over 3 years ago - /u/Jaaxxxxon - Direct link

Hey all!

As always, we would love to hear your feedback, suggestions, critiques and anything else that comes to mind. Please remember to keep things civil and constructive, and we appreciate your input greatly! As for this week, we've been bust testing and wrapping up for our next update. The coming one will be mostly focused on backend work, bug fixing, and technical development, but it should be coming relatively soon! We will probably put a poll up soon for some more focused feedback as well. 👍

As for our meeting, it was mostly a recap of testing and progress updates for the patch, but we also discussed a few minor things - mostly talking about balancing teams, ways to improve the learning experience with more focused tutorial/training modes potentially, and some misc. improvements as well.

Last week's feedback can be found here:
https://www.reddit.com/r/Mordhau/comments/k0cpv3/mordhau_weekly_feedbackdiscussion_1124_1130/

External link →
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by kemotatnew

Just wanted to let you know that I love your game so much. Thank you for this great game!

:))

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by lwff-reddit

Any thoughts on adding a quest/ mission system to encourage people to play the game and try new things. e.g. Get 10 kills with battle-axe in Frontline.

Or perhaps weapon mastery, special rewards for people who have put a lot of time in one weapon.

We've talked about daily/weekly challenges, mastery challenges, that type of stuff before. We don't have plans currently but it's something we're aware would be nice, and we hope to look into this going forwards in the future :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by smellycheesebro

I’m sure this has been asked before - but what is the current dev stance of accels? Too fast or just right? Love the game btw - 640 hours in 6 months

Riposte rework is in the works, it will make accels less instant and more readable. They'll still be effective of course, but there will be more ability to actually.. react :D

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by pujispatricio

Will there be Eastern themed armours like for Nomadic Warriors and new horse themed maps?

We would like to have some more eastern gear at some point - not far east, since Samurai etc. didn't fight knights, but we're thinking on adding some stuff at some point in the future. No guarantees as for now, but hopefully soon :D

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by H8DCarnifEX

+++ More Editor-Stuff please! +++

___________________________________

- More Eyebrows... (especially some with more Space between them, like naturally)

- More Beards... (All Beards with Moustache with a more realistic Moustache(falling down); more new Beards like Goatee without Stubbles, Balbo, Sparrow, Circle Beard, Van Dyke, Anchor)

- More Hairstyles... (more Half-balded Variants (like those from Jason Statham or Jude Law), , curly/wavy Longhair/Hairstyles)

- More Eyecolors... (white (blind), better Green ones(we actually have 3 and 2 darker green of them looks pretty similar))

- More Base Faces... (the Plain one is pretty ugly compared to the Rough one, we really need some more new Base Faces, maybe also 1 or 2 with Scars)

- More Voices...

- More Emotes... (like Time-Out Emote, Head-Shaking, Playing Dead could be fun if the Animation is good)

- More T0(+ Peasant Perk ones), T1 Clothes, Long-Coats (yea i know the excuses, but the Hauberk, Tunic, Tabard are also in the Game and works and Coats dont need to be that different!)

We are working on some of these! We plan on adding some new faces and more customization options in the future - and we want to also focus a bit more on T0/T1/T2 armor, since we have a ton of T3 armor currently.

As for emotes, at the current moment we don't have the UI support to stack a ton more emotes in really, it's a bit hard to manage the system currently. If I had to guess, we'd make the emote selection system better, and able to support more emotes before we add a ton more.

Voices are pretty time intensive to add, since there is a ton of back-and-forth working with the actors on specifics. That being said, it's something we should definitely look into going forwards, and I think they would add a ton to the game.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Ender15m

I know this is a little and kind of stupid thing, but I'd love to be able to change the colors of the teams. Kinda bored of seeing blue and red, but I don't really wanna see random colors with little arrows above their heads indicating your team. I'd love to be able to make one side yellow and the other side green or something like that. Just a thought! Otherwise, phenomenal game. I absolutely love playing it!

