over 3 years ago - /u/Jaaxxxxon - Direct link

Sorry for the late post!

As usual, let us know your thoughts and feedback for Mordhau, what you'd like to see and any questions you might have!

As for this week's meeting notes, I had some IRL obligations to get to right after the meeting - I'll be posting them tomorrow as a stickied comment down below. Crush and I are gonna talk a little about combat so we can get you a good idea of changes, as some things have been changing recently (and believe me, we know your opinions on that front).

Okay, BIG update notes (sorry for the delay):

  • We are getting close to the testing phase for the next update. We'll probably end up doing an initial test this week and then some iterative bug fixes and changes, test again, so on and so forth.
  • We're looking into making Horde mode for Crossroads. Not sure yet we'll do exactly, but we've seen Camp as one of the more popular maps for Horde due to it being open, so we're thinking Crossroads will be a good fit for it. We'll see how it goes, but it will probably NOT be in the upcoming update.
  • SDK work is getting pretty close to being shipped off to Epic. We need to chop out some secret stuff that isn't allowed to be shared, a few bug fixes etc. and then we send it off for them to take a look out. No ETA, but progress is being made.
  • Some performance work on VRAM has been done, should feel a little better once all that stuff comes in. The thing is a lot of the changes are focused on systems with low VRAM, so if you're on the bottom end of the requirements it may help, but at the higher end it might not be noticeable. Optimization is weird, you change a bunch of things and sometimes you notice it, sometimes you don't. Everybody has different systems so it's very tough to pinpoint issues.
  • We've done a bit of work for switch our project to a different version control server, which doesn't mean anything for the game - just means we'll be able to work more efficiently and hopefully faster 👍
  • Localization work is being started, and we should see some results come in in the near future!
  • Misc. tweaks, bug fixes, and other minor improvements. :)
  • We're looking into ballista placement and seeing how to fix them.
  • Some armor has been worked on, needs textures but models for them are done. Snippets soon as we get closer to the update!
  • Map development is going great. Some good updates for two maps - one has gotten a lot of detail work done, and other has gotten a blocked in version of the initial idea for a main structure
  • More noble balancing is coming, Crossroads in particular.
  • A bug on the servers which caused some server optimizations to not work has been fixed recently, improving server performance more.

Combat changes coming soon™

  • Chamber removal was always very unlikely to happen and at most an experimental test level change, Crush leaked it mainly to gauge reactions for such a change. We're well aware that most of you guys like this mechanic and find it integral to mordhau
  • Chamber FTP hard nerf is being worked on with a new solution, isolating the problematic chamber FTP cases without affecting anything else about chambering. The goal is to fix the high level gameplay problem chamber FTP causes while keeping the good parts of chamber
  • Plenty of balance changes coming, among those slight nerfs for Axes
  • Improvements to miss detector, it can now catch swings in recovery/world environment hits/team hitstop etc. fixing its inconsistency
  • Other improvements such as parrying right after being hit now gives miss detector parry recovery, fixing players being combo'd to death without being able to do anything
  • A new movement momentum mechanic to nerf specific "runhau" footwork abuse where players turn 180 degrees sharply to avoid swings
  • New calculation for movement speed debuffs from armor pieces, the two highest armor tier pieces now determine your movement speed and legs now have the same debuff as helmets and torso pieces. The actual movement speed values for each armor set remains the same, this mainly nerfs mixing armor tiers in a way that maximizes speed and health leading to builds that are frustrating to play against. The new general rule is, if you want to very fast then you also need to be squishy/2HTK
  • Updates to default loadouts that intend to make the builds a lot more viable and give new players a better chance to survive and kill other players (Looks are WIP)
  • Improvements to feint and morph animations, a new attack blending system currently being tested that makes certain janky looking attacks look better, new polearm animations are being worked on
  • More noble balancing is coming, Crossroads in particular
  • Improvements to stabs & making them more reliable to hit with again
  • A bug on the servers which caused some server optimizations to not work has been fixed recently, improving server performance more
  • "Combat 2.0" is planned for the future (not next patch), which is intended to evolve Mordhau's combat to the next level

Anyways, last week's post can be found here:

https://www.reddit.com/r/Mordhau/comments/lb14aj/mordhau_weekly_feedbackdiscussion_22_28/

External link →
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by kurama3

Hey everyone. Please don’t hate on crush. He’s actually designing the game in order to make you guys happy, in case you didn’t realize that. Chill with the crush hate

as for my feedback:

combine frontline and invasion into one server type with two gamemodes (dwarf suggested this, I think it’d be really cool)

implement all of my vet suggestions 😎

this is probably something you already do, but prioritize cosmetics in untouched areas (ex: skins or armor categories that don’t already have many cosmetics) falx and javs are kind of unloved ☹️

and finally, have a great day Jax, that would be great

thanks for the positivity, we're all doing our best out here :))

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Spaceman_Schmea

Is combat 2.0 going to be broad changes? Like changes to armor, ranged, perks, and that sort of stuff? Or is it going to be primarily melee tweaks?

things like potentially adding in a shove/shield bash, other alt modes (hard maybe) etc. that really shake the combat up. that stuff isn't what's being talked about here but it will be discussed in the future, and a lot of that stuff is half pipe dream/half super duper experimental stuff

over 3 years ago - /u/marox_ - Direct link

Originally posted by SalletSam

Will the general combat improvements like the better miss detection launch with combat2.O or will they come before?

