Original Post — Direct link

This hotfix introduces several tweaks to game balance and also contains CPU performance improvements. In addition, we are consolidating our Invasion/Frontline/BR servers to 48 players per server, as we feel this is a better number when it comes to the gameplay experience. Since we know some players enjoy chaotic large-scale brawls, we are setting up a couple server-browser exclusive 96-player servers, search for “experimental” in the server browser to find these. Please note, that the 96-player servers are experimental and we will be monitoring them to see how they perform.

Patch #17 Hotfix 3 Changelog 10/04/2020

Gameplay

  • Fire bombs are now restricted to one per loadout
  • Fixed restocking not working if you don't have an item in that slot in your loadout
  • Fixed King objectives not ending the objective when they left the game
  • Castello first objective buffed significantly for attackers
  • Castello Portcullis raise speed lowered
  • Fixed spawns on the 4th objective on Castello that were not working due to ground clipping, as well as adjusted attacker spawns on the 5th objective
  • Moved all Castello spawns for defenders on the first objective to ground level
  • Players can now climb the cart on Castello
  • Changed Mountain Peak ram interactions 10->12, and required torch deliveries 7->8 per pile
  • Adjusted objective score rewards on ram objectives for Mountain Peak (Frontline & Invasion)
  • Feitoria weapon bundle objective now has less weight, killables are now more biased towards the defenders
  • INV_Grad_0 first objective adjusted slightly, burning buildings now gives less progress and blue spawn moved a few meters closer
  • INV_Grad_1 rebalance, made all objectives besides the first a bit harder for attackers with adjustments to spawn positions and time bonuses
  • Fixed tutorial horse dying if you get off it and leave it for a while
  • Fixed BR_Taiga not working

Visuals & Misc

  • CPU performance optimizations, especially on high player counts
  • Color tables fixed for some pieces
  • Enabled density scaling for Castello foliage.
  • Disabled third person perspective in ranked duels

UI

  • Displayed rank now clamped in certain edge cases
  • Target info health bar and crosshair color is now green on friendlies
  • Fixed Tourney not showing up in map list
  • The best matchmaking region is now determined on launch if it was previously set to worldwide
External link →
about 4 years ago - /u/marox_ - Direct link

Originally posted by yoshi570

CPU performance optimizations, especially on high player counts
Fire bombs are now restricted to one per loadout

Castello might finally be playable.

It will help, but Castello is still due for an optimization pass