over 2 years ago - /u/Jaaxxxxon - Direct link

Hello everyone!

As always, we'd love to hear your thoughts on MORDHAU, if you've got suggestions for how the game could be improved or changed, we'd love to hear them! Feedback, comments, concerns and anything else that comes to mind is absolutely welcome. As a reminder, please keep things on-topic and be nice to one another (and us please), so that way we can focus on getting good feedback from you all and getting changes implemented. As a side note, we're well aware of community opinion on the auto-team select stuff, and we'll most likely be making changes for the next update.

As for our meeting today - it's a national holiday in Slovenia and we've postponed our weekly meeting. This being said, I've compiled a few notes for some stuff the developers have been working on this past week.

  • Arid - the new map coming for the next major update - remains our top priority and main development effort. Our level designers and artists are hard at work propping, creating models and textures, and doing overall design work on Arid. Hopefully, we'll be able to share a few screenshots soon!
  • New cosmetics for the second half of the Eastern Invasion update are being developed.
  • UI bug fixing and testing for the new Armory is underway - there's a little bit more to actually develop, but most of the work now is focused on polishing things up and making sure everything works as intended. With the current pace of the UI development, it seems pretty certain that the next update will contain the new Armory (which means we get loadout folders)!
  • Some experimental work with some Horde behavior and spawning methods is underway. Overall, we think that the new Horde mode has been a success, but we still have a few things we'd like to improve upon and alter; any feedback for what you'd like changed in regards to this would be super helpful!

And that's about it for this week! Expect a much larger chunk of meeting notes next time, as we'll definitely have a bunch of stuff to catch up on. In any case, thanks for reading. If you'd like to see last week's post, you can find it here:https://www.reddit.com/r/Mordhau/comments/shzwlc/weekly_feedbackdiscussion_thread_21_27/

External link →
over 2 years ago - /u/Jaaxxxxon - Direct link

Hello everyone!

As always, we'd love to hear your thoughts on MORDHAU, if you've got suggestions for how the game could be improved or changed, we'd love to hear them! Feedback, comments, concerns and anything else that comes to mind is absolutely welcome. As a reminder, please keep things on-topic and be nice to one another (and us please), so that way we can focus on getting good feedback from you all and getting changes implemented. As a side note, we're well aware of community opinion on the auto-team select stuff, and we'll most likely be making changes for the next update.

As for our meeting today - it's a national holiday in Slovenia and we've postponed our weekly meeting. This being said, I've compiled a few notes for some stuff the developers have been working on this past week.

  • Arid - the new map coming for the next major update - remains our top priority and main development effort. Our level designers and artists are hard at work propping, creating models and textures, and doing overall design work on Arid. Hopefully, we'll be able to share a few screenshots soon!
  • New cosmetics for the second half of the Eastern Invasion update are being developed.
  • UI bug fixing and testing for the new Armory is underway - there's a little bit more to actually develop, but most of the work now is focused on polishing things up and making sure everything works as intended. With the current pace of the UI development, it seems pretty certain that the next update will contain the new Armory (which means we get loadout folders)!
  • Some experimental work with some Horde behavior and spawning methods is underway. Overall, we think that the new Horde mode has been a success, but we still have a few things we'd like to improve upon and alter; any feedback for what you'd like changed in regards to this would be super helpful!

And that's about it for this week! Expect a much larger chunk of meeting notes next time, as we'll definitely have a bunch of stuff to catch up on. In any case, thanks for reading. If you'd like to see last week's post, you can find it here:https://www.reddit.com/r/Mordhau/comments/shzwlc/weekly_feedbackdiscussion_thread_21_27/

External link →
over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Attrition71

Time tables. Can you give us a time table for the 2nd half of this update?
Please dont say next year, as we are used to...

When we're able to get the update out. Unfortunately, I can't predict when the map (which is the main thing that needs to be completed) is done. While we have some internal predictions, these definitely aren't accurate enough for us to be able say what they are - I don't want to promise something that might end up to be inaccurate. Once we have a better view of progress, we can start giving more detailed info.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Dramatic_Reddit_user

Any thoughts or comments on the suggestion to hold a map competition for modders with prices; where the best maps make it into the official servers?

At the moment we don't have plans for this - we're focused on putting out 1st party maps. We have certain technical requirements for our maps, so it might be pretty difficult to find community maps that meet the same requirements.

That's not to say modded maps aren't amazing - they definitely are - but there isn't much of a downside to letting both coexist in different servers.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DiscoVeridisQuo

In the last thread you said this regarding team select:

We're aware of issues with this, and we're looking to remedy the wonkiness that team select removal has caused.

can you clarify if you are reversing the change or trying to improve the implementation?

We're weighing both options currently.