12 months ago - /u/sliced_lime - Direct link

It is now time for the first Pre-release for Minecraft 1.20: The Trails and Tales update!

From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out for the next pre-release.

As always, a big thank you to the community for your feedback, bugs reported, and awesome ideas throughout the snapshot series. Let the pre-releases commence!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. For any feedback and suggestions on our upcoming 1.20 features, head over to the dedicated Feedback site category.

Changes

  • Colored Wool, Carpets and Beds can now be dyed to any other color

Technical Changes

  • Added new damage types: outside_border and generic_kill
  • Random sequences for loot tables are now deterministic
  • Changes in server.properties encoding
  • string data sources for the data command now accept negative boundaries, which are interpreted as index counted from the end of the string

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using i.e. the /kill command now uses damage type generic_kill instead of out_of_world

Loot Table Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.

The ID of the random sequence to use for a loot table is specified in a new field called random_sequence.

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Fixed bugs in 1.20 Pre-release 1

  • MC-180 - When reaching the other side of a nether portal the animation plays forever until stepped out of
  • MC-2215 - Encoding errors in server.properties
  • MC-18060 - Several realms strings are untranslatable
  • MC-35078 - Breaking animation is one frame off
  • MC-123081 - Placing an end crystal when entering The End prevents Ender Dragon from spawning
  • MC-146582 - When entering spectator mode while standing on the ground, the player moves down by 0.19051 blocks, which makes you fall down
  • MC-195781 - The "Include entities:" string displayed within the structure block GUI is improperly capitalized
  • MC-195825 - "datapacks" string is inconsistent with "data pack" string in "datapackFailure.title" text
  • MC-198202 - Options background texture does not match dirt texture
  • MC-203039 - Incorrect use of colon in options.hideMatchedNames.tooltip
  • MC-206548 - Leash knot subtitles are not properly capitalized
  • MC-226454 - The "Light as a Rabbit" advancement description has no space after the ellipsis
  • MC-236606 - Lightning bolt related string lacks capitalization
  • MC-241736 - Company names are still inconsistent and partly misspelled in the credits
  • MC-250571 - Gamerule description strings within the world creation menu consist of inconsistent concluding punctuation
  • MC-256424 - Game mode is sometimes referred to as "gamemode"
  • MC-257336 - Some chiseled bookshelf interaction subtitles are improperly capitalized
  • MC-262006 - Melon and Pumpkin are in the default '#maintains_farmland' tag despite not maintain farmland
  • MC-262208 - In the credits, "Lionbridge" is misspelt in one place (no "g")
  • MC-262253 - Music composers not listed in credits
  • MC-262265 - Changing resource pack that overrides a font crashes JVM
  • MC-262296 - Rabbits are no longer affected by jump boost
  • MC-262300 - Menu text is now rendered in front of the Mojang Studios loading screen fade animation
  • MC-262304 - The stepping_on predicate condition does not correctly succeed on trapdoors
  • MC-262308 - Entities do not stick to honey blocks pushed by pistons if their center isn't over the honey block
  • MC-262313 - Nether won't load in upgraded worlds
  • MC-262317 - Items don't respect properties of the block they are supported on
  • MC-262351 - Worldgen deadlock caused by supporting block checks
  • MC-262363 - Player can still gain a normal jump off of a honey block with precise timing
  • MC-262424 - Sprinting particles on the edges of blocks are still incorrect

Get the Pre-release

Pre-releases are available for Minecraft Java Edition. To install the Pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For previous changes for Minecraft 1.20, see the previous snapshot post. Read more about the changes in the Wild update in the release post

External link →
12 months ago - /u/sliced_lime - Direct link

It is now time for the first Pre-release for Minecraft 1.20: The Trails and Tales update!

From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out for the next pre-release.

As always, a big thank you to the community for your feedback, bugs reported, and awesome ideas throughout the snapshot series. Let the pre-releases commence!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. For any feedback and suggestions on our upcoming 1.20 features, head over to the dedicated Feedback site category.

