We’ve increased the following bonuses on enemy characters:
-Armor (from +5% to +15%),
-Damage (from +10% to +25%),
-Focus (from +5% to +15%),
-Health (from +5% to +15%),
-Resistance (from +10% to +25%).
After further examination, it became clear we needed to rebalance difficulty 3, since it was too close to difficulty 2 and too far from difficulty 4. The following changes were made to Doom III:
Changes to Doom III
We are pleased that the majority of the feedback we have received about Doom III has been mostly positive. We hope alliances and players continue to enjoy working together to overcome this challenging mode.
We understand that some players may have approached Doom 3 differently if they knew these changes were coming, and that others were already playing Difficulty 3 and experienced an unannounced spike in challenge. As such, we will send all players level 80 and above 500 Raid Heals
-Completing 60% of Doom III Difficulty 2 unlocks Difficulty 3 (down from the previous 100%)
-Completing 60% of Doom III Difficulty 3 now earns you First Time Rewards for Difficulty 3 and unlocks Difficulty 4 (down from the previous 100%)
and 500 Raid Energy Refills.
We hope the reduced unlock requirements for Difficulties 3 & 4 allow more players to engage with these challenges over the coming months.