We have discussed this - we could use this functionality as well to benefit players that are colorblind or achromatic :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by C_sharp_minor

Also, I think warhammer needs a slight nerf

Hmm, haven't heard that much about the warhammer recently. I think mainly it's just 1 handed weapons across the board looking a little weird overall, so that is probably a better course of action than a band-aid fix on a specific weapon.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by WS8SKILLZ

I love this game so much but that is going on with the servers? I’m getting 200+ ping each game now and it’s unplayable, I get 50 ping on Halo and roughly 60 on BF5, I have tried resetting my router but it isn’t helping. Any suggestions?

If you guys are finding issues with servers, head over to the discord - discord.gg/mordhau - and type !servers in tech support. It will show a way to send us reports on specific servers. Some servers have issues at times, but we can't fix it without knowing the details.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by jrubolt

Is it possible to add more info to the stats page?

Really wish I could see how many kills I've had with each weapon and what loadout that have had the most play time etc.

We don't have tracking for that at the moment, but we can look into it!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Inviktys

Can you tell me why I'm bad?

you might have forgot to git gud. try that first and let me know if it helps <3

edit: oh also don't die

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jamcakes_

This might seem like a gimmicky idea at first, but I think killcams would be really good for Mordhau. Killcams could greatly benefit new and old players alike by giving great insight into what they got wrong from the enemy's perspective and can allow the killed player to see exactly what caused their demise, whether it be a how an attack or special move was executed on the enemy's part of how the killed player failed to footwork or chamber correctly. An option to see the enemy's button inputs on screen could also clarify to players how many high level moves are performed correctly.

There could technically be support, but it would be like demorec in some regards, if you're aware of that - the issue is that it would be server-side so what the server sees isn't what you saw at times, so it could end up feeling misleading. We can look into this, but it definitely would be a lot of work. Not saying it's a bad idea - if we could get it to work, it would be very beneficial :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Danubinmage64

  1. Rebalance for some of the invasion maps. Some maps have bad choke points for the attacking team early on that can totally kill the game. The big culprit is mountain peaks battery ram objective, but there are definetly others and I think you know what they are.
  2. Gimmicky idea but a "charge" mechanic. Basically on invasion and Frontline servers a lot of the time it's frustrating if your dying a lot because the walk can take forever especially with heavy armor. What I suggest is for maybe 5-10 seconds after spawn you get a greatly increased movement speed Making it much faster to get in the fight, you might have to balance it so that it turns off if you get near your opponents or something, but along with a decreased spawn timer would make the games pacing not feel so bad if your getting creamed.
  3. Advanced tutorial and practice modes. Give new players a good tutorial that's going to give them a better understanding of the mechanics. Along this there should be a practice mode for practicing parries, drags and accels, etc etc. This will help lower the skill gap not by making better players worse but by giving more knowledge to the new player
  4. I'm not a comp player or anything but I think in general there should be a slightly increased turncap (as in less movement allowed), as well as slightly toned down drags and accels, give repostes a bit more windup so they're readable and slightly narrow the arc of weapons so they don't drag in such insane fashions. I think at the moment drags and accels are a bit too powerful in general atm.
  5. Autobalance. This game desperately needs an autobalancing system, it's very common for more skilled players to stack onto one team and destroy the other side.

These are some good points - I like 2, 3 and 5 a lot.
We're talking about these quite a bit and trying to find some solutions, we're doing what we can <3

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Branko100

Is there a chance that we might get some new metal tints for further cusomization? Something like an even darker black or better gold for higher levels (110+)?

We could look into tints a bit, I think. Not sure if it's hard-capped at the moment, but there could be a bit of improvement possible!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Lk_The_Hero_of_Ages

Horse stuff to tweak/add:

-- Caltrops
-Should do MAX DMG to level 1 and 2 horse, while bringing level 3 down to 10HP.
-Would do minimal DMG to foot units.
-Would have a shine to them to be able to see them at least a little.

-- Planted weapons
-Would be able to SUPER SLOWLY turn the weapons after planting.
-Should do similar DMG as Caltrops.

-- Bear Traps
-Bear traps should get stuck on a horses hoof, causing it to move in an erratic pattern for a few seconds until it kicks the bear trap off.