Sidenote: This weeks Feedback Discussion was a lot to write out so I really appreciate the effort put into keeping us in the loop ; )
Thanks a ton!

Combat improvements will be shipping before as they'll be included in the coming update.

over 3 years ago - /u/marox_ - Direct link

Originally posted by PrideBlade

If you combine frontline and invasion can you do something about the spawn times on frontlines, its the only reason I and many others don't play it.

What about the spawn times?

over 3 years ago - /u/Jaaxxxxon - Direct link

Btw, the combat changes listed aren't "combat 2.0" - that's longer term stuff, this is more short term items that are fixing the major issues with the current system. Can't really add cool new things when the base gameplay has some holes in it. 👍

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Igor369

Would it be possible to make more than 2 modes for a weapon such as short grip hammer side poleaxe, short grip axe side poleaxe, long grip hammer side poleaxe etc.?

That's unlikely, because you'd really be making 1 weapon into 4 at that point, and it would make the modes very "meh". Each mode is essentially a different weapon and we want to make sure they're all different enough to justify using. For different alt modes, we're thinking more of things like potentially bracing spears or something more dramatic for weapons (once again just a maybe, we might decide never to do this) but we're much more focused on other ideas.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by datmine

Any news on clientside mods?

Not yet - SDK should allow for us to look into them going forwards but I'm not sure on the technicalities.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Nihhrt

So I was there for the Halloween event, but only the executioners hood stayed not the shame helmet. Can we please get the shame helmet back as well?

Shame helmet is a bit too meme-y. It will come back next year though :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DemonRukasu

a couple of reasons why they're doing it

  1. turns out having easy decap brigand noobies is a bad thing

  2. raising overall armor level of all direct fighting based classes

  3. making them look better so noobies will associate cool with 333 big weapon instead of tier 0 headgear larper

This ^^^^^ The current ones are kind of "noob traps" and have led to quite a few first-day players not sticking around because they get bodied constantly.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DemonRukasu

Is saber ever gonna happen?

Probably™

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by RK-Seventeen

Hello, i had an Idea about new players getting frustrated...

What if we do the Fortnite strategy and include Bots in Frontline/Invasion if the Server is not full?

Would that work? Would it even make sense? Just an Idea i had...

Also I am looking for my helmet...

https://www.reddit.com/r/Mordhau/comments/jc55e7/someone_else_was_showing_off_his_helmet_so/

I don't think it makes sense - server populations in most regions are okay, if you use the server browser. Other regions need things like better translations and server locations for them to grow.

As for the helmet it's a dope idea, we might be able to slap a plume on but I'm not sure how much demand there is for this right now. We can talk about it :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Explorer_the_No-life

Can we please get old emblem colors system back? Now emblems are barely visible with team colors, and turning off team colors just to make them visible, makes group fights even more chaotic.

Necessary evil. Spy loadouts were making things very frustrating for brand new players. We can look into some potential solutions going forwards though.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by TheGreatFabsy

We, the people would love to be able to “clean” our bloody weapons!

https://reddit.com/r/Mordhau/comments/l982j6/make_flourish_remove_blood_from_the_weapon/

There’s a lot of suggestions, but a simple “flourish removes blood” seems like a simple and doable thing.

Another idea: Make every weapon throwable by holding R (throw/reload/alt button)

1 - we're aware, looking into it. Not a high priority thing atm but we'd probably make it separate from flourish.

2- No, probably not gonna happen. Different weapons have certain utility based on their modes and everything being able to be thrown would kind of make weapons feel more same-y. Also would turn Mordhau into dodgeball, tons of things flying around constantly.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by newride3

Once female mercenaries are added, would they have voice lines too?

I'd love to have an older woman voice set, because in the Young's voice lines, he mentions his nanny. Could you possibly add his nan? Would be lore friendly and amazing.

