So the solution here is we add a 30 second countdown so the winning player can call in the nuke. I'll double check concerns around kills from the nuke not counting. Happy hunting.
So the solution here is we add a 30 second countdown so the winning player can call in the nuke. I'll double check concerns around kills from the nuke not counting. Happy hunting.
My total end game kills were 38 but my score was only 30.
Ah ty for the confirmation! I had written logic to make sure the nuke owner got kills, but I thought maybe there was a bug.