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MARVEL Strike Force
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3s | [Music] |
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5s | greetings Marvel Strikeforce community |
8s | and welcome to your community update |
10s | show please welcome back to the show the |
13s | general manager for Marvel strike force |
16s | Mr Ryan Jacobson thank you for taking |
17s | the time to come in today sir yeah thank |
19s | you cro for having me it's been a while |
21s | glad to be back it's it's we are due so |
23s | I know a lot has been going on since |
26s | July which was your first appearance on |
28s | the show um could you give us a couple |
30s | of highlights on some of the things |
32s | you've been working on behind the scenes |
33s | in the past six to seven months wow |
36s | there's a lot there um I think we've |
39s | been trying to really you know fix a lot |
41s | of the core issues on kind of some of |
43s | the way that we are operating the game |
45s | uh trying to put on a better experience |
48s | for our players listening to our players |
50s | right the player Council engaging with |
52s | them listening feedback from the envoys |
54s | uh the community at large um as well as |
57s | trying to make sure that we are trying |
59s | to build the the best Marvel experience |
62s | possible and I think that we're |
63s | continuing to put a lot of work into |
65s | that as well as trying to develop a lot |
67s | of new stuff that we're really excited |
69s | about that's going to be coming out in |
71s | 2024 last year especially was just |
74s | thinking about a lot of the mistakes |
76s | that we had kind of made in the past and |
78s | learning from those mistakes um and kind |
81s | of trying to really make sure that our |
82s | players voices were really being heard |
85s | and that they also knew we were |
86s | listening and actually making a lot of |
88s | the changes um from a lot the feedback |
90s | we were receiving you mentioned changes |
93s | do you have one maybe on the top of your |
96s | head that you can think of of a change |
98s | that you think is going really well and |
100s | you want to continue going down that |
102s | path yeah I think there's so many to be |
103s | honest with you I I think you know we |
105s | got a little bit of flack for kind of |
107s | recently running a gold spend event um |
109s | but you know if you look back we stopped |
112s | running those primarily for the entire |
114s | year right where we knew our players |
116s | really did not enjoy those types of |
118s | hoarding events I still think there's a |
120s | lot to do on the kind of live op side |
123s | around kind of the overall events and |
125s | experiences we want to be putting on for |
126s | those players um as well as kind of |
129s | going back to kind of cosmic Crucible |
131s | right trying to really make sure that |
133s | that was a player Theory crafting mode |
135s | and making sure that it wasn't a locking |
137s | key um so I think there's a lot of |
139s | little examples like that where if you |
142s | kind of take a look back and kind of |
144s | know what we were doing we've made a lot |
147s | in my opinion significant changes to the |
150s | way that we operate the game and again |
152s | there's still a lot of work ahead of us |
154s | uh but I do feel like now we are |
156s | definitely on the correct path to making |
159s | sure that the community really is |
161s | enjoying the experience that we're |
163s | trying to deliver to them yeah sometimes |
165s | it's |
166s | the smaller things I guess you could say |
169s | that can make a huge difference like our |
170s | recent quality of life improvement with |
173s | the the iso so like the the community |
175s | just blew up about that and said that |
177s | was one of the best ever and that was |
179s | maybe what I don't know we work yeah |
181s | yeah exactly and I think you know we we |
183s | need to always try and find time to |
185s | prioritize a lot of that work I mean you |
187s | know there's only so many resources that |
189s | can go around when you're doing game |
191s | development but it is important and |
193s | you're totally right right all those |
195s | little things um add up number one but |
198s | certain things that are small um can |
201s | have a great impact so we tend to think |
202s | of players of as kind of like in |
204s | different segments sometimes like we |
206s | think about you know our veteran players |
207s | we think about new players uh there's |
