Original Post — Direct link
about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Assassin4nolan

This is bad game design. You can't tie fun to not playing the objective

we're adding hp on kill to some boss characters this patch, and seeing how it goes. if it's good, we'll look at adding it to all of them, and tweaking values etc

about 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Assassin4nolan

What if player objective kills shortened the timer? Maybe 3-10 secs per kill? It would encourage aggressive play by player objectives while not buffing their survivability.

this is something we've considered, we're adding HP on kill in the upcoming patch and then we're looking into more options after that :)