almost 2 years ago - /u/Jaaxxxxon - Direct link

Hey all,

We're back to the usual routine now, so normal feedback threads and such have resumed! As usual, we'd like to hear your feedback, especially now that the dust has settled a bit on things and everyone's gotten some more experience with the update. Like usual, please keep things civil and constructive - thanks - but aside from that, we'd love to hear any thoughts, questions, comments or suggestions. Thanks!

As for our meeting notes:

  • We're looking to push a hotfix today or in the next few days. This hotfix will address multiple technical issues, such as inputs locking up on the menus, etc. This will also hopefully address an exploit we had yesterday that allowed unauthorized administrator permissions, resulting in unauthorized bans. In the meantime, we've had our moderators take precautions and we're unbanning accounts affected by this. If you believe you might have been banned yesterday from this issue, feel free to reach out and contact a moderator either here, or on our discord - discord.gg/mordhau .
  • As for feedback, we talked about the big-picture stuff you've been telling us. A few things we're looking at are below - and if we are off the mark a bit, let us know!
    • Arid is relatively balanced, but it could use a bit more... spice. We're considering opening up the interior of the palace or making the final win/loss condition more interactive, as opposed to defenders losing when the cart ticks over from 99% to 100% distance traveled. We're also looking at adding more interaction in general on the map, and seeing what's possible there.
    • Speaking of interaction, we're looking at some areas of DM maps being closed off. As far as I'm aware, most of these are unintended. We're looking into these issues (and we want to return armory memes on Grad etc. ASAP!)
    • As for the Armory, we're aware of some loss of functionality. There's definitely improved parts, but a few sections of it have been a little too oversimplified. We're keeping a close eye on your feedback to see what we can make better, so please keep that coming as well.
  • For future plans, we've been talking about the female character models (which are now our one for the priorities for the update). For a little bit of context, prior to now female characters were not planned content for any of the last patches - so we weren't actively working on them full-steam. Now that they are part of a package deal with the next update, we're doing much more development. Grator has re-done the female face, as before it looked a little bit weird. He's now working on the aged variants for the slider, etc. Crush has also been tweaking the base proportions for the female character, which are a bit tricky. For a bit of context, the Mordhau guys use the default Unreal character model as a reference. This character model is also built like a sausage - the torso is pretty much just a cylinder. Due to this, we've had a few tweaks and workarounds for the male character, and making the armor fit properly on female characters without horrible stretching requires a lot of fine detail and tweaking to get human-looking results.
  • We're also working on plans for upcoming map content. While we're not ready as of yet to share specifics on this, we do have plans for more maps in the works and we're excited to share more when the time is right.
  • Grator is also working on setup for more cosmetics! Drip or drown 😎🌊

And that about sums it up for this week, thanks for reading! If you'd like to read last week's post, you can find it here:
https://www.reddit.com/r/Mordhau/comments/vn6nio/mordhau_feedback_thread_628_74/

External link →
almost 2 years ago - /u/Jaaxxxxon - Direct link

Hey all,

We're back to the usual routine now, so normal feedback threads and such have resumed! As usual, we'd like to hear your feedback, especially now that the dust has settled a bit on things and everyone's gotten some more experience with the update. Like usual, please keep things civil and constructive - thanks - but aside from that, we'd love to hear any thoughts, questions, comments or suggestions. Thanks!

As for our meeting notes:

