Original Post — Direct link
over 4 years ago - /u/artpeasant - Direct link

....wow!

over 4 years ago - /u/JoeCecot - Direct link

Monster

over 4 years ago - /u/artpeasant - Direct link

Originally posted by [deleted]

[removed]

Theres a lot of IW dev on here all the time observing. I work on the game every day and read through these comments as much as possible, support, and improve the game along with the team. There's a massive amount of information coming through this sub. A lot of it very helpful. I'm not able to answer questions because it's better for me to use the time to get work done.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by LiPlaysBass

shouldn’t your work involve talking with the community?

I do when I can.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by ywhine

Or, that you lie when answering questions (namely GW party sizes)

I was wrong. At the time I answered the question it was in test and was looking pretty good. Its still not ready for showtime.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by NickFoxMulder

We miss you Joel

Happy New YEAR!!

over 4 years ago - /u/artpeasant - Direct link

Originally posted by jacel54

Hey man we support you. Don’t focus in the negativity and keep up the good work. The game is really fun!

Cheers.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by jayswolo

In the meantime could we get 8 players, maybe a toggle for chat between the two squads. Or even proximity for the 8 players squad

Keep in mind my area of expertise is art but I play the game constantly. I dont know details about whats actually being prioritized in this area but I totally agree with the concept of 8-12 player parties and 4 player squads broken out of the parties. Ill keep after it. I do know that most of it has to do with technical challenges. My guess is there are so many different modes in the game with various player counts.

over 4 years ago - /u/artpeasant - Direct link

Originally posted by jayswolo

Is there anyone in could reach out to about feedback on this?

I think that Ground War would be a nightmare filled with 12 player premades. Spawn camping is rampant & almost impossible to counter as is if the other team knows what they’re doing. I don’t think we need to send armies of 12 player squads at people.

8 player parties = two 4 player squads sounds much more reasonable & less prone to abuse. If I recall correctly, there is a 1 player, 3 player (FFA I think), 4 player, and 6.

But most game modes are 4v4, 6v6, 10v10. The 10v10 being the strangest. I think it would function better as 12 v 12, especially if you are going to allow 12 player parties in Ground War. It’s such a struggle to play MW with friends, Destiny had a similar problem. Story is 3 player, raids are 6, pvp was all over the place.

It also doesn’t help that each Ground War map doesn’t support the same amount of players. My thinking was 8 player would be more technically feasible to implement. Less players, less party separation (chat, matchmaking handling, etc) and less possibility to steamroll.

A workaround could be to allow people to accept invites while bringing their current party, but I don’t think this is allowed?

Example: party 1 searches for a game, 10 slots open, invites leader of party 2, all of party 2 joins lobby. I think currently the leader of party 2 would be unable to join or disband party.

Thanks for the response, and sorry for the all toxicity & pettiness around here.

What your saying makes sense. Im not an open conduit for feedback to design but I have had time to read through this and its worth mentioning next time I get the chance. A lot of the MP design team reads through the comments on this sub and when ever possible tries to use the feedback to solve problems even though they don't have time to answer questions directly. The true anwers to feedback manifest in our updates.