210s | kind of that section in between it's a |
212s | bit amorphous which is returning players |
215s | you know players that maybe got too busy |
218s | in their life now they got some more |
219s | time they can come back check us out and |
221s | see how things are going um what's kind |
223s | of your thought process into creating a |
226s | great onboarding experience for players |
230s | that maybe took a few months off or even |
231s | a couple years off yeah laps players is |
233s | always something um that's difficult to |
236s | kind of figure out what is the approach |
239s | how do you want them to come back when |
241s | do you want them to come back what we're |
242s | trying to do is make sure that as a new |
245s | player coming in they have the ability |
247s | to catch up much quicker than they have |
249s | been in the past right so if you look at |
251s | kind of character fountaining I think |
253s | we've actually done a great job of what |
255s | we said we would set out to do which is |
257s | allowing for availability of newer |
259s | characters much earlier on than we ever |
262s | have done historically I think there's |
264s | also a lot of exciting things that we're |
266s | going to be doing for six year |
268s | anniversary um as well as as we have |
270s | some big beatss coming out this year |
273s | that I think hopefully uh for some of |
275s | those players who have may have felt the |
277s | the game was stale or stagnant uh will |
280s | come back and go wow this is really |
281s | exciting I I'm glad I came back to |
283s | Marble Strike Force so you announced in |
286s | the show back in July the formation of |
289s | the player voice Council um is there a |
292s | piece of feedback that you could |
293s | highlight that they surfaced to you that |
297s | the team was able to take some |
299s | significant action on you know there's |
300s | times where they give us feedback on |
304s | specific ways that we're operating say |
307s | an event yeah where they will tell us |
309s | hey we didn't appreciate this or didn't |
311s | like this for these very specific |
313s | reasons um then we listen to that kind |
315s | of feedback and we make sure that moving |
317s | forward we're iterating on it um or |
320s | there's examples with features uh they |
322s | get kind of early insight to some of the |
324s | features that we release they give us |
327s | some feedback and we actually really |
328s | listen and there's a couple of examples |
330s | where we pivoted the way that we were |
333s | personally going to develop that feature |
335s | into listening to that feedback and |
337s | making some of those changes so now that |
338s | we're kind of up to speed now |
342s | 2024 um I wrote the preview blog I know |
345s | we got some big stuff coming up in |
347s | 2024 um could you since November when we |
351s | kind of made some of the announcements |
352s | are are there any more details you can |
354s | give us on some of the things we should |
355s | be looking forward to battle world first |
358s | and foremost we we are really excited |
361s | about there's a lot of our resources |
364s | right now actively working on it um I'm |
366s | continually seeing what we're developing |
369s | and it makes me really excited as well |
371s | as moments um I think that's one of the |
373s | things that I really believe is going to |
375s | help a lot more of that theory crafting |
377s | and and being able to kind of do and |
378s | utilize characters that you would want |
380s | to use um that maybe aren't nearly as |
382s | met irrelevant and bringing some of that |
385s | back um you know there's a symbiote |
387s | behind you I'll just kind of you know |
388s | leave it at that oo okay I like that I |
392s | have to Circle back onto something you |
394s | mentioned moments we haven't actually |
398s | talked about moments yet is that |
400s | something that you care to go into a |
402s | little bit moments at a high level is a |
405s | way to be able to equip um some stats to |
410s | characters that will help to make them |
413s | be more relevant where we are today in |
416s | the current meta is it is it at least |
418s | safe to say that moments is fairly |
421s | different than any of the existing types |
424s | of things that are like that in the game |
427s | yeah 100% this is something brand new |
430s | that there's nothing like this inside of |
432s | the game right now this is not an |
434s | extension of anything that we've ever |
435s | created uh this is something brand new |
