about 1 year
ago -
MARVEL Strike Force
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Transcript (by Youtube)
0s | how can the X-Men harness the power of |
---|---|
2s | the Sun and machines with just two |
6s | powerful |
8s | mutants Roberto dasta was a teenager |
11s | when his mutant ability manifested while |
13s | playing in a soccer game he discovered |
16s | that he had the power to absorb sunlight |
18s | and convert it into superhuman strength |
21s | and energy blasts sunspots powerful |
24s | abilities earn himself a spot on the New |
26s | Mutants X-Men and xforce to name a few |
30s | where he fought against the likes of the |
31s | hellfire club and even the Scrolls |
34s | during the secret Invasion while Sunspot |
37s | can create energy Forge can create |
40s | machines he was born with the mutant |
43s | ability to mentally create manipulate |
45s | and control technological devices making |
48s | him an incredibly skilled inventor and |
51s | engineer Forge eventually joined the |
53s | X-Men as their Chief mechanic where he |
56s | designed and improved many of their |
58s | iconic gadgets such as cyber cibernetic |
60s | limbs the Blackbird and even the danger |
64s | room Sunspot and Forge are the latest |
67s | mutants to join strike Sunspot is a |
71s | RedHot blaster for the extreme X-Men and |
73s | sports the additional traits of hero and |
76s | Global he uses his high damage stat to |
79s | give enemies a bad case of third degree |
82s | burn and his high focus stat allows him |
85s | to land a slew of negative effects and |
88s | strip enemies of charged |
91s | but Sunspot is more than a flamethrower |
94s | he acts as a battery by generating |
96s | ability energy for X-Men allies and |
99s | providing a major damage boost to |
101s | extreme X-Men allies forge's Power Of |
104s | Invention makes him the perfect support |
106s | for the extreme X-Men and like Sunspot |
109s | is a global hero he sustains his allies |
113s | with powerful heels and applying |
115s | positive |
116s | effects also like Sunspot Forge acts as |
119s | a battery for X-Men allies by granting |
122s | charged and true to his history Forge |
125s | invents a new machine each turn with his |
128s | passive ability with each invention |
130s | aiding his team in a unique way the |
134s | extreme X-Men is a powerful team but in |
137s | raids they're more extreme than a |
139s | motorcycle jumping over a flaming bus on |
142s | the back of a |
143s | 747 in raids Sunspot grants his extreme |
147s | X-Men allies even more damage and charge |
150s | and Forge gains the valuable ability to |
153s | revive extreme X-Men allies even with |
156s | all of these powerful abilities you can |
159s | crank up Sunspot and forge's potency by |
162s | equipping them with ISO 8 the striker |
165s | class allows Forge to apply more deflex |
167s | and regenerations to X-Men allies but |
170s | the Healer class is a strong Choice as |
173s | well for Sunspot the striker class |
175s | allows him to gain charges more quickly |
178s | but he also benefits from the Raider |
180s | class class due to his crit |
182s | mechanics so are you ready to add two |
185s | extreme mutants to your roster utilize |
188s | your XG to let us know all your thoughts |
191s | in the |
200s | comments |