Hello everyone!
As always, we'd like to hear your feedback on Mordhau - any comments, critiques, suggestions, whatever comes to mind - your input is super helpful for us in continuing development! Like usual, please keep things on-topic and be respectful to other folks :)
As for this week, again we're gonna skip meeting notes - most of our time this week was spent testing and finalizing for the update, although we have been putting in more work on maps, animations, and other long-term goals. As for the update, we expected to be done by today - unfortunately, estimates are estimates, and sometimes we're off by a bit.
We ran into a few issues with some map geometry which have been fixed, but this requires us to rebuild the HLOD (hierarchical level of detail) for a map. This needs to be done we make any 'physical' changes to a level, since without HLOD being in place, your computer renders pretty much the entire map at once and you'd get something around single-digit FPS. This takes a few days, to do, pretty much a level designer clicks a button and leaves their computer on to crunch numbers and generate the needed data.
Aside from this, we did quite a bit of testing today, and aside from a few simple issues that should be fixed, we're aiming for a release next week. This will give us enough time to do some final testing and make sure no unwanted changes have snuck into the build. We know that this update has taken quite a while, and we'd like to thank you all for your patience. <3
You can find last week's post here:
https://www.reddit.com/r/Mordhau/comments/pavnpx/weekly_feedbackdiscussion_824830/