almost 4 years ago - /u/Jaaxxxxon - Direct link

Hey everyone!

Last week's feedback thread was great, so we'll keep this going!Please keep smaller suggestions/feedback here, but feel free to post more elaborate ideas as separate posts if you'd like.

Please keep things on-topic, and be respectful to each other :)

Last week's post can be found here:
https://www.reddit.com/r/Mordhau/comments/ge8hqk/weekly_feedbackdiscussion_thread_55511/

External link →
almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jamcakes_

Honestly, I'd love to see more classic knightly / foot soldier gear like smaller pauldrons, gauntlets, and aventails. Here are some of my mock-ups to show what I mean https://i.redd.it/gt64npw9ycy41.png

I like these, nice mockups as well!

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Cswic

Perks have remained largely unchanged for the last 2 years. Probably the most significant change to perks since release was cat perk getting a fall damage reduction buff which is changing one number from .5 to .9 or whatever the values are. They could have been an interesting way to actually give incentive to opt for lower point armor / weapon builds where you get other perks. Instead what we are left with is a lot of lackluster passive perks that you hardly spare a second thought to.

Jump kick could have been a perk with trade offs or restrictions bound to the perk or requiring a light chest piece to be used. Instead it ended up as plate knights hopping around and being largely despised among the competitive minded players as far as I can tell.

Why are there inconsistencies in the point system and loadout system in general? For the most part, weapons adhere to "more points = better larger weapon". Yes weapon balance isn't that black and white but the general trend is there. Then you have armor where you're spending way more points on plate chest than light chest for objectively worse movement speed.

Perks are something we've been looking into, as well as general balancing of equipment. The point rework now allows us to mess more with point costs now than we could before, so we have a lot more room to experiment with these things going forwards.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by TheMordhauBird

The Bird would like an additional plumed helmet, such as a sallet or point armet.

A T3 Brigandine would be nice, as would a T2 Milanese brigandine.

Also, The Bird humbly (quite proudly, actually) requests a German eagle emblem.

That is all.

#Bird

#Beak

The armor roughly follows certain visual rules, with rigid/single piece plate being generally T3 and T2 consisting of more composite armor like brigandine, coat of plates, etc. That being said we're looking into globose breastplate / corrazina kinda things, which we could make T3 if they look similar enough to existing T3 stuff.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by ImmortalGodWizard

I would like a T2 (raised) version of the original arnet plume. Also velvet arms and legs to go with the T2 Brigandine chest, see this post

Even though this is a mockup, brigandine wasn't used like this for arm/leg protection. If you look at historical examples and stuff, you'll see that mid 1300's they wore a brigandine / coat of plates with normal plate arm/leg protection. Prior to that, splinted things existed, but we already have those in the game.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by 123mop

General UI improvements: 1: Allow hiding, transparency, or size adjustment to the indicators around the map. Indicators for frontline objectives, invasion objectives, and buildable map walls are pretty intrusive currently and can block relevant information.

2: Armory improvements. My understanding is that these are already on the way, but easier organizing with folders and draggable loadouts, easier copy able components from and to loadouts (save a weapon setup, or face + body setup).

3: Volume adjustment for voices.

Not too sure about #1, but #2 and 3 are planned. :)

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by SlippyMcSlipSlip

I’d like to see more T1/T2 chest skins. There aren’t a huge amount of options compared to the vast number of T3 skins.

The maul probably needs some changes, although I don’t know what the ‘fix’ for it would be. It’s kinda boring seeing 75% of the server on invasion/frontline using mauls, but I appreciate that people enjoy using it (even me sometimes). That said if you nerfed the maul there will probably be another big swingy weapon that people will use instead (executioners sword perhaps?)

I’d like to see changes to the engineers ballista. It’s way better than other ranged weapons, comes with the utility of the tool box itself and very difficult to snipe the user with a ranged weapon.

EDIT: oh yeah remove the ‘spy’ part of the game. Abusing team colours shouldn’t be a mechanic

We're working on more chest pieces (new T2 chest teased on the discord) as well as toning the maul down a bit. First thing with it is to make the chest damage sub-75 so you don't get free kills via kill-assist, and then looking into making it a bit less oppressive in other aspects. The maul is supposed to be more of a one-trick-pony in getting one shots, so we'll be keeping that damage for headshots but making it less good in other ways, most likely.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Zachary9944

Ranked 3v3/5v5

3v3 is in the works, no eta yet but it's a pretty considerable focus for the team.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by SpunkGargleWee

Rework Horde mode, something heavily inspired from TF2's Mann vs Machine would work great

We had started and then shelved some improvements to horde - we'll get back around to it at some point in the future. Definitely not set in stone yet, but we have a few ideas we'd tinkered with :)