Hey all,
As usual, we'd love to hear your feedback. We've been getting a ton of useful information from you all, and it really does help to steer us in the right direction with development. Just a remind - please keep things on topic, be constructive, and be nice to one another. As for meeting notes this week, you can read them below:
- Arid, the map slated for the second half of Eastern Invasion, is our main priority. Pretty much all artists and devs that can help are all-hands-on-deck to get things developed. Usually when a map is being made, we have a few artists working on that map while the rest handle other tasks. This time around we're getting all artists to focus on Arid, and to stop work on non-map making tasks (which should speed up development).
- Texture work has been going on with Arid to get it up to par with other maps we've recently released, as well as asset work for some unique buildings on the level. Block-outs, some structure changes, etc. are underway but we're hoping that some new changes in how we make maps should speed stuff up.
- Some planning is underway for more voices - ideally, they will be included with EI part two.
- Issues with the scoreboard/player list have been fixed internally. This should restore the "view steam profile" option, etc. with the next update.
- Maintenance and some improvements are underway for the SDK.
- Backend work for development purposes has been a big topic for us; we've got a physical office now and the furniture, internet, etc. is all set up, and we're switching over some version control stuff at the office. This doesn't directly apply to the game itself, but it will make our development faster.
That about wraps this week up; if you'd like to read previous feedback posts, click here:
https://www.reddit.com/r/Mordhau/comments/rvzjo5/weekly_feedbackdiscussion_thread_14110/