We are looking into neutralized color alts for guns that have integrated colors in their base models. This would make camos and shinys easier to use. No eta but we are working on it.
We are looking into neutralized color alts for guns that have integrated colors in their base models. This would make camos and shinys easier to use. No eta but we are working on it.
Awesome thank you! Does this include things such as the rust on the AK47 30 round mag?
Types of details and materials like youre describing could be worked around with potentially Frankensteining blueprints. No in depth details on all that because its all still in flight and needs to be tested before bring it out.
Awesome thank you! Does this include things such as the rust on the AK47 30 round mag?
Trying to work out a solve for things like that. Another example would be the "Stock M16 Grenadier" barrel. Base model is awesome and has a weathered look but what if we were to introduce solid camos maybe we can modify the treatment to look less weathered. Its an art asset rabbit hole but worth it and we are eager to dive in. Just have to balance the way we manage our time and assignments. Gunsmith is vast and we are still finding ways to improve it.
Unrelated but are you going to revert the player collision changes?
We are definitely looking into that. Im not sure if the fix is in flight or still being worked on.
great news and thank you very much. Mags of different colors are a problem too (like the AK or the Scar)
We totally agree with you. I think Frankensmithing could be an awesome way to unlock visual choices like this and give you more creative freedom.
What is "shinys" referring to?
Also, I highly doubt you're authorized to answer this, but can you release any info on when the next title update goes live?
Shinys - Shiny materials like gold and platinum etc. I don't know the eta on the next update.
Oh, and side note - you may not know or be able to state publicly, but whatever happened to the 9mm RAM conversion? Was it officially cut? It was removed from the RAM description but remains entirely usable in gunfight as it has been since S1 launch. Thanks!
I have to check on that.
I appreciate it. It hasn't really had much traction but it hasn't been acknowledged yet, so I was just curious if it's a bug or intentionally cut content.
I think it was added as a special blueprint for Gunfight but didnt make it in to Gunsmith. That doesnt rule out the potential for it being added at a later date. It may have to do with bugs that are blocking it.
The rail cover in this pic is only on one side of the gun, been like it since launch, assume its an unknown bug?
Asymmetry...plausible.