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almost 4 years ago - /u/artpeasant - Direct link

You are really seeing behind the scenes here. Ill give you some insight.

Thats the image based light probe we set up for the scene and captured. In exterior scenes its revealed as the skydome. It contributes to the lighting of models in that scene and grounds them into the shot. If you were able to turn the camera 180 you would see the gunbench scene in the image:) The objects behind the gunbench use a photo projection technique commonly used in movies. This was used in the charcter selection scenes also.

almost 4 years ago - /u/artpeasant - Direct link

Originally posted by DaPenguinBauck

Is this the same room you use to scan real life items into their video game counter parts? Like the perk bags?

The perk packs are physical props that we built in house and captured at the studio. When it comes to assets like that we use a neutral stage so the capture comes out as clean as possible.

almost 4 years ago - /u/artpeasant - Direct link

Originally posted by Corndog1911

Embarrassing coming from a AAA developer.

LOL! Shame comment:)