438s | that we feel can really change up the |
442s | meta of the game how about new |
444s | characters uh We've released a lot of |
446s | big names into the game uh thank you for |
448s | Nightcrawler by the way |
450s | um but we still have our players still |
453s | have some pretty big names you know that |
455s | that you would recognize at the top of |
456s | the list are we going to get around to |
458s | more of those this year yeah it's it's |
459s | funny you know I I always watch all all |
461s | the videos I read all the reddits I see |
463s | everything um a lot of people picked up |
466s | on a little Easter egg we p in one of |
468s | our our recent Splash screens but they |
471s | actually picked up on the wrong part of |
473s | the Easter egg which was interesting to |
474s | me um so there are some characters that |
477s | are going to be coming out this year |
480s | that I personally am very excited for um |
484s | you know again I I love Marvel I love |
486s | this IP feel very fortunate to work on |
489s | it I guess as the GM you have a little |
491s | bit of influence I think I think |
492s | darkhawk was one of yours your that you |
494s | were really kind of pushing the combat |
496s | team for right yeah there's I mean |
498s | there's always a lot right um as the GM |
501s | yes I guess it gives me a little bit |
502s | more um Sway and kind of some of the |
504s | characters that we push out yeah |
506s | darkhawk as you know a kid growing up I |
508s | always thought he was a really cool fun |
510s | looking character and as we were |
511s | creating Pegasus I was like hey this is |
513s | a perfect time for us to kind of slip |
514s | him in there um I think there's a lot |
517s | more influence I probably have over the |
520s | 2024 lineup so yeah if everyone's |
523s | disappointed they can come yelling at me |
524s | but I think we have a some exciting |
526s | characters that will be coming out this |
528s | year awesome well Ryan thank you so much |
530s | for taking the time to come here and |
531s | chat with us um this has been and |
533s | lightning and I know our players really |
535s | appreciate it thank you thanks CBO have |
537s | a good one please welcome back to the |
539s | show and amazing person game designer Mr |
542s | Byron melac who's rocking an amazing |
544s | shirt today oh thank |
546s | you uh thank you very much so before we |
549s | jump into today's main topic uh I always |
552s | like asking you meta questions about the |
554s | grander Marvel Universe have you seen |
557s | the new Echo Show yet I have I've I've |
559s | actually really been enjoying it I'm |
561s | actually a fan of stories about more of |
564s | the uh street level uh hero Antics in |
567s | the Marvel Universe um one of the things |
570s | I actually really enjoy about the show |
572s | is it this is going to sound cheesy but |
575s | one of the themes of love in the show |
578s | but how that how that's shown by an |
581s | entire family accommodating a um uh a |
585s | family member who's who's deaf by |
587s | everyone in the family learning ASL |
589s | which I think is really cool yeah I also |
591s | really enjoy uh when you mentioned kind |
594s | of like the street level heroes you tend |
596s | to get more of those Close Quarter |
598s | combats right like in the first episode |
600s | when e Ekko and Daredevil are like |
602s | fighting in a cage and they have limited |
604s | mobility and so they have to really use |
606s | the environment to their advantage I |
608s | love that stuff yeah it's also like you |
610s | get a better sense of like the |
613s | consequences on more normal people uh |
616s | like what uh what Ekko does in the |
619s | second episode and the ramifications |
621s | that they have on her loved ones um but |
623s | I'm also like the other reason why I was |
625s | really excited for the show is I really |
627s | liked Hawkeye um and the fact that this |
630s | is basically a direct continuation of |
633s | those story threads is really cool well |
635s | speaking of echo from the past you see |
638s | what I did there okay uh we have a new |
642s | team coming out uh that is called out of |
645s | time now can I take that trait as |
649s | literally as it sounds uh yeah |
652s | absolutely uh we have the out of time |
655s | consists of five characters so three new |
657s | characters and two reworks or two re |
659s | works are Captain America and Captain |
661s | Carter who are from the 1940s but then |
664s | we also have black knight specifically |
