about 1 year ago - /u/Titan_TT - Direct link

Hello Mordhau community!

First of all, I would like to introduce myself. I am Titan, the newly appointed Community Manager. I feel honoured to have been passed this torch to carry onward and I look forward to being able to participate in the growth and development of this community. I have been aware of Mordhau from its Kickstarter days and have joined the community at launch. I might not have been the most active member in the past, but I was always keeping up and following along throughout the years.

I would also like to give thanks to u/Jaaxxxxon for all his contributions over the years, the effort and passion he poured into this community and the excellent feedback he provided. I wish him all the best, and all the luck in his future endeavours. Thank you Jax.

Now it's time for some updates that I am excited to share with you!

  • A small update about the porting of the game to consoles. The efforts are currently focused on party management integration and the UI surrounding it. Most of the work is quite technical and needs ample testing, but those are things that need to be carried out, and the team is tackling them at a good rate.
  • The Crude armour set rework that is being made is nearing its endpoint. It is turning out to be a masterfully crafted rendition, adorned with visible deep cuts and scuffs that gives it the feeling of practicality and being an armour that has seen plenty of use in battles. We hope we'll be able to share it with you soon.
  • Progress on the new map Forest, was really noticeable after a number of assets were put in place. The general outlay and flow of the map is fleshed out, structures are still being worked on and minor ones added and refined. The process of adding textures is a long and arduous task that is an ongoing process.
  • There is a new game mode on the horizon. Arcade mode is an experimental mode with some radical combat changes. It’s a mode which is designed to be easier to play, a more relaxing/casual variant of regular Mordhau. The timing based parry was replaced with a directional hold block, drastically reducing emphasis on drag/accel type swing manipulation, there are no feints and there is more clashing, etc. The skill gap is smaller but the overall combat is more fluid, with a strong focus on being visually more intuitive (e.g enemies who look hittable, are hittable and can’t parry in recovery and so on). There is a strong emphasis on attacking in the right moments and punishing misses with simple attacks. It is basically Mordhau but more casual and relaxing, designed more for teamplay and fun with a smaller skill gap. It is also a sort of place to potentially test combat changes easier in the future.

And now it is your time to shine! Please let us know any thoughts or questions you might have, any ideas for improvements, critiques, grievances or just general comments. Your feedback is valued and always appreciated. Any topic goes in this feedback thread as I still need to catch up on plenty of things, so the more the merrier!

And as always, please keep the discourse civil and constructive, we are here to have a good time.

I'll wrap it up by saying thank you to all that are contributing and engaging in this community. You are the reason we are here.

I'll see you on the battlefield!

-Titan

Here is a link to the previous thread in case you wish to revisit or have missed it: https://www.reddit.com/r/Mordhau/comments/102bxtz/mordhau_bi_weekly_feedbackdiscussion_thread_132023/

External link →
about 1 year ago - /u/Titan_TT - Direct link

Hello Mordhau community!

First of all, I would like to introduce myself. I am Titan, the newly appointed Community Manager. I feel honoured to have been passed this torch to carry onward and I look forward to being able to participate in the growth and development of this community. I have been aware of Mordhau from its Kickstarter days and have joined the community at launch. I might not have been the most active member in the past, but I was always keeping up and following along throughout the years.

I would also like to give thanks to u/Jaaxxxxon for all his contributions over the years, the effort and passion he poured into this community and the excellent feedback he provided. I wish him all the best, and all the luck in his future endeavours. Thank you Jax.

Now it's time for some updates that I am excited to share with you!

  • A small update about the porting of the game to consoles. The efforts are currently focused on party management integration and the UI surrounding it. Most of the work is quite technical and needs ample testing, but those are things that need to be carried out, and the team is tackling them at a good rate.
  • The Crude armour set rework that is being made is nearing its endpoint. It is turning out to be a masterfully crafted rendition, adorned with visible deep cuts and scuffs that gives it the feeling of practicality and being an armour that has seen plenty of use in battles. We hope we'll be able to share it with you soon.
  • Progress on the new map Forest, was really noticeable after a number of assets were put in place. The general outlay and flow of the map is fleshed out, structures are still being worked on and minor ones added and refined. The process of adding textures is a long and arduous task that is an ongoing process.
  • There is a new game mode on the horizon. Arcade mode is an experimental mode with some radical combat changes. It’s a mode which is designed to be easier to play, a more relaxing/casual variant of regular Mordhau. The timing based parry was replaced with a directional hold block, drastically reducing emphasis on drag/accel type swing manipulation, there are no feints and there is more clashing, etc. The skill gap is smaller but the overall combat is more fluid, with a strong focus on being visually more intuitive (e.g enemies who look hittable, are hittable and can’t parry in recovery and so on). There is a strong emphasis on attacking in the right moments and punishing misses with simple attacks. It is basically Mordhau but more casual and relaxing, designed more for teamplay and fun with a smaller skill gap. It is also a sort of place to potentially test combat changes easier in the future.

