over 2 years ago - /u/CM_Cerebro - Direct link

There have been a number of concerns regarding the stability of the game since version 5.10.0. While there have been two hotfix versions since then addressing some of the issues, the dev team wants to update you on a number of things they are currently working on to further improve game stability.

First, we need to fix the problem that a number of players have been having with the inability to connect to the game via mobile data and currently can only play via wi-fi. Our engineers have identified the problem and this is currently scheduled to be corrected in the next major release, version 6.0.0 in a couple of weeks.

Second, many players with devices that have 2GB of memory or lower have generally seen increased problems. The dev team is currently revisiting how the game handles a number of assets to lessen the strain on a device’s memory and thus will lead to fewer issues on the aforementioned devices. Again, we are targeting rolling these out in version 6.0.0.

Third, there are several issues that have been reported regarding “soft locks” or when the game becomes unresponsive during combat but doesn’t display the Anomaly Detected message. These are three issues that have been reported by players to cause soft locks that the team is investigating:

  • Characters appearing in a T-pose
  • Captain America (Sam) counterattacks
  • Ikaris calls Sersi to assist-attack (or vice versa)

These issues have been more difficult for us to reliably reproduce but we are continuing to investigate them to get a proper diagnosis.

Next, a question that comes up frequently regarding any type of bug in the game is, “why do some bugs get fixed so quickly and others take so much longer?” The short answer to this is that it first depends on whether the bug is occurring on the game’s servers or on the game client. If a bug is discovered on the server and we know how to fix it, typically that can be done rather quickly. If a bug is discovered on the client, then there needs to be a new version of a client released (a hotfix), which takes significantly longer.

Additionally, in order for a bug to get fixed, we usually need to be able to reproduce it internally, so the engineers know exactly where to look to correct it. Sometimes, even when a player provides video footage, screenshots, and exact steps on how they encountered a bug we are unable to reproduce it on our devices, so we need to spend more time investigating.

To reiterate: if a bug is on the server and we can reproduce it we can fix it quickly, but on the other end of the spectrum, if a bug is on the client and we cannot reproduce it, the time to fix it goes up considerably. In general, we do want to fix issues as quickly as possible.

Finally, the team is investing in additional resources to ensure game stability long-term. We have created several new positions in the studio we are actively hiring for that will be dedicated to the development of systems and tools intended to allow our engineers to be more efficient and improve game performance.

Game stability is of the highest priority. We’ll continue to keep you updated and we greatly appreciate your patience in the interim.

External link →
over 2 years ago - /u/CM_Cerebro - Direct link

There have been a number of concerns regarding the stability of the game since version 5.10.0. While there have been two hotfix versions since then addressing some of the issues, the dev team wants to update you on a number of things they are currently working on to further improve game stability.

First, we need to fix the problem that a number of players have been having with the inability to connect to the game via mobile data and currently can only play via wi-fi. Our engineers have identified the problem and this is currently scheduled to be corrected in the next major release, version 6.0.0 in a couple of weeks.

Second, many players with devices that have 2GB of memory or lower have generally seen increased problems. The dev team is currently revisiting how the game handles a number of assets to lessen the strain on a device’s memory and thus will lead to fewer issues on the aforementioned devices. Again, we are targeting rolling these out in version 6.0.0.

Third, there are several issues that have been reported regarding “soft locks” or when the game becomes unresponsive during combat but doesn’t display the Anomaly Detected message. These are three issues that have been reported by players to cause soft locks that the team is investigating:

  • Characters appearing in a T-pose
  • Captain America (Sam) counterattacks
  • Ikaris calls Sersi to assist-attack (or vice versa)

These issues have been more difficult for us to reliably reproduce but we are continuing to investigate them to get a proper diagnosis.

Next, a question that comes up frequently regarding any type of bug in the game is, “why do some bugs get fixed so quickly and others take so much longer?” The short answer to this is that it first depends on whether the bug is occurring on the game’s servers or on the game client. If a bug is discovered on the server and we know how to fix it, typically that can be done rather quickly. If a bug is discovered on the client, then there needs to be a new version of a client released (a hotfix), which takes significantly longer.

Additionally, in order for a bug to get fixed, we usually need to be able to reproduce it internally, so the engineers know exactly where to look to correct it. Sometimes, even when a player provides video footage, screenshots, and exact steps on how they encountered a bug we are unable to reproduce it on our devices, so we need to spend more time investigating.

To reiterate: if a bug is on the server and we can reproduce it we can fix it quickly, but on the other end of the spectrum, if a bug is on the client and we cannot reproduce it, the time to fix it goes up considerably. In general, we do want to fix issues as quickly as possible.

Finally, the team is investing in additional resources to ensure game stability long-term. We have created several new positions in the studio we are actively hiring for that will be dedicated to the development of systems and tools intended to allow our engineers to be more efficient and improve game performance.

Game stability is of the highest priority. We’ll continue to keep you updated and we greatly appreciate your patience in the interim.

External link →
over 2 years ago - /u/CM_Cerebro - Direct link

Originally posted by BastardFromTheSouth

Thank you for the response. My game has been stuck at 35% on the loading screen for the past 24hrs. I just wanted to put that out there.

Are you on an iOS device? If so, which one is it? Are you connecting through mobile data or wi-fi? Thanks in advance.

over 2 years ago - /u/CM_Cerebro - Direct link

Originally posted by Cammic4

Can you fix the crashing from going out and back into the app?

Can you be more specific on what you are seeing, please?

over 2 years ago - /u/CM_Cerebro - Direct link

Originally posted by greg8585

I appreciate this post and the update. The question is if your issue is recreating things on your end, why do you not have better crash reporting from the game to you guys so you can have all the data you need. This type of thing has been around for years. You have said we will get better crash reports when the game gives us anomaly detected, but why can’t we just opt in for this data to be push to you with more detail so we don’t need to send screenshots of what I’m guessing will be one line of text!

We do have systems that track crashes but it doesn't always have the level of detail to be a smoking gun. The bigger problems are the "soft locks" as they don't necessarily generate crash reports, which is why we need to reproduce them in-house. However, we do realize that we need better systems & tools for things like tracking crash reports, which is why we're growing the team by hiring people who specialize in this field.

over 2 years ago - /u/CM_Cerebro - Direct link

Originally posted by Ookii_Kintama

The game crashes all the time. Menus, blitz , war, raids, arena. You name it. It crashes. It's never ending. Stability should be the no1 priority. Because right now I can't play the game. And many others are the same.

Support is slow and useless. 5-7 days when it says within 24hrs. Today I was compensated 200 raid energy for crashes. That is the amount of energy I would lose in one day. That does not even come close to giving me back the energy I have lost in the week it took you to respond.

Lost raid energy from crashes doesn't even get counted towards the Alliance Infestation milestones.

What compensation will I get for that. I won't be holding my breath for anything amazing that's for sure
Because I probably won't be playing the game.

Which device are you playing on, please?

over 2 years ago - /u/CM_Cerebro - Direct link

Originally posted by BlizcorE

He is talking about the fact that if you leave the game for 1 minute, the game does not run in the background as before, so when you go back to the game it shows the anomaly detected message and forces you to restart the app… after some months this is becoming more and more annoying

Thanks for confirming - I'll see what I can do