No we'd use male voice lines /s

nah we haven't really thought about female lines too much yet, but we're considering some options there. We'd like to have a good variety of em!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by drickkl

how soon. those changes sound so good for skirm

We're looking to test sometime this week if things are going smoothly. usualy process is test/fix re-test/fix, so on and so forth. We'll see, but our official answer is patch soon™

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Mateusz707

Since I didnt received any reply from Jax for those ideas before, I will post it again (I really would like to hear what he thinks about it)

  1. Are there any plans for adding clans for Mordhau? It would be really cool to have clans where people could join, and fight together to lead their clan on the top of scoreboard. Perhaps, with this we could have our own custom symbols.
  2. How about adding some new animations to the game, like being able to choose some new kinds of movements animations, you get the idea I think. As for kind of animations for damage received, I think that helmets could fall off the head after receiving a critical head damage, and low health players could have crippled movement look.
  3. Please consider adding a perk which would allow to use rusty and broken weapons (I really liked using them in BR mode, I was always curious about their stats, some of them seemed pretty good. It will also fit the spooky update, right?) And a silent perk which would disable players voice would be useful too.
  4. Consider adding shield bash instead of kicking, for those who use shields.
  5. As for the new weapons, I would like to see sling, arabian scimitar, sword breaker dagger and Arbalest. For example sling could throw stones faster (Im talking about projectile speed) further and stronger, sword breaker dagger which by using alt mode to turn it over, could disarm an enemy when both of the blades will strike on each other. As for Arbalest, It could be simply a heavier version of the crossbow.
  6. I dont know if its good idea, but what if there could be a possibility to use weapons left-handed?
  7. What do you think about dual wielding one-handed weapons? I think that it could work like fists, where you could hit with each weapon by simply moving sight to the left and right sides
  8. I really would like to see new voice lines in the game, but beside that I think that adding some more great voice filters would be awesome.
  9. Any chance to get Kasten Brust chestplate waists separately, to equip it with other kinds of chestplates?
  10. Any chance for more "royal" looking footmans pauldrons version? They are one of the best looking shoulderpads in the game, and fit almost to every kind of armor, but I really would like to see it with some more decorations like trims etc
  11. I really like this kind of armor, and I would love to see it in Mordhau, what do you think? https://pl.pinterest.com/pin/602426887654290255/
  12. And the last thing, probably most weird one. Can you please remove the censorship of word "ass"? Im asking because words such as class, pass, cutlass, glass, embarassment, assasination etc. gets censored because of it, and its really awkward

Thank you for reading.

  1. No, it doesn't really fit within the scope of the game to be honest.
  2. Not likely since there would be one animation set that hides attacks better than the rest and people would only use that one. Helmets need to stay on since otherwise people would have invisible armor tiers.
  3. Not a terrible idea, we'll see what we can do!
  4. Something that may make an appearance later down the line (combat 2.0)
  5. Could be some cool ideas!
  6. Probably not - just tough animation wise. I'm a lefty IRL but it's something that doesn't add that much to the game and would require us to remake all attack animations.
  7. Maybe, could be tough to balance though.
  8. Yes, more voice lines would be great.
  9. If things are able to be worn with other armor pieces, we allow it. Otherwise, they're not allowed due to clipping.
  10. We could look into some more armor pieces!
  11. We could look into some more coat of plates-styled armor!
  12. Hmm, we can see about it!
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by HPADude

Combat changes look great, glad to see runhau is a recognised issue.

Very glad to see you're moving to a proper VCS. Does this mean we can expect bug fixes to happen well after a patch?

Not really a 'proper' VCS being new to us, we're already using perforce. We're just updating things to a new server.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Enigmoria

A couple of things:

  • Make it so you hear the enemy. I don't know why you guys designed this game so you can't hear someone running towards you with full armor. It was a deliberate designchoice from you guys and I can't fathom why.
  • Balance or remove the artillery. Either remove all ballistas/mortars/catapults from the game or balance them. On crossroads, why the f**k are the red team's ballista (which is situated at their spawn) allowed to fire on both points, but the blue team's ballista can do f**k all. It's getting really f**king annoying getting blown the f**k away from some asshole in their spawn and you can't do anything about it.
  • Give long weapons some love. I don't like the designchoice where if I try to do an attack with a Zweihander, say, but if there's a wall behind me, it gets stuck for some reason. In reality, the tip of the blade is the only thing that hits the wall, and you guys decided to make it so the attack fails completely? What? In case you guys didn't know, long weapons don't bend backwards and becomes a hook that gets stuck to the wall. If anything, make the swing do less dmg, don't make it impossible to fight in cramped areas.
  • Balance the block mechanism. I can't tell you how many times I've lost to someone with a dagger when I have a giant weapon. Not because he was better than me, but because he won the stamina battle. If I make an attack with an Eveningstar and my enemy blocks it with a dagger, that dagger should instantly fly out of his hand. It makes no sense to be able to block giant weapons with a teeny tiny dagger without any difficulty. Stop making small weapons OP.
  • Make more open maps. Crossroads is probably the most "balanced" map you've made mainly because it's so open. You can move more freely and it's way more satisfying fighting someone without having to worry about your weapon getting stuck in a wall or some cover. Crossroads as a map also don't have that much "stuff" in it in terms of eye candy. I can't play Castello for instance because you guys littered the place with models so the FPS becomes unbearable.
  • Remove unfair and unbalanced perks. I dislike perks in general, but I realize people enjoy them so I wouldn't say "nuke all perks" but there are some that needs removing. Mostly the combat "improving"-perks. Dodge is not fun to play against and removes all the fun from combat. Perks that recharges your health and stamina like Bloodlust or Second Wind also sucks and removes the fun from combat. Basically, I think the game would be more fun if there's only quality-of-life perks, like less fall damage or more repair effectiveness.
  • Remove bear traps. That's it. They suck.

