Disclaimer: these are only rumoured at the moment - they were apparently leaked on a twitch stream. I have been unable to verify them so take these with a pinch of salt (salt which is likely to be very real indeed if the shield buffs are true...)
Gameplay
- Added new map: Crossroads
- Added new siege engine: Mortar - can be found in the fort on Crossroads
- Added new weapon: Heavy Handaxe - a slow, versatile and powerful 3 point one handed axe that can be flipped around to a hammer side, which can be used to repair structures
- Added new weapon: Javelin - a 3 point dedicated throwable spear with 2 ammo
- Added various painted plate chest variants
- Added client side chat mute (click the player name in the chatbox to bring up a menu)
- Taiga balance - various changes have been made in order to balance the map more
- Toolboxes can no longer place structures in spawn areas (either friendly or enemy)
- Traps can no longer be planted in spawn areas (either friendly or enemy)
- Players that leave the game during votekick now cause the vote the pass and get the 5 min ban
- Capturing & neutralizing points now gives more points
- Funland
- Added carrot
Combat
- Holding block with shield will now automatically bring the block back up upon getting hit instead of having to re-press the button
- Shield backpedal speed buffed slightly
- Shield held block volume now slightly easier again
- Kick range vs shield reduced slightly
- Glancing blow damage reduced even further - now does 10% instead of 33% of the initial attack
- Glancing blow now easier to trigger by 5 degrees
- Naked & Light armor movement speed is now faster
- Fixed Horse desync
- Horse bumps now slow down the horse slightly more
- Horse now takes slightly less fire damage
- Easy parry stamina gain increased by 5
Weapons & Equipment
- Longbow arrow projectile speed buffed (5300 -> 5600)
- Longbow draw slightly faster (100ms), reload slightly slower (100ms)
- Crossbow damage against armored torsos buffed
- Recurve bow draw slightly faster (50ms)
- Recurve bow arrow speed increased very slightly (4900 -> 5000)
- Recurve bow can now partial sprint during draw, reload and release - this will buff mobility greatly
- Improved jump sway on all ranged weapons
- Huntsman perk point cost reduced to 1
- Ranger perk point cost reduced to 1
- Leg damage increased across the board - this is slight for armored legs and significant for tier 1 legs, which are now like the torso counterpart in HTK
- Active stab releases reduced slightly on the following weapons: Halberd, Spear, Billhook, Bardiche alt mode, Poleaxe, Eveningstar, Zweihander main mode
- Halberd alt mode stab windup increased 25ms
- Halberd stab damage vs plate helmet reduced to 45
- Halberd stamina negation reduced to 12
- Bardiche alt mode now one shots naked legs
- Spear main mode stab now deals 3 more damage to plate torso, but 3 less to plate head
- Spear alt mode stab damage vs plate helmet reduced to 45, reduced vs medium helmet to 65
- Spear alt mode stamina negation increased to 12
- Longsword main mode strike release reduced 25ms
- 1H Axe combo speed buffed
- 1H Axe strike release increased 25ms
- Poleaxe point cost reduced to 6
- Throwing knife point cost reduced to 1
- Rock point cost reduced to 1
- Pavise point cost reduced to 1
- Executioner sword strike damage vs armored helmets reduced by 5
- Executioner sword stab damage reduced across the board
- Zweihander halfswording buffed
- Zweihander stab damage vs plate helmet reduced to 45
- Zweihander stab stamina drain reduced by 1
- Zweihander strike miss stamina cost increased by 1
- Zweihander stamina negation reduced to 12
- Greatsword halfswording buffed
- Billhook strike releases reduced 25ms
- Eveningstar strike buffed damage against armored heads slightly
- Eveningstar strike released increased 25ms
- Eveningstar main mode stab damage vs plate helmet reduced to 45