667s | the version from the aruan Legends we |
669s | have star brand but star brand from a |
673s | Million BC so actually the first T star |
676s | brand and then finally we have Cosmic |
678s | Ghost Rider who's from the far-flung |
680s | future I I love Cosmic Ghost Riders look |
683s | by the way like I love the the helmet |
686s | like it's it it makes my brain kind of |
689s | work can be like how can you have a |
690s | flaming skull inside of an enclosed |
693s | helmet but it looks neat yeah no the art |
696s | team really went to t uh Town H and |
698s | sometimes you just see you see |
700s | characters in Marvel comic books you |
702s | like I don't know what that is but I |
703s | want that but it looks cool yeah so I |
706s | don't want to just assume that all |
707s | heroes know each other but being both 1 |
711s | Million BC are star brand and black |
715s | panther aware of each other in the game |
718s | so our star brand um and black panther |
721s | Million BC do know each other uh they |
724s | actually were in the same com uh and on |
726s | the same Avengers team which was called |
728s | Avengers 1 Million BC oh wow so the |
731s | whole title of Captain America the First |
733s | Avenger was was big fat |
736s | lie because it technically it was a |
740s | million plus years ago there a Million |
742s | BC there was an entire Avengers team an |
745s | entire story of them saving saving the |
748s | world so yeah no that you're right about |
750s | that all right so cap is back how many |
754s | reworks is this for |
755s | cap uh since the global release of the |
758s | game it's been he's had four reworks |
761s | yeah okay uh yeah the only the only time |
764s | he he shows up on a lot of teams in |
765s | Marvel Strikeforce in fact the only |
767s | place he shows up on more teams is in |
769s | the comic runs well he's the gift that |
771s | keeps on giving so you know feel good |
774s | about building up your Captain America |
777s | yeah he's de if you if you love Captain |
780s | America and you've put invested a lot in |
782s | him you will always get value of him so |
784s | this is quite the eclectic group uh of |
789s | characters that we've assembled here uh |
791s | any insights as to the character |
793s | selection I mean yeah out of time is |
795s | certainly a hodge podge of different |
798s | Heroes um but we like doing this |
800s | occasionally uh to really drive home the |
803s | point that like this is a team that's |
805s | going to have some different mechanics |
806s | into the game or a different way to play |
809s | uh so uh from the design side that's |
811s | what made them really exciting to work |
813s | on well I really appreciate you peeling |
815s | back the curtain uh for our players uh |
818s | let's really get into it and dive into |
819s | the kits again we're not going to go |
821s | over all the details here we'd be here |
824s | all day but they are up over on Marvel |
826s | strike force.com so you can pull that up |
828s | be reading along as we are talking about |
830s | them uh could you give us a highle |
833s | description of the team and uh where |
835s | they are going to be the most useful I'd |
837s | be happy to out of time it's going to be |
839s | a powerful New Alliance War team they're |
841s | going to be coming in as general use war |
844s | team so they won't have any specific |
845s | call outs to either offense or defense |
848s | so that'll give players a flexibility to |
850s | either use them to clear out rooms or |
852s | defend rooms Black Knight is a protector |
855s | that turns his defensive stats into |
857s | damage all of black Knight's active |
858s | abilities deal bonus damage based on his |
861s | armor percent bonus while his ultimate |
863s | and passive attacks deal damage based on |
865s | his max Health Black Knight retaliates |
868s | against any enemy that attacks him or |
870s | his allies while he is charged star |
873s | brand is a brawler who deals heavy |
875s | damage and has special targeting on all |
877s | of his active abilities his basic will |
879s | do extra damage on an enemy with the |
882s | highest damage his special will do an |
884s | extra attack on the enemy with the |
886s | highest speed and his ultimate will do |
889s | an extra attack on the most injured |
890s | enemy all of these ignore taunt and |
893s | stealth Cosmic Ghost Rider is a |
895s | controller who has a rather unique |
897s | passive ability on spawn he doubles the |
899s | amount of speed bar gained by enemies at |
901s | the start of battle at first this sounds |
