Hey all!
Good news - it's update time! With the release of this build, any feedback, suggestions, etc. will be massively helpful, and any issues you find we can fix faster (if we know about them, of course).
Especially for this week, feedback about this update will be massively useful, so we'd love to hear your thoughts!
Aside from testing and getting this update ready, some progress notes:
- Some work on console stuff and development planning for Eastern Invasion / an interim update.
- A little work on a smaller Invasion/Frontline map.
- We've been looking at doing some major design decisions to fix combat overall in Mordhau, so a lot of that is planning certain fixes and changes going forwards. We'll share this once it's more defined and finalized.
- Lots of fixes on exploits (the security issue we had) as well as some other weird things people could do.
- Some more work on Castello's rework, which have been discussed a bit with the community on Discord as well. Some changes to the map include forcing players to fight over more direct routes, which should condense the action in some areas while de-congesting it in others.
- Some new animations are being made for a secret new instrument ;)
- Work on Noria continues! Not much to say there, except that the level artists are continuing to do... level stuff. Some modelling, texturing and object placement is ongoing.
You can find last week's post below. Enjoy the update!
https://www.reddit.com/r/Mordhau/comments/pfl2qm/weekly_feedbackdiscussion_831_96/