over 3 years ago - /u/Jaaxxxxon - Direct link

Hey again!

As always, we're eager to hear your feedback and any suggestions, critiques, etc. that you might have. Last week's feedback was great - I wasn't responding to things due to being 'away from the office' a bit, but I'll be going back and answering those as well, and I'll be making sure the team sees pertinent information from both this week and last's at our next meeting.

As for our meeting notes, a big takeaway is that we're beginning to transition from the usual development grind into testing/bug fixing, so a little bit of progress is always great. Some meeting notes are below:

  • As for testing, we're investigating crashes with DX12 on the new build. Not sure why exactly, but we're looking into it.
  • Noria (new desert map) is still being developed.
  • Some initial work on new impact/blood visual effects. Ours at the moment are a little hard to see, and we'd like to make them a bit more cinematic.
  • More tweaking to the castle area of Mountain Peak, this time adjusting the exits from defender's spawn to be a bit less of a bottleneck.
  • Quite a few more optimization efforts on Castello have been completed.
  • Some visual tweaking to Arena (it shares some assets with Castello, which were changed)
  • Some new war-dart javelins have been implemented in-game.
  • Horde AI improvements are ongoing.
  • More work on ambient map sounds and other audio effects is underway.
  • We're investigating some ragdoll issues (mostly just general weirdness and hit detection).
  • Some console porting work is ongoing.
  • We experimenting with changing fire pits to have a limited duration, as they're a huge damage increase for engineers with virtually no risk or downside. We'll see what we come up with.
  • Lots of misc. bugfixes and tweaks.

And that's it for this week - we'll be sure to get some more information out when we can, and as always, you can see last week's post here:
https://www.reddit.com/r/Mordhau/comments/oac3u5/weekly_feedbackdiscussion_629_75/

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over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by prateek_tandon

Since you mentioned in a reply in the previous thread that the engine upgrade is the priority right now, when can we roughly expect it to be available?

We're shifting from development on this update to testing it - I can't say that we'll know when we've found and fixed all of the bugs, but starting this week we should be able to get a better reference. Usually, our testing phases take a few weeks, and I'm going to take a wild guess that it's gonna be on the longer end since we're talking about a new UE4 version. Once we start getting deep into the testing we'll be able to give some more accurate estimates, though.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by prateek_tandon

What’s been with the eu servers lately? Not a lot of players there yet most of us experience some sort of lag or high packet loss.

Yeah, we've been getting reports and trying to track down the issue. No luck yet but we're working with our providers and trying some new things out on the server side.

Server issues can be a mix of the server hardware, stuff going on network wise in the server, routing issues, client network issues, client computer issues, DDoS etc. so it's not always a very obvious solution. The engine update should also have a bit of network optimization, which may or may not help as well.

tl;dr netcode is witchcraft, but we're throwing things at the wall and seeing what sticks

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by 7dayban

Any update on the multiple limb amputation test? Nothing hyped me more than the thought of cleaving both a dudes legs off in one swing, or lopping off a dudes outstretched arms.

I think (?) it's more or less done, I'll check though :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by death1234567889

I remember a mod or someone else saying there was a way to create a report of the server if you're getting ping issues as this is more useful than just saying you're having ping issues. Could you remind me how this is done?

It's WinMTR - there are instructions on our discord (where you need to send the reports to anyways) - try !servers or !winMTR in the tech support, channel and it'll show ya what to do :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by 2unguska

Release cosmetics. You guys need to feed us more often. That's how zoo works. In EU at least.

We can't realllly do mini-patches at the moment that are just cosmetic drops - but we do try to include cosmetics in each update! This upcoming one should have some good stuff :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by PotatoKilr

We experimenting with changing fire pits to have a limited duration, as they're a huge damage increase for engineers with virtually no risk or downside. We'll see what we come up with.

Why do you guys hate engineers so much?

Hardly anyone uses firepits. You have to first build the mounted crossbow, then make your way back to the ammo box, then go back to the crossbow. If the frontline hasn’t moved forward meaning the enemy is out of range, or if the enemy hasn’t pushed your team back and destroyed the crossbow, then you can place the firepit. But at that point, it was all a waste of time. Furthermore, the fire barely deals any extra damage to players, and is only useful for wood damage. If that wasn’t enough, the fire arrows are highly visible, giving your position away.

If you make firepits time-limited, it will also have an immense impact on roleplayers who like to have a fire to sit around and warm their hands (XX5).

Here’s a simple balancing solution : just make the bolts blockable. Don’t bother messing with unnecessary timing mechanics or buffing firebombs.

the main reason is because firepit + mounted crossbow = dead noble in like 3 seconds

also, on some maps (mountain peak is a good example) you spawn and are met by like 3 machinegun emplacements of buildable ballistas, and there's nothing you can do about em. What we want to do is to allow the engineer to get some kills, and then requiring them to go re-stock before they can do it again. At the moment an experienced engineer is untouchable unless someone gets into melee range.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by NajoNajavo

I have a question: When the Eastern themed expansion drops, will it feature N. African and Middle Eastern ethnicities, or are you doubling down on your American-tier miseducation and are going to depict N. Africans/Moors/Berbers as sub-Saharans?

Here are some contemporary depictions of "Moors" as they invaded/occupied Spain:

https://upload.wikimedia.org/wikipedia/en/1/16/MoorandChristianBattle.png https://upload.wikimedia.org/wikipedia/commons/c/c7/Jaume_I%2C_Cantigas_de_Santa_Maria%2C_s.XIII.jpg https://upload.wikimedia.org/wikipedia/commons/thumb/1/19/Moorish_ceiling_at_the_Sala_de_los_Reyes%2C_Alhambra.jpg/2560px-Moorish_ceiling_at_the_Sala_de_los_Reyes%2C_Alhambra.jpg

As a Berber myself (Morocco), I hope we can get some representation finally.

We're adding a variety of skin tones 👍