@Matthew06118095 @BuildsCpt That's right, we don't want to add random events that destroy players' builds. The lightning strikes and endermen are bad enough
@MiloBot00769420 Well, yes... That is how it works in 1.8. You can attack as much as you want, but targets have a 10-tick cooldown before they can get hurt again. I actually evaluated making the cooldown depend on incoming attack, but it wasn't very easy to understand
@MiloBot00769420 It's tricky since you want pickaxes to be better than nothing, and netherite to be better than diamond, but still worse than swords. There aren't many digits left to pick on the scale. Swords are generally still better, since they have better reach and are faster
@KidDestroyer11 I've considered doing that, but I play to relax and having someone constantly looking would be stressful :) In particular since I'm a fairly casual player, so onlookers would probably have a lot of "helpful" comments ;)
@MiloBot00769420 Tomorrow, maybe... Not sure. In v7 I've reverted several edits back to v5, and added a few minor things. Trying to find the balance between what's simple to understand, yet deep and exciting