903s | like a bad thing until you read another |
905s | part of the ability which says that all |
907s | enemies who take a turn before Cosmic |
909s | ghost reuer or his allies have their |
911s | focus lowered by 5,000% and damage |
913s | lowered by 50% he will also be our first |
916s | character that clears Battlefield |
918s | effects Captain America is getting a |
920s | boost to his base stats but it's mostly |
922s | his health that's increasing and is |
923s | getting a bit faster some of his |
926s | abilities now synergize with out of time |
928s | such as his bonus Focus for his shield |
930s | throw ultimate Captain Carter is getting |
932s | similar treatment with a boost to base |
934s | stats and added callouts to the out |
936s | oftime trait but she is getting some new |
938s | functionality added to her special and |
940s | ultimate ability so now they can no |
942s | longer be counterattacked in war so |
944s | going back to Cosmic Ghost Rider for |
946s | just a second where did this idea of |
949s | like giving debuffs to characters that |
952s | do their attacks first like where did |
954s | that idea come from it was actually a |
956s | bit of an accident many characters can |
958s | gain speed bar at the start of the game |
960s | and it's very powerful uh I had been |
962s | trying to figure out how to counter it |
964s | so I was experimenting with different |
966s | ways to diffuse it in one play test I |
968s | actually accidentally set a value to |
970s | positive instead of negative and |
972s | suddenly the enemy team was taking even |
973s | more turns before any Out of Time |
976s | character but combined with the huge |
977s | reduction in damage and focus for the |
979s | enemy team and black Knight's retaliate |
981s | attack on his passive it turned into a |
983s | devastating combo against the enemy |
985s | teams turns out the answer wasn't to try |
988s | to drain the enemy with their speed bar |
990s | but to flood them with |
992s | it that's awesome that's a great story I |
995s | I like uh some of the greatest |
998s | inventions ever were kind of uh pseudo |
1000s | accidents right I think Corn Flakes was |
1002s | one right like it was an accident that |
1004s | he like they left the dough out on the |
1006s | table and then in the morning they came |
1007s | back they was like oh I invented Corn |
1010s | Flakes well it was a similar story to |
1013s | penicillin oh yeah yeah yeah you know he |
1015s | he left the Petri petri dish out with |
1017s | the uh with the fungus and realized that |
1019s | the uh the bacteria had um was gone the |
1022s | following morning and that's how we got |
1024s | penicillin so we've got cornflakes |
1028s | penicillin Cosmic Ghost Rider there you |
1030s | go all all you can put them all together |
1033s | there's another interesting part to his |
1034s | kit too where if he's |
1038s | exhausted one of the parts of his |
1039s | abilities is basically turned off um and |
1043s | exhausted is something that's unique to |
1045s | war right correct Soo what your point |
1049s | out is in his passive whenever an enemy |
1052s | character uses an ultimate ability |
1053s | Cosmic Ghost Rider will give himself and |
1055s | all of his out of time allies a big |
1057s | chunk of barrier it's a it's a great and |
1060s | powerful you know defensive ability |
1062s | however to kind of alleviate the stress |
1066s | of facing out of time on defense we |
1068s | added a check for it so essentially if |
1071s | you're facing out of time on defense for |
1074s | the first time you're going to have to |
1075s | deal with this mechanic but if you're |
1076s | going in for our subsequent try |
1079s | exhausted gets applied to the defending |
1081s | team and that exhausted mechanic is |
1083s | going to turn off the barrier gain part |
1086s | of cosmic Ghost Riders passive so one of |
1088s | the things that we were discussing |
1089s | before the show is that the design team |
1093s | is looking at |
1094s | expanding exhausted and how it can |
1097s | potentially be inflicted is that correct |
1100s | yeah actually um you'll I'm not going to |
1103s | say it outright but if you look through |
1106s | Cosmic ghost riters kit he has a call |
1108s | out to a specific character who's |
1110s | technically not out yet so I think play |
1113s | Maybe players can put one inone together |
1115s | with that one so safe to say that line |
1118s | about exhausted probably has a little |
1120s | bit more to it than what we can get into |