-- Hitting walls
-Hitting a wall at any speed straight on while on a horse, should do the correct DMG.

- Strafing
-Horses should be able to slowly strafe (Hold alt or something).

- Emotes
-Emotes should be able to be done on Horseback.

DO NOT BUFF HORSES AT ALL ANYMORE, BESIDES MAYBE ADDING STRAFING AND EMOTES!

Cheers!

Cool ideas - I'll forward them to the team!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by PotatoKilr

axe combos are too fast and let you get free hits after a late parry

We're looking into this - hopefully we'll get some improvements out soon!
There are a lot of things that work together to make the combat work - if we overbalance one way, for example with parry recovery, that might make feints useless. So there's a fine line we have to walk to make everything not break and be terrible :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Hammer_Nuke

A archer perk would be cool like going over a dead archer body to pick the remaining or some of their arrows.

This would help out a lot on invasion fitoria on the last point where you have to go down/up the stairs to go the supply box. I find it really annoying killing an archer with a crossbow going over their body not to pick up their arrows.

Craftable supply box instead of it giving you full resources only gives you half the amount of a normal supply box but takes alot longer to resupply unless using the supplied perk to shorten it a bit but wont be as fast compared to a normal supply box

Maybe a death cam would be cool? Those situations where someone does something really cool or remember that boxer hiding in the smoke to run up behind you to punch you.

Some good points - we want to make some new buildables at some point, but we are treading carefully there as we want to preserve balance, and buildables can drastically swing FL/INV maps' balance. So in short, we'll see!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by gooseppe1

Here are few questions that I'm oftenly asking myself and yet haven't asked for an answer yet:

1) Do devs look upon community edits of cosmetics?

2) What is the current state of OSDK?

3) Is the patch indeed soon or soon™?

  1. We don't really allow access to the models and stuff, it's not something we're really interested in currently, especially until we have a way to make client side mods secure.
  2. It's coming along quite well! Once again, I can't really say specifics but we haven't had any major setbacks recently, and things are going smoothly on this.
  3. Soon. ;) Will probably give y'all announcement soon!
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by -Helvet-

Most Chivalry vets know the story of the New Player Servers but to help everybody understand what I want to say, I will explain what was the goal back in Chivalry and what was the results. Feel free to skip to MY SUGGESTION NOW down bellow if you already know the story.

Back in Chivalry, first of his name, the combat mechanics of the game was something most players never experienced before in their life. Truely innovating for his time. At his beginning, everyone was newb and everybody much of less learned the game together. New ways of playing tactics and swing manipulations started to rise but not with new players of course. These discoveries where later in the game with experienced players and those findings did not trickled down the new arrival of players, months or years later after the launch of the game.

Most new players already felt intimidated by the normal complexity of the combat mechanics and going against players that have been playing for a while was down right discouraging. The Devs decided to create dedicated servers to remedy this problem to help the new players to learn and keep playing the game. These servers had a range of levels (of the player) between 0 to 15 (I'm not completely sure about the level, correct me if I'm wrong).

This helped the newbs by facing mostly the same level as them but did not prepared them for the full amount of complexity that the game could offer. The result? They felt like decent players but got completely crushed by the time they hit the real servers. It discouraged them so much that most of them left the game shortly after reaching the limit of these newb servers while only a few persevered. I remember it well for I was one of those newbs back then.

In the end, the newb servers had a perverted effect of teasing the new players just to throw them into the mud as soon as they were starting to felt confident enough. Most of the playerbase of Mordhau agree that recreating these type of servers here would only result in the same thing.

MY SUGGESTION NOW :

Create those newb friendly servers again but only open on specific events like a sale on Steam or at the release of a big patch (btw, where is patchie?) where a lot of new players will be joining/buying the game. These servers would be up for like a week or two (up for a decision) and would be actively in charged by a few high level players (4 I believe would be good, 2 on each side).

These high level players would be essentially chosen by the Devs to insure that they are not in just to stomp newbs. This would make the new players see what IS a high level player while not making them face a stacked game of Sweatlords.

