE:
- If this character, any HAND ally, or any UNDERWORLD ally has Counter, those characters gain +50% Crit Chance.
- If this character, any HAND ally, or any UNDERWORLD ally has Stealth, those characters gain +20% Crit Damage.
HAND BLADEMASTER
Base Stat Increases
- Health +36%
- Damage +20%
- Armor +40%
- Focus +40%
- Resist +60%
HAND ARCHER
Base Stat Increases
- Health +36%
- Damage +30%
- Armor +56%
- Focus +60%
- Resist +60%
ROGUE - AWAKENED ABILITIES
Mega Punch - level 7:
- Clear all Barrier on the primary target + attack for 300% damage.
- If primary target did not have Barrier, Bonus Attack for 300% damage.
Mega Punch - level 8:
- Clear all Barrier on the primary target + attack for 300% damage.
- If primary target did not have Barrier, Bonus Attack for 300% damage.
- If this character has 1 or more HORSEMAN or Apocalypse allies, always Bonus Attack for 300% damage + gain 25% Crit Chance for each HORSEMAN or Apocalypse ally for this attack.
Southern Hospitality - level 5
- On Spawn, apply Defense Up for 2 turns to Self and all UNLIMITED X-MEN allies.
- In CRUCIBLE, apply Safeguard to Self and all UNLIMITED X-MEN allies.
- On Turn, Heal for 10% of this character's Max Health.
- At the end of this character's turn, gain Defense Up.
- When an X-MEN ally drops below 50% Max Health, gain Taunt for 2 turns.
- When this character drops below 50% Health, clear Taunt from self (Safeguard prevents Taunt from being able to be cleared).
- Gain +30% Max Health.
- Gain +25% Damage. UNLIMITED X-MEN allies gain +25% Damage.
- Gain +10% Drain per UNLIMITED X-MEN ally. UNLIMITED X-MEN allies gain +10% Drain per UNLIMITED X-MEN ally.
- While this character has Deathproof, gain +100% Resistance.
- Clones of this character have reduced Max Health and Speed than standard Clones and they cannot reach maximum Ability Levels.
Southern Hospitality - level 6
- On Spawn, apply Defense Up for 2 turns to Self and all UNLIMITED X-MEN allies.
- In CRUCIBLE, apply Safeguard to Self and all UNLIMITED X-MEN allies.
- On Turn, Heal for 10% of this character's Max Health.
- At the end of this character's turn, gain Defense Up.
- When an X-MEN ally drops below 50% Max Health, gain Taunt for 2 turns.
- When this character drops below 50% Health, clear Taunt from self (Safeguard prevents Taunt from being able to be cleared).
- Gain +30% Max Health.
- Gain +25% Damage. UNLIMITED X-MEN allies gain +25% Damage. Apocalypse and all HORSEMAN allies gain +25% Damage.
- Gain +10% Drain per UNLIMITED X-MEN ally. UNLIMITED X-MEN allies gain +10% Drain per UNLIMITED X-MEN ally.
- While this character has Deathproof, gain +100% Resistance.
- Clones of this character and all HORSEMAN and Apocalypse allies have reduced Max Health and Speed compared to standard Clones and they cannot reach maximum Ability Levels.