about 3 years ago - /u/Jaaxxxxon - Direct link

Hey all!

As usual, we'd love to hear your feedback, suggestions, constructive critiques, etc. Please refrain from sh*tposting - jokes or memes or whatever in here clutter up the thread and make it harder for legitimate suggestions to be seen. Thank you, and as usual - meeting notes! This week was focused mainly on our test build and sneaking a few last-minute additions in. This being said, our art devs have been continuing work on future updates, maps, etc. Anyways, check out the notes below:

  • We're looking at removing the toolbox from SKM - the toolbox is great for defending an objective and but in a round based mode it doesn't have much utility outside of stalling rounds.
  • Our localization team is doing in-game QA passes. Translating a massive list of strings vs. seeing how they appear in game are two different things, so they should be improving things soon.
  • Some misc. technical/backend stuff (as always) has been worked on. Engine rebuilds for Linux SDK stuff, RCON cleanup, fixes for packaging game files that didn't play nice with UE 4.25, miscellaneous UI fixes and some BR incompatibilities with the new engine version have been resolved.
  • We're looking into some fixes for inconsistent parry when the player looks down, misc. other niche combat tweaks.
  • Misc. bug fixes for server configs, some improvements on other backend areas.
  • HWID ban support is being developed - it will be disabled until we get proper testing (don't want to nuke the player base by accident)
  • Elweb has mostly been working on Noria, but he's also done quite a bit of work on other general visual/rendering stuff. LOD's, etc. One takeaway is that the view distance setting will actually be useful - higher settings will show further objects and grass in better detail, and the low setting will be mostly the same as now.
  • Castello continues to get more optimization work (and new furniture).
  • Geach3d was tired of continuing to make fps on Castello, so he's made a quick Brawl map out of some of the optimized Castello parts. Weather forecast for the map: it's raining!
  • Some investigation in some weird bugs and issues we've run into is ongoing.
  • Armory improvements are ongoing.
  • We've been doing some QA passes on upcoming cosmetics, so hopefully we avoid bright red/blue trim on armor and the like.
  • Some fixes for the Toolbox have been completed.
  • We've added a new spawning system for Horde - at the moment we're just giving that some extra polish and squashing bugs.
  • Some new animations are being made and polished up!
  • New armor and weapons are being made as well, as always.

And that's about it for this week! You can see last week's post here:
https://www.reddit.com/r/Mordhau/comments/of2i89/weekly_feedbackdiscussion_76_713/

External link β†’
about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MarioMuzza

Any plans for new voices?

At some point, probably. Voice acting is one of the most tedious things - even though we outsource it, finding a good voice actor can be really tough.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DovahkiinRifleman

Could you post more snippets? Please?

yes. gonna get another shot of Noria soon from Elweb :)

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by ILLKillYourChild

By "New armor and weapons are being made" - you mean brand new stuff or the stuff you've already shown us?

New skins, haven't been teased yet. We are adding the Scimitar/Sabre soon, not this coming patch but in the Eastern Invasion update.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by GreenGhost95

How close are you to a point where you feel comfortable releasing the patch? Halfway? Almost done? I don't want to sound whiny but this is taking way too long.

Past halfway - we're pretty much testing and fixing issues at this point. There are a few minor things getting added last-minute but those are very simple things that aren't delaying us at all.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Broc_colee

idc about how long it takes, the constant "soon :)" spam sure is getting old though

i think part of the reason why people are dissatisfied with patch timeline is lack of ETA

Yeah, I totally understand this perspective. We are hiring a project manager sometime around next month, so that should really help with our efficiency and us getting a better grip on how long things take. At the moment any ETA we give will 100% be wrong and nobody will enjoy that.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by goatsedotcx

PLEASE ADD A SEARCH FUNCTION IN LOAD OUT SELCTION

THANKS, I LOVE YOU ALL

Planned with the Armory stuff πŸ‘

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by RocvaurOfDarkCrystal

Guys we love you but please post an updated road map with estimated dates for new content, I dont care how far out the points are but some knowledge into the coming updates would make a lot of people much happier, hell just more communication in general. Again nothing against the devs but theres a critical communication issue that's splitting the community.

The issue is that at the moment we don't really know when we'll be done with any update. We know the order of things (engine update, eastern invasion, women characters and misc. content) but we can't accurately predict when this stuff will come. I'm trying my best to keep y'all up-to-date with what's going on but it's hard when we don't really know when things will be done either. If we had ETA's we'd let you know ASAP.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DiscoVeridisQuo

armoury rework is at 11 months since they first started talking about it

Armory update has been taking longer than originally expected, mostly due to us making it gamepad compatible. Doing this will let us do console ports, but it also means re-coding every single button in the armory as well - not just the layout, but the entire system is going to be brand new.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Dramatic_Reddit_user

This is no way an attack on the devs, I appreciate the work they do even though I might think its taking a long time. But I feel like some of the devs are sometimes speaking very unprofessionally in the Discord. Things like talking down to players or being agressive. Its leaves a sour taste :(

I'll look into that - there's no excuse for being unprofessional, but we are just humans at the end of the day. Nobody likes being insulted all the time.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by ThisFinnishguy

Anyone else having issues finding ranked 1v1 or 3v3?

1v1 takes a long time but I eventually find a match but 3v3 is like once in a blue moon for me. Really sucks cause it's such a fun game type

Unfortunately this is due to low player counts in these modes. We're looking into ways to revitalize Ranked <3

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Bodisious

Love all the customization options that are already in the game, but I had a couple more suggestions if they are possible.

First I think items with a "rust" look, similar to how we have "rusty longswords" etc spawned into some maps, but making it a metal tint how we have the black or gold armor tints unlockable. That would really look nice having some hand me down armor or peasant armor since it is degraded.

Also would love some more trim color options, like purple or an orange/red option maybe.

Love your guys work so far though!

As far as I know, the tints just change the metal color, they can't change the texture. We can look into more colors, although we're trying to stick to actual metal colors, so don't expect lime green trim :)

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Roldieth

The achievement "Whack-A-Mole" is still broken. I've spent ages trying to complete it just to find out its currently unobtainable. No hard feelings, just want to complete my journey.

It has been fixed internally, and will be included in the next update.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by AnarchAtheist86

People are still abusing armor cosmetics to cover up their red/blue team coloring in frontline and invasion. It makes it very difficult to tell what team they're on and really shouldn't even be possible. Please fix this

We're still looking into it. Part of the issue is that it's not feasible to go back and change every armor piece to match, so we have to figure something else out.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Coom-guy

Please do a quality check of current cosmetics, many cosmetics either have their rivets or leather straps coloured by team colour. Burgundian cuirass has blue/red rivets or straps on both cuirass versions. Many other cosmetics have this same problem. I wish we had more splinted arms and leg cosmetics with upper arm chainmail and dense splinted forearm

Thanks for the feedback, I'll make sure it's taken care of in the next update.