I would also add a disclaimer on the loading screen explaining that these servers are temporary and what the new player will face to better prepare for the transition to the real servers.

P.S.

As a bonus for that same period of time, another disclaimer could be added to the ranked side of the game letting them know that they will most likely face strong opponent and that it might be better for them to try a different mode before going in ranked (without stopping them of course).

I put that out because I recently tried the 3v3 ranked (quite late, I know) and some of the players where really new and I think their feelings got hurt facing someone like me. In the last round, all of his teammates left against the 3 of us. He complained that there was no place for him to learn the game after I told him "sorry. Maybe you should start by going in training servers before joining ranking." I felt bad for him and do not wish to be that bad guy.

Edit: Better clarity for reading

There's definitely some merit to things like having an easier time starting, but we don't want to provide a false impression of the game that gets shattered once you hit a certain level. We have a soft MMR system that will be re-enabled soon, and should provide a good middle ground between having fun fights with new players at your skill level, but also being exposed to the higher skill levels in a more palatable way.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by iedy2345

Hello Jaxxon

---A huntsman idea

Imo , huntsman should apply half damage to throwable users archers should counter other archers and skirmishers , and lastly lightly / unarmored ppl this is how archer should be played, is not about damage, ofc the plate user wont give a f**k , but the low armored archer / skirmisher or low armored players will have to beware

--- NEW EMBLEMS PLS
--- Engineer balista should be reworked , it should be like a normal balista but smaller, maybe to 40 damage to tier 3 chest but load each shot , this way it stops being the artillery machine gun it is now.

hi :)

- Huntsman could be reworked a bit - we'll take a look and see what we can do with it, and potentially making a rock paper scissors system of melee/throwables/archery could be interesting to a degree. We'll talk about this soon!

- Emblems would be nice, we could see about getting a few more released.

- We can also take a look about this - not sure what the current demand is for this, but it's worth considering.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MBMuk

Public server badges - kind of what CoD does with achievements (25 frag grenades kills gets you XYZ badge). And you can equip them either to replace your level or in place of the player tag background.

It would be cool for specific weapons (5000 maul kills in invasion mode could give you the Maul Rat badge or 10000 total bear trap kills could give you the Trap Queen badge)

It would be great for other stats like total war cries or even total Hello voice lines.

And other stats if you track them like highest KDR, or most times placed top score in a match, or most invasion matches played, etc.

This type of feature would create a better sense of identity for the user, and help boost the community in game and via channels like Reddit

We can't really add new banners with our current system, it's kind of hard coded. We're working on fixing that, and once we do it should be possible to implement some things like this.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by XellianTheDong

(Shamelessly copy and pasted from your last thread, don't hurt me please)

Yes hello Jax,

My biggest issue with Invasion at the moment is the fact that there's literally no way to defend yourself as a king when there are more than 24 minutes left, while barely gaining HP for kills. Plus you constantly have to counter players just barging in trying to kill you knowing they can literally just respawn and do the very same thing over and over again.

HP on kills for all nobles is going up. We're looking into more reworks soon, but we want to go gradually with these changes to not radically upset balance.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by ChiefKief798

Some more T2 lamellar(maybe scale) would be neat

ya big agree

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by CrispoKringle

I'm new to the game and maybe it's just because I'm coming from battlefield, but I'd really like to see more points/motivation of some kind to do the objectives. The way it is now it seems like the best way to level is just ignore the objective and try to get kills.

it's a good point. you do get more from winning, but it would also be nice to have individual actions have an impact too, objective wise.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by GreatBritishBakedOff

This is a quality of life request: when playing with friends in a party, when I die, I want to automatically be spectating them. It’s so frustrating skipping through 40+ names trying to find them so I can watch them. I want to be able to enjoy what they’re up to and/or coach them on what they’re doing wrong and can improve on.

(A couple of my friends are new to Mordhau. I can tell they’re getting frustrated by the learning curve and getting shit on by Lvl 100+ players, but I also see them enjoying it and slowly but surely am noticing their willingness to play grow. I so desperately want them to love this game as I do!!)

some good points here :) forwarded to the devs!