Hey all!
As always, we'd love to hear what you all have to say about Mordhau. Any suggestions / comments / critiques are welcome, as long as they're constructive! As for a general update, not too much is changed. We're mostly focusing on getting some last-minute improvements in, fix issues, and fix bugs that pop up from the fixes we do. Anyway, here are some notes from this week's meeting:
- Right now, our main focus is testing and bug fixes. recent changes have introduced some bugs which we're smashing.
- In terms of the mod SDK, we've heard back and the verification process should hopefully start this week!
- As for these bugs, we've found quite a few navigation issues on the new Brawl map, so we're getting that sorted. Should be pretty simple to fix those issues.
- Some work on console stuff is ongoing. (Side note: one of our dev's main responsibility is to do console stuff, so this doesn't detract from PC development.)
- New mortar impact and firing sounds have been tweaked and improvements are being made.
- Some new audio attenuation/mixing is in progress, as well as some misc. audio additions.
- Some RCON fixes are done, which should help with server management.
- The catapult was nerfed a bit too much, so we're re-balancing. It should strike a good balance between being powerful and not being untouchable in the next update.
- Misc. UI fixes for the scoreboard not responding at high ping.
- Some experimentation with matchmaking tweaks that should prioritize filling servers is underway. Our planned solution didn't pan out, so we're looking into different methods to fix things.
- We're working on some tools that improve standardization for map assets, allowing us to optimize levels even further.
- Bug fixing for issues that have arisen on the test branch has been ongoing.
- We've implemented some better logic for hitting world objects, which means that we can have destroyable objective objects function better. For example, hitting peasants currently works like hitting a wall - now, we should be able to have that function like it would if you got a killing blow on a person.
- UI fixes for aspect ratios taller than 16:9.
- Some small improvements to the toolbox placement widget, which might help with readability.
- More armory stuff - hopefully we can get a snippet out soon!
- Misc. technical stuff for vehicles, so that way catapults / etc. act naturally when they're pushed.
And that's about it for this week. Thanks for reading! You can find last week's post here:
https://www.reddit.com/r/Mordhau/comments/oo5in2/weekly_feedbackdiscussion_720726/