10 months
ago -
MARVEL Strike Force
-
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Transcript (by Youtube)
1s | [Music] |
---|---|
5s | some villains want a world to rule |
7s | others want a world to tear rip and hear |
11s | Scream one wants both when Spider-Man |
16s | depowered Norman Osborne with a goblin |
19s | serum antidote the antidote also |
21s | prevented Norman from using the goblin |
24s | formula to restore his powers desperate |
27s | to get his powers back Osborne obtained |
29s | the Carnage symbiote and bonded with it |
33s | Madness in a jar the bloodthirsty |
36s | symbiote expelled the goblin serum |
38s | antidote from Osborne's body allowing |
41s | him to regain his Goblin Powers once |
44s | again and then two monsters became one |
49s | the Mad Green Goblin combined with |
52s | Carnage to become red |
55s | Goblin red Goblin is a ruthless |
58s | protector for the hive-mind team |
60s | and on top of the goblin serum and the |
63s | Carnage symbiote red Goblin possesses |
66s | the traits of City bio and |
69s | spiderverse red Goblin isn't your |
72s | typical symbiote and likewise he isn't |
75s | your typical |
78s | protector he draws enemy Fire by |
81s | applying taunt and deflect to the |
83s | highest health Ally on each of his turns |
86s | when a taunting Ally drops to low Health |
89s | red Goblin clears their taunt before |
92s | applying Death Proof and Safeguard to |
94s | them his tendrils of protection extend |
97s | further as all of his attacks also apply |
100s | regeneration to various |
103s | allies and his passive ability revives a |
107s | dead hive-mind Ally if he's |
111s | charged the hive mind team specializes |
114s | in terrorizing raids and that's where |
117s | Red Goblin can really create maximum |
120s | Carnage in raids red Goblin supports his |
123s | high mind allies on spawn with defense |
126s | up deflect and by applying taunt for two |
130s | turns to the highest health hi mind |
134s | Ally he also feeds his own ultimate |
137s | ability by copying negative effects from |
140s | himself to each of his enemies |
142s | amplifying the ultimate |
146s | attack and if you bond isoa to Red go |
151s | you can really paint the town red the |
154s | skirmisher class will help red Goblin |
156s | apply his negative |
159s | effects but the striker class is also a |
162s | great choice to apply more regenerations |
164s | to allies and bleeds to his |
167s | [Music] |
170s | Target so are you ready to bond with |
173s | Madness let us know in the comments how |
176s | far you go to defeat |
179s | Spider-Man |
186s | to |