@NxMarko @Chunkycheese12 @FateForWindows As mentioned, the changes makes PvE considerably easier (similar to 1.8), but I disagree that it should be fixed without changing the mobs (or other difficulty variables).
@Chunkycheese12 @NxMarko @FateForWindows This is why the "200%" attacks were reintroduced. It might not make a big difference in PvE, but in PvP it gives players a tactical option. Also, please don't say "most of the community"... everybody says that but with opposite opinions. Back up your theories with gameplay videos
@Pluginsel Yes I saw it! Sorry for not replying, I'm not really working on sounds right now. I'll tell Samuel about the problem. Are you looking for a "cleaner" hit sound, or are you looking for "hit indication" (as in many shooters)?
@NxMarko @frootloopedibl1 @CodingCookey Yes I think it requires a different solution, but inventing mob features is a bit outside the scope of the combat snapshots. I will discuss with the team
@ChenShe24300029 @NxMarko @frootloopedibl1 @CodingCookey That's actually exactly what I've been pondering about today. Strength 2 gives a +6 damage bonus (on Java), which is included in crits (so +9 damage), while Sharpness 5 gives +3 damage and is excluded from crits. I want potions to be good, but question is HOW good