Original Post — Direct link

Really f*cking irritating. This was a problem before and they fixed it but whoopity doo guess it's too difficult to keep it fixed.

Hope my post ain't gonna get removed again based on the length. Yeah really fun rule mods!! Super useful and not at all obnoxious bUt iT hELpS WiTh tHe SpAm I don't care.

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over 4 years ago - /u/artpeasant - Direct link

I feel your pain on the gunsmith switch. Its being looked into.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by ashrafahmed__

Hey man unrelated question, will we see solid camos and 'Frankensteining' this season? Thanks! :)

Not sure on timing. Frankensmithing is looking good but we still have some work to do to get some parts to be compatible with the system.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by random-stud

u got any idea why some BIIIIG changes ain't mentioned in the patch notes? Like Uzi getting two new attachments. I feel like that should be mentioned... :/

Sorry I don't work on the patch notes.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by TheRealFrothers

Please tell me this is what I think it is? Are y’all really working on being able to interchange parts from different owned blueprints? If so I’m so excited!!!

Edit:spelling

Yes. It only works in the same family though. If you have a bunch of blueprints that are AK based then you can mix those blueprint parts in different ways. For example if you have a gold suppressor, a black receiver, and a cerakoted blue scope. You can choose how you want to combine all of those. So blueprints start becoming interesting because you can kitbash a bit. You wouldn't be able to throw in an M4 scope because its a different family. Gets really interesting when you combine tracer blueprint receivers, stickers, charms, and camos:)