Original Post — Direct link

Literally every single Ground War map at the moment has glitch spots - places you can force yourself or allies into by using vehicles. These spaces are the invisible interiors of level geometry that isn't intended to be accessed by players, and they contain what's basically one way walls - the exterior of the walls are solid, textured, and behave normally, but the interior walls are invisible and allow projectiles to pass through. These are being severely abused widely by f*ckheads dubious players to earn ridiculous amounts of kills in complete safety, artificially nuke Ground War lobbies, and overall be obnoxious. They can be countered to some degree: the JOKR is sometimes able to deal damage through the geometry if it lands just right, and area of effect killstreaks like the Precision Airstrike are able flush these cowards out of their hidey holes.

Here's the horrific thing: all the current Ground War maps (and Spec Ops maps) are apart of a much, much larger map, which is theorized to be the map the (rumoured) Battle Royale mode will take place on. Furthermore, judging from the layout, more Ground War maps may be cut out of this larger map later down the line.. you see the issue here: the current Ground War maps are currently absolutely filled with one-way exploit glitch spots, meaning it's very likely the rest of the larger map is also filled with one-way exploit spots... meaning the future Ground War maps and Battle Royale mode will also be completely full of these one-way exploit spaces if IW doesn't fix this in a timely manner.

Just food for thought on the current state of this wonderful, wonderful game.

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over 4 years ago - /u/artpeasant - Direct link

The subject of GW maps. We are aware of the bugs and are chasing them down.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by rolandassassin

Thank you, it became ridiculous lately.

Any chance you ever add preview of blueprints in shop?

I would buy so much more if i could preview blueprints with any attachements and camos, so i can see if the core design stays or not.

Without that it feels pointless to buy.

Thats actually an interesting concept. Being able to preview "Gunsmithing" a blueprint before you purchase. Not easy for us to implement but a really good idea. You got my gears turning.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by JoveGaming

Any word on the memory error 19 148 crash that usually happens on Tavorsk District? Map glitches + crashing has made Ground War difficult to enjoy.

I dont have any updates but I know people are working on it.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by Sabretoothninja

is the memory leak on Tarvosk for pc players also being looked at?

Sorry. I dont have an answer.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by JonnyTwostepz

I know it’s not your specific role there, but we greatly appreciate the acknowledgment. But on that note, can you give us any idea when to expect a patch for this? It started really being abused about 3 weeks ago, now it’s literally in every round of GW I play.

Thanks again for communicating

I dont know what update but are aware and working on it.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by QcomplexQ

I've been raging about frame drops/memory leaks for weeks, but seeing you acknowledge it actually helps ease the pain <3

Definitely not my expertise but for certain the engineering team is busy chasing down bugs and refining the code. With each update it should get cleaner and cleaner.