Changes

  • Colored Wool, Carpets and Beds can now be dyed to any other color

Technical Changes

  • Added new damage types: outside_border and generic_kill
  • Random sequences for loot tables are now deterministic
  • Changes in server.properties encoding
  • string data sources for the data command now accept negative boundaries, which are interpreted as index counted from the end of the string

Damage Types

  • Players outside the world border are now hurt by the damage type outside_border instead of in_wall
  • Forcibly removing an entity using i.e. the /kill command now uses damage type generic_kill instead of out_of_world

Loot Table Random Sequences

The game now uses named random sequences to deterministically produce loot for loot tables. Each random sequence produces a unique sequence based on the world seed and sequence ID, which means a loot table will produce the same results when ran with the same parameters in the same world.

The ID of the random sequence to use for a loot table is specified in a new field called random_sequence.

server.properties

  • File is now read in UTF-8 initially, with previous encoding (ISO 8859-1/Latin 1) as a fallback
  • File is now written with UTF-8 encoding

Fixed bugs in 1.20 Pre-release 1

  • MC-180 - When reaching the other side of a nether portal the animation plays forever until stepped out of
  • MC-2215 - Encoding errors in server.properties
  • MC-18060 - Several realms strings are untranslatable
  • MC-35078 - Breaking animation is one frame off
  • MC-123081 - Placing an end crystal when entering The End prevents Ender Dragon from spawning
  • MC-146582 - When entering spectator mode while standing on the ground, the player moves down by 0.19051 blocks, which makes you fall down
  • MC-195781 - The "Include entities:" string displayed within the structure block GUI is improperly capitalized
  • MC-195825 - "datapacks" string is inconsistent with "data pack" string in "datapackFailure.title" text
  • MC-198202 - Options background texture does not match dirt texture
  • MC-203039 - Incorrect use of colon in options.hideMatchedNames.tooltip
  • MC-206548 - Leash knot subtitles are not properly capitalized
  • MC-226454 - The "Light as a Rabbit" advancement description has no space after the ellipsis
  • MC-236606 - Lightning bolt related string lacks capitalization
  • MC-241736 - Company names are still inconsistent and partly misspelled in the credits
  • MC-250571 - Gamerule description strings within the world creation menu consist of inconsistent concluding punctuation
  • MC-256424 - Game mode is sometimes referred to as "gamemode"
  • MC-257336 - Some chiseled bookshelf interaction subtitles are improperly capitalized
  • MC-262006 - Melon and Pumpkin are in the default '#maintains_farmland' tag despite not maintain farmland
  • MC-262208 - In the credits, "Lionbridge" is misspelt in one place (no "g")
  • MC-262253 - Music composers not listed in credits
  • MC-262265 - Changing resource pack that overrides a font crashes JVM
  • MC-262296 - Rabbits are no longer affected by jump boost
  • MC-262300 - Menu text is now rendered in front of the Mojang Studios loading screen fade animation
  • MC-262304 - The stepping_on predicate condition does not correctly succeed on trapdoors
  • MC-262308 - Entities do not stick to honey blocks pushed by pistons if their center isn't over the honey block
  • MC-262313 - Nether won't load in upgraded worlds
  • MC-262317 - Items don't respect properties of the block they are supported on
  • MC-262351 - Worldgen deadlock caused by supporting block checks
  • MC-262363 - Player can still gain a normal jump off of a honey block with precise timing
  • MC-262424 - Sprinting particles on the edges of blocks are still incorrect

Get the Pre-release

Pre-releases are available for Minecraft Java Edition. To install the Pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For previous changes for Minecraft 1.20, see the previous snapshot post. Read more about the changes in the Wild update in the release post

External link →
12 months ago - /u/kingbdogz - Direct link

Originally posted by BrickenBlock

Before 1.20 comes out, please make it so signs from 1.19 and below are converted to waxed signs. There are special signs on servers/maps that have right click commands or just were never supposed to be edited in general and it will be troublesome to go in and wax them. Whereas, normal players having to break their old signs once to unwax them if they want to edit them isn't so troublesome.

I would make a feedback, but if 1.20 comes out it will be too late anyway and people will just have to deal with it.

Signs with commands no longer are editable since a recent snapshot which solves this problem, but we don't want to have them waxed because that would prevent being able to recolor them or make them glow.