Teen phase.
Teen phase.
They take time to evolve and will do this automatically.
You can speed this up:
Killstreaks feed the bonus meter at the bottom when its a baby. You can use that bonus meter by using the watch interact. It will shave off time on the evolutions. As the pet grows the bonus meter has a different requirement to get that meter to fill up. Child is Win Matches.
The 4 squares on the side are automatic:
Hunger = Kills
Dirty = Win Games
Unruly = Objective Score
Boredom = Activate Killstreaks
The pet will evolve into different creatures based on different variables and have secret forms that can manifest.
I can't wait for the boomer phase.
LOL!
Question: does picking up dogtags in Kill Confirmed count as "objective score" for that third one?
It's basically the only "objective" mode I can stand playing in MW because I constantly get teammates that don't play the objective, and it's much easier to win a Kill Confirmed game being the only person picking up tags than it is winning a Domination/Hardpoint game being the only person trying to capture the point.
Im not sure but if youre earning points towards the mode then it should work.
Does the value of the killstreak affect the bonus meter? Or are people able to just run person radar, uav, and something else...
Its just a killstreak.
Will earning Specialist tiers (or even just the Specialist Bonus?) count towards Boredom relief?
All of my loadouts use Specialist these days, but I would love to buy a tomogunchi.
I'm pretty sure it doesnt pair with specialist.
I dont understand. Why can devs such and community managers such as yourself comment on these utterly retarded fluff posts about cosmetics and short gameplay clips, but vitally important topics like this one are completely overlooked? This game has a lot of issues and i know it isn't the developers' job to babysit the reddit feed and find issues to comment on, and i also know that your jobs are very busy and hectic.
Regardless, issues like footstep audio (dead silence should be a perk. Period.), gun balance, and the things that should never be in the game in the first place such as the post i linked need to be addressed asap. I can only speak for myself, but as a devout cod fan since 2008, i wish our franchise would actually learn from past mistakes and improve the games after each yearly release.
It's getting really hard for me to justify buying these games every year because without fail, after each purchase, i find out that only the bare minimum was put into the games to actually improve them just so they would fly off the shelves.
Overwatch, destiny, and warframe are without a doubt 3 of the best multiplayer games with developer support and transparency that is unheard of with cod fans. Frequent balance changes, community feedback (within reason and logical discernment), a quality roadmap of improvement, and open transparency with the fans about where the games are going and why changes are chosen are things that we dont get here with cod and i still cant understand why.
Every year we break records in sales, population, preorders, etc. and yet here we are in 2020 with 12hz custom games and 60hz pubs, no dead silence perk, dirt poor gun balance, a "battlepass" that is so slow to progress that it's predatory, camera angles that allow opponents to see you but you cant see them, "dust" particle effects on maps that only one person is hindered by when two people are looking at each other, 4 or so good maps in the whole game, embarrassingly bad spawn logic for competitive gamemodes, no ranked play system, and the list goes on and on and on until my fingers hurt from typing.
Something's gotta give. And it would be great if we could have monthly community updates about hard data like weapon win rates and k/d numbers. A direct and totally honest communication as to why you do what you do. And if we give you reasonable arguments for the way some things should change, at least rebuttal us as to why you are saying "no" to that topic rather than ignoring it like it doesnt exist.
One of the worst parts of this game is the camping especially in game modes where killing is part of the win condition such as search and tdm. Kids have learned that everyone can be heard and that if you sit in a spot and dont move, you can always hear others when they move, so all they have to do is sit in one spot, listen for movement, and preaim with a 725 in the direction of the opponent and pull the trigger as soon as they see them. That's not skill. Dead silence has been a perk for forever and it makes no sense whatsoever to keep it from the game. It was even accidentally leaked in a patch notes once that you guys KNOW THAT WE WANT DEAD SILENCE but you still dont give it to us...
Issues like this one are infuriating to us because all of the sudden, when things seem they are going good, and the up and coming cod release shows real promise, we load up the game and here you blatantly take 3 steps backwards in game design with a compass instead of a minimap, no dead silence, STOPPING POWER?? (field upgrades in general), etc. These things are steps BACKWARDS- things that you should have known from the thousand previous cod games that you shouldnt do them.
It's hilarious and maddening: who said the compass was a good idea? Why even put it in the game?? Was it just some nothing-burger to present to your shareholders or board of governors as if its some kind of "innovation"? Here's a hint: if you make the game good and support it and love it YOUR SALES WILL SPEAK FOR THEMSELVES. You wont even need any "pitches".
I dont mean for this to sound hateful, but i do mean to be critical. Cod is my fav franchise and i want to see it improve upon itself rather than a yearly cash grab.
Im not a community manager but this might be helpful. https://trello.com/b/PNA6fkWY/infinity-ward-modern-warfare