  • We're looking to push a hotfix today or in the next few days. This hotfix will address multiple technical issues, such as inputs locking up on the menus, etc. This will also hopefully address an exploit we had yesterday that allowed unauthorized administrator permissions, resulting in unauthorized bans. In the meantime, we've had our moderators take precautions and we're unbanning accounts affected by this. If you believe you might have been banned yesterday from this issue, feel free to reach out and contact a moderator either here, or on our discord - discord.gg/mordhau .
  • As for feedback, we talked about the big-picture stuff you've been telling us. A few things we're looking at are below - and if we are off the mark a bit, let us know!
    • Arid is relatively balanced, but it could use a bit more... spice. We're considering opening up the interior of the palace or making the final win/loss condition more interactive, as opposed to defenders losing when the cart ticks over from 99% to 100% distance traveled. We're also looking at adding more interaction in general on the map, and seeing what's possible there.
    • Speaking of interaction, we're looking at some areas of DM maps being closed off. As far as I'm aware, most of these are unintended. We're looking into these issues (and we want to return armory memes on Grad etc. ASAP!)
    • As for the Armory, we're aware of some loss of functionality. There's definitely improved parts, but a few sections of it have been a little too oversimplified. We're keeping a close eye on your feedback to see what we can make better, so please keep that coming as well.
  • For future plans, we've been talking about the female character models (which are now our one for the priorities for the update). For a little bit of context, prior to now female characters were not planned content for any of the last patches - so we weren't actively working on them full-steam. Now that they are part of a package deal with the next update, we're doing much more development. Grator has re-done the female face, as before it looked a little bit weird. He's now working on the aged variants for the slider, etc. Crush has also been tweaking the base proportions for the female character, which are a bit tricky. For a bit of context, the Mordhau guys use the default Unreal character model as a reference. This character model is also built like a sausage - the torso is pretty much just a cylinder. Due to this, we've had a few tweaks and workarounds for the male character, and making the armor fit properly on female characters without horrible stretching requires a lot of fine detail and tweaking to get human-looking results.
  • We're also working on plans for upcoming map content. While we're not ready as of yet to share specifics on this, we do have plans for more maps in the works and we're excited to share more when the time is right.
  • Grator is also working on setup for more cosmetics! Drip or drown 😎🌊

And that about sums it up for this week, thanks for reading! If you'd like to read last week's post, you can find it here:
https://www.reddit.com/r/Mordhau/comments/vn6nio/mordhau_feedback_thread_628_74/

External link →
almost 2 years ago - /u/marox_ - Direct link

Originally posted by AeternisModding

Nice to see a detailed fleshed out post here!

Is there any news on an SDK update? This patchie broke quite a few things (mainly armoury related) and some things we literally cannot fix until the SDK is updated.

We're working on it, but had some setbacks here unfortunately so I can't give any exact timelines until we know what's up

almost 2 years ago - /u/marox_ - Direct link

Originally posted by MrFluffyNipples

"This will also hopefully address an exploit we had yesterday that allowed unauthorized administrator permissions"

This is actually insane wtf are you guys doing lmao

Unfortunately we have to deal with far more infrastructure sabotage and DDOS than most games out there. Given how small the playerbase is, it's mindboggling.

almost 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by not_consistent

I am satisfied with patchie for the most part except how long it took. I truly am grateful for continued development but there has to be some way to alter yalls process to allow for smaller more frequent patches. I saw a post from marox on the last feedback thread about how the maps and small incremental changes weren't cutting it so he was looking to do something bigger and crazier. Not to discourage anyone but smaller and more frequent would be much better.

We're looking to push the next update out in a shorter timeframe. Granted, that has been said before, but that's at least our goal. Luckily, we already have a map or two that have the potential to be completed without too much work, relatively speaking. For some context, those maps (we'll probably only focus on one) are much farther along than Arid was when we released the first part of Eastern Invasion.

almost 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by thejoosep12

And the response of "contact us and we'll unban you" is f**king ridiculous! Just unban everyone that was banned that day. If some real necessary bans get unbanned through this then so be it. This game is stressing me out and I can't even f**king play the thing because they f**ked up BAD.

I have no idea why I didn't think of this - I'll talk to our backend dude and see if it's possible.

almost 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Eexoduis

I look forward to a palace update for Arid, I think that will really complete the map.

Just a bit of a reiteration there - we're not 100% confirmed on the palace getting expanded. We *think* it's a good idea, but it depends on a lot of things and we're still deciding what the best course of action would be.

almost 2 years ago - /u/marox_ - Direct link

Originally posted by Orisoll

Will female characters have more than one face sculpt (like plain/rough/nubian) or will that have to be added in a later patch?

Also, how many voices should we expect when they first come out? There's quite a few male voices so I doubt we'll be seeing exact parity, but having 3 dropped on us last patch makes it seem a little more doable, at least in the long term.

We plan to ship with one face and 4 voices