Most Chivalry vets know the story of the New Player Servers but to help everybody understand what I want to say, I will explain what was the goal back in Chivalry and what was the results. Feel free to skip to MY SUGGESTION NOW down bellow if you already know the story.
Back in Chivalry, first of his name, the combat mechanics of the game was something most players never experienced before in their life. Truely innovating for his time. At his beginning, everyone was newb and everybody much of less learned the game together. New ways of playing tactics and swing manipulations started to rise but not with new players of course. These discoveries where later in the game with experienced players and those findings did not trickled down the new arrival of players, months or years later after the launch of the game.
Most new players already felt intimidated by the normal complexity of the combat mechanics and going against players that have been playing for a while was down right discouraging. The Devs decided to create dedicated servers to remedy this problem to help the new players to learn and keep playing the game. These servers had a range of levels (of the player) between 0 to 15 (I'm not completely sure about the level, correct me if I'm wrong).
This helped the newbs by facing mostly the same level as them but did not prepared them for the full amount of complexity that the game could offer. The result? They felt like decent players but got completely crushed by the time they hit the real servers. It discouraged them so much that most of them left the game shortly after reaching the limit of these newb servers while only a few persevered. I remember it well for I was one of those newbs back then.
In the end, the newb servers had a perverted effect of teasing the new players just to throw them into the mud as soon as they were starting to felt confident enough. Most of the playerbase of Mordhau agree that recreating these type of servers here would only result in the same thing.
MY SUGGESTION NOW :
Create those newb friendly servers again but only open on specific events like a sale on Steam or at the release of a big patch (btw, where is patchie?) where a lot of new players will be joining/buying the game. These servers would be up for like a week or two (up for a decision) and would be actively in charged by a few high level players (4 I believe would be good, 2 on each side).
These high level players would be essentially chosen by the Devs to insure that they are not in just to stomp newbs. This would make the new players see what IS a high level player while not making them face a stacked game of Sweatlords.
I would also add a disclaimer on the loading screen explaining that these servers are temporary and what the new player will face to better prepare for the transition to the real servers.
P.S.
As a bonus for that same period of time, another disclaimer could be added to the ranked side of the game letting them know that they will most likely face strong opponent and that it might be better for them to try a different mode before going in ranked (without stopping them of course).
I put that out because I recently tried the 3v3 ranked (quite late, I know) and some of the players where really new and I think their feelings got hurt facing someone like me. In the last round, all of his teammates left against the 3 of us. He complained that there was no place for him to learn the game after I told him "sorry. Maybe you should start by going in training servers before joining ranking." I felt bad for him and do not wish to be that bad guy.
Edit: Better clarity for reading