1123s | today right correct cool so diamonds are |
1126s | still a relatively new feature in the |
1128s | game uh we've got five characters that |
1131s | we're going to try and bring up to three |
1132s | diamonds do you have any recommendations |
1134s | on which characters that um you would |
1138s | advise players try to prioritize out of |
1140s | those five oh absolutely uh Black Knight |
1142s | would definitely be at the top of my |
1144s | list because his ultimate in his passive |
1147s | attacks deal damage based on his uh |
1150s | maximum health um getting diamonds onto |
1153s | Black Knight is really going to push the |
1155s | amount of damage he can do and of course |
1157s | we also have to talk about |
1158s | recommendations for ISO 8 what are you |
1161s | favoring in your play testing sure Black |
1163s | Knight uses his defensive stats to deal |
1165s | damage so fortifier is a good pick for |
1167s | him if you plan on running him in teams |
1169s | without dedicated support healer is |
1171s | strangely a good pick for him because of |
1173s | his large Health pool starbrand already |
1176s | delivers multiple attacks with each of |
1177s | his active abilities so Striker is a |
1179s | great ad Cosmic Ghost Rider has very |
1182s | high focus so using skirmisher to |
1184s | reliably apply those vulnerables is a |
1186s | great choice Captain America is still a |
1188s | durable tank so fortifier is still good |
1191s | on him Captain Carter has formidable |
1193s | healing abilities so healer will just |
1195s | make her healing that much better are |
1197s | there any other particular synergies |
1200s | that you would like to highlight with |
1201s | the out of time team yes there are the |
1203s | big Wombo Combo between Cosmic Ghost |
1205s | Rider and black knight will require |
1207s | their full fiveman out of time team to |
1209s | be present in Alliance War to unlock |
1211s | their full potential that being said |
1213s | black Knight's passive attack Works in |
1215s | any mode and activates when any allies |
1218s | attack not just out of time allies |
1220s | Cosmic Ghost Rider's ability to clear |
1222s | noa's Battlefield effect with his |
1223s | special and red Hulk's Battlefield |
1226s | effect with his ultimate also work in |
1227s | any game mode starbrand provides passive |
1230s | stats for damage drain and crit chance |
1232s | he provides those passive stats not just |
1234s | to Out of Time allies but also to Black |
1236s | Panther 1 Million BC all right Byron |
1238s | well I think it's time for us to find |
1240s | out when are we going to get the out of |
1243s | time team well you should look forward |
1245s | to acquiring uh the new Out of Time |
1247s | characters and our next patch of 7.7 uh |
1251s | which should be releasing very soon |
1254s | Byron thank you so much for coming by |
1256s | and giving us the information of the |
1258s | players really appreciate it uh you're |
1260s | the best well I think you're the best |
1262s | cro thanks for having me on before we |
1265s | end the show today I have a bit of |
1267s | personal news that I'd like to share |
1269s | with you I will be heading out on a new |
1271s | adventure which means that this will be |
1274s | my final episode of strike time this was |
1277s | an incredibly difficult decision for me |
1279s | because I love so many things about |
1280s | Marvel strike force my co-workers our |
1283s | partners at Marvel of course the |
1285s | community is just amazing I've working |
1288s | on this game for nearly 5 years at this |
1291s | point heck we even did a number of |
1293s | episodes of the show from my house on my |
1297s | couch and the community was so |
1300s | supportive through all of it I really |
1302s | just cannot thank you enough you have |
1303s | enabled for me to do my dream job like |
1306s | how many people get to do this this game |
1309s | still has such a long life ahead of it |
1312s | and so many amazing things planned so do |
1314s | me one last favor would you help blow up |
1316s | this video like it share it comment |
1319s | let's make this the most watch Strike |
1321s | Time episode ever from the bottom of my |
1323s | heart thank you so much and I'll see you |
1326s | out there as always thank you for |
1328s | watching this episode of strike |
1336s | time yeah yeah I'll even miss you guys |
1339s | too now I know you're not real and that |
1343s | talking to you makes me borderline |
1344s | schizophrenic but um Spider-Man talks to |
1347s | himself all the time |
1349s | so can't be that bad |