Just a couple of things I think you guys can do better. I probably come off as angry and this might seem like a rant, which is kind of true. However, I find it legitimate criticism from someone with over 300 hours clogged. Mordhau is my most Alt+F4'd game mainly because of these flaws. That's not a good thing.

Thanks for the feedback. Good points. :)
However, I don't think that disarming people would be fun, since there would be absolutely no reason to ever use a dagger or small weapon at that point.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by NotANinja252

Ello ello

There are two things which I would love to see change.

Firstly, I think the bastard sword needs some love. I hardly ever see it in game due to the damage being a bit sub-par to most other weapons. Why would I use the bastard sword when I can use the Messer for instance? I think either increase damage or decrease points value.

Secondly, I would love to see some 13/14/early 15thC English plate arms like we see here: https://images.app.goo.gl/sLdpg4jCaFckLX5i6

The above being fully enclosed, somewhat spindly, short pauldron'ed arm harness. Would love to run around as an English knight.

Cheers and keep up the good work!

Love his armor, it's soo good. But yeah, we can look into the bastard sword as well!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by thatxwasxeasy

Hey I had idea decent idea. When we die and are in a party with friends the view should go to your friend instead of viewing some random person. Would love to see my friends fights after I die

Yep, I think this is planned! We're on a heavy workload UI-wise with the armory rework - once that's done we'll have a lot more time freed up to tweak little things like this. :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by -Helvet-

The last buff made to the King on Crossroads need an obvious tweak and I don't think I'm the first to have mentionned it here but I feel there is an opportunity for something a bit crazy.
This might not fit with the game standards and maybe more of a one-time event or a mod but this video made me wish we had an acctual super OP King vs the rest of the server (basically 1vX the whole server) with one guy on Iron Comp. and the 47 other players against. Is that something we would like to see just for fun?

Planned, read the notes :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Sevealin_

Any fixes for LAN servers? I always seem to have weird issues joining my server when people from internet/outside have already joined.

Also, any more fixes on "Preparing to download mods..."? I am having more and more people have this issue and deleting the .modio folder/verifying integrety of game cache isn't working. I usually end up just giving them a copy of my .modio folder then everything works.

We'll look into this, I'll see if there are some fixes we can do on our side.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MonoXtr

u/Jaaxxxxon Hey man how are you doing? It's definitely been awhile, hope you are doing well! When are we getting a fancy badass greatsword skin? I've got 400k saved up :P. But seriously though, keep up the good work, still stuck on my trash internet but it's good to see the game continue to evolve. I would like to ask if you can elaborate on the improved polearm animations? Imo polearms have had the worst animations in the game since day 1 of alpha, what are you guys planning to change? Either way, best of luck and keep up the good work! <3

Hey! Nice to see ya :)) I agree about the greatsword though, I'll see if we can get a real fancy skin made in the future! I don't have any extra info on polearms but I'll let you know when I know!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by shmoleman

It makes me really sad the state of the servers (I can only speak for US East). The performance of the servers is horrible. I cant play this game anymore because of internal lag.

We've got some issues with servers that we're working on, also some DDOS issues. We'll do what we can. <3

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by waffleking9000

Hello my friends, my game has been crashing for the last two weeks randomly. I have done EVERYTHING I can think of to fix any issue I can think of, and still have the same problem. I have sent a crash report EVERY time Mordhau has crashed, which is 87 times.

I will sometimes play for 4 hours, then the game will crash. It will continue to crash at the end of the Unreal Engine logo on start-up. Maybe 10% of the time it will make it past this point, and load to the main menu of Mordhau instantly (way quicker than usual, normally 15-20 second load), then it crashes.

I have 1400 hours on Mordhau and this is game breaking :(

Please help.

My steam acc name is AbcdO. Same ingame. Thanks!

Head over to the discord tech support channel, they'll help ya there.