And now it is your time to shine! Please let us know any thoughts or questions you might have, any ideas for improvements, critiques, grievances or just general comments. Your feedback is valued and always appreciated. Any topic goes in this feedback thread as I still need to catch up on plenty of things, so the more the merrier!

And as always, please keep the discourse civil and constructive, we are here to have a good time.

I'll wrap it up by saying thank you to all that are contributing and engaging in this community. You are the reason we are here.

I'll see you on the battlefield!

-Titan

Here is a link to the previous thread in case you wish to revisit or have missed it: https://www.reddit.com/r/Mordhau/comments/102bxtz/mordhau_bi_weekly_feedbackdiscussion_thread_132023/

External link →
about 1 year ago - /u/Jaaxxxxon - Direct link

Best of luck, Titan! I know you'll do well by the community. Community, please be nice to Titan. :)

Also, when is patchie?

about 1 year ago - /u/Titan_TT - Direct link

Originally posted by OfTheLethani

Welcome Titan!

As always I am jumping in to ask for horde content or consideration.

• Map Dungeon is nearly impossible and was likely not playtested for horde.

• Weapons fall through the world when spawned from chests

• Players are griefing with explosive barrels (Please make explosives deal no damage to Team or Noble) causing teamkills that lock other players out for a whole wave

• More Horde perks would be nice

Example - Throwing weapons tree in Ranger that specifically deals with all of the throwing weapons and thrown 1h/2h weapons like Short Sword / Dagger / WarAxe / Maul. Maybe a perk that returns thrown weapons to your hands eventually? Perhaps add some crowd control to throwable weapons like a fan of knives or penetration on javalins that hit more than 1 enemy in a line similar to Bodkin perk in Crossbow? Maybe a perk to reduce the refresh ammunition time for the thrown weapons?

• Stats page doesn't reflect any stats gained from horde play

• It would be nice to move all weapons to a player UI shop similar to the perk/skills select menu - this can help mapmakers in the community and add help with variety as you can more easily move the Noble to another place in the map along with the horde spawners rather than also having to find good spots that make sense for all the purchasable weaponry. This may also help to prevent griefing players that steal items from others

• I have not been too Jazzed about the fixed Noble path in all of the maps, some of the maps are really large and you never get to see 80% of them now that you need to protect the noble who is always in the same spots. Could be better for variety sake to create multiple map variations with Noble in different spots

Thank you for your response. Some great points there that I will pass on, especially on topics that were recently added such as barrels. Horde needs some love.

about 1 year ago - /u/Titan_TT - Direct link

Originally posted by Deargrigh

It definitely will, yes. More so than any Frontline/Invasion split ever did. This will basically be like 2 different games, but I suspect that's the point. Arcade must be the "bigger and crazier" change Marox talked about trying a while ago.

I reckon it's 90% about maximising console sales (with simpler and easier to understand combat) and 10% a hail mary shot at giving PC Mordhau a new lease of life, which will only really succeed if Arcade becomes the main way to play and entices new/returning players with its less frustrating combat. It'll probably be the default game mode on console, and PC Mordhau will either sink or swim depending on how well it's done / how much of us accept it as the new Mordhau.

Just my thoughts but it's going to be interesting to see what happens.

With any new game mode launched there is bound to be some player base split at the start from the novelty alone. As stated the mode is catered to a more casual play style and will have ample descriptors and labels to present it as such. As you said we hope to entice new people to stay and try different things and to give some incentive for players to return and try something new and find a new spot for them in doing so. I doubt it will have a big impact on the established player base at the end of the day. And it might just be that stepping stone for people to familiarize themselves a bit before jumping to the main mode. It is indeed going to be interesting to see.
I'd like t mention that arcade is not the labor intensive project to the extent that you might imagine, and it is actually not the "crazy project" that was mentioned before, which is still being worked on.

Cheers!

about 1 year ago - /u/Titan_TT - Direct link

Originally posted by retrogamerX10

Hello and welcome, Titan! Let's see if you can what your predecessor couldn't (bringing the devs to add pointysidepolehammerblood).

Hi and thank you!

That is quite the challenge and I'll do my best! :D

about 1 year ago - /u/Titan_TT - Direct link

Originally posted by Jaaxxxxon

Best of luck, Titan! I know you'll do well by the community. Community, please be nice to Titan. :)

Also, when is patchie?

Haha, thank you Jax. And as always, patchie is on the way!