almost 3 years ago - /u/Jaaxxxxon - Direct link

Hey all, sorry for the late post today!

As usual, we'd like to hear your feedback on the game - constructive criticism, feedback, questions or concerns are welcome. Please keep things on topic and respect one another, thanks! Even if people have issues with the game or development, we'd like to hear them; it absolutely helps us in improving MORDHAU.

As for the usual meeting notes, we're going to skip them this week; there's been some (valid) criticism that we mostly repeat things in these threads each week. It's true, but also the nature of development - things can take a while to get made, and a lot of the time progress is just more of the same stuff. This being said, we're looking to have some more transparency on development going forwards - you'll probably less random meeting notes, and instead we'll talk about relevant things more in-depth.

A few little notes, though, to keep y'all up-to-date on what we're doing:

  1. We're eyeing some potential release builds for the SDK. This week BattlefieldRecapitator has shaved ~40GB off the install size for the SDK and has been doing documentation for .pak mounting and what the proper structure for mods should be to ensure compatibility.
  2. We have started testing on Noria, and we'll keep you up-to-date with this as we go along.
  3. Cortile is being introduced to the development build (going from playable in-editor only to playable in our pre-release game build). These simpler rectangle maps usually don't have much that can go wrong, but it will need some light testing.
External link →
almost 3 years ago - /u/Jaaxxxxon - Direct link

Hey all, sorry for the late post today!

As usual, we'd like to hear your feedback on the game - constructive criticism, feedback, questions or concerns are welcome. Please keep things on topic and respect one another, thanks! Even if people have issues with the game or development, we'd like to hear them; it absolutely helps us in improving MORDHAU.

As for the usual meeting notes, we're going to skip them this week; there's been some (valid) criticism that we mostly repeat things in these threads each week. It's true, but also the nature of development - things can take a while to get made, and a lot of the time progress is just more of the same stuff. This being said, we're looking to have some more transparency on development going forwards - you'll probably less random meeting notes, and instead we'll talk about relevant things more in-depth.

A few little notes, though, to keep y'all up-to-date on what we're doing:

  1. We're eyeing some potential release builds for the SDK. This week BattlefieldRecapitator has shaved ~40GB off the install size for the SDK and has been doing documentation for .pak mounting and what the proper structure for mods should be to ensure compatibility.
  2. We have started testing on Noria, and we'll keep you up-to-date with this as we go along.
  3. Cortile is being introduced to the development build (going from playable in-editor only to playable in our pre-release game build). These simpler rectangle maps usually don't have much that can go wrong, but it will need some light testing.
External link →
almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Miltawne

There's a glitch in feitoria that lets you get into the floor outside the bell tower. And it's becoming common knowledge...

It's fixed internally, will be in the next update.

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by skervezen

South America triternion moderator Zen Logic is allied with clan Tragiic, they talk through discord and can get players banned without Zen Logic stating the reason or giving room to appeal the ban.

Dm me about this please , thanks - Jax#0553 on discord

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MarioMuzza

Hi Jaax, pasting my comment from another thread. Would love to hear your thoughts, and the community's. Since it's a lot, tho, I understand if you don't have the time. (Ignore the thing about the SDK, I'm sure you've heard it enough.)

The player base will never be back to massive levels, because the majority of those 2-3k players are melee gods who curbstomp noobs 24/7. It'd take a massive influx of new players, so vets became an oddity on the battlefield and not the rule.

That said, here are my suggestions. Most directed to noobs. Us vets only need more content:

- A robust, fun tutorial that explains accels, drags, flinching, initiative, etc.

- Multiple new maps, ofc. Especially maps that allowed to explore overlooked mechanics, like a flat map for horses (not crossroads, I mean spawning on a horse). Would also be fun to have a map with a range-focused phase.

- Stop balancing everything around 2h 3/3/3 gameplay. Held block for shields were fine, there are tons of ways to balance it. Make them breakable, make them drain stamina when held, etc. If necessary, make different rules/stats for Ranked and pubs.

- Differentiate weapons. If shields become breakable, make axes do more damage against them. Allow spears to make spearwall. Make daggers to a lot of backstab damage. Maybe add some special attacks a la Chiv 2 that vary per weapon (carefully balanced).

- More PVE content. Look how popular modded Horde servers are while still having to deal with braindead NPC AI. I don't think that Triternion realises they have a goldfield of a combat system here: new players love the combat until they get wrecked by vets. There's nothing like it. PVE content solves that. (Imagine a Skyrim-like game with Mordhau's combat system.)

- THE f**kING SDK LUVS, this would likely solve a lot of issues.

- Related to above: make fan maps/modes competitions and include them in official rotation.

- Occasional modifiers/events to freshen up old maps, like everybody spawning with a carving knife for a while, half gravity, black knight mode, shit like that. As long as it wasn't uber frequent, it could be fun.

- Visual variation within maps, aka weather, night-time, etc. Make it part of gameplay, even, like rain making certain parts of the map muddy and slowing movement/making horses stuck. A sudden blizzard f**king up visibility for archers. For the upcoming Eastern Inv patch, standing in certain parts of the map reducing your stam due to heat. Gimmicks like that to favour positioning.

- Lore. I know this seems stupid, but a minimal amount of lore, contextualisation for the scenes helps give the game its own identity. Not that Mordhau needs help on the meme department. (Pst, devs, I'm a professional writer, hmu baes.)

- More voicelines (I know this is in the works), ideally with different accents. As long as they don't fall in Chiv 2 overproduced cringe, the more the merrier.

- Elements of cooperative gameplay. I'm admittedly stumped on this one. Chiv 2 has the knockdown mechanic, which is fine, but not sure how well it would work here.

- After whichever, if any, of these are done, make the game free on Epic for a week or something (tho I reckon it's not that easy). At the very least, a free weekend followed by a massive discount.

Edit: Cheers for the gold.

Thanks for the ideas - I'll forward these to the team :)

almost 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Babidi-Boo

Sad about SDK because at this point I honestly think it's, and I can't stress enough I don't mean this as an insult, pointless. It's so late in the games life, likely near the end. Any modders who would've made a difference are likely long gone. All these resources apparently being poured to it and it apparently undergoing testing a bunch of times or whatever else, just feels like a sad waste at this point because I honestly think the timeframe where it would matter is long gone.

I disagree, but either way it's better to release an SDK than throw our hands up and quit. That doesn't help anyone.