about 3 years ago - /u/Jaaxxxxon - Direct link

Hey all!

Good news - it's update time! With the release of this build, any feedback, suggestions, etc. will be massively helpful, and any issues you find we can fix faster (if we know about them, of course).
Especially for this week, feedback about this update will be massively useful, so we'd love to hear your thoughts!

Aside from testing and getting this update ready, some progress notes:

  • Some work on console stuff and development planning for Eastern Invasion / an interim update.
  • A little work on a smaller Invasion/Frontline map.
  • We've been looking at doing some major design decisions to fix combat overall in Mordhau, so a lot of that is planning certain fixes and changes going forwards. We'll share this once it's more defined and finalized.
  • Lots of fixes on exploits (the security issue we had) as well as some other weird things people could do.
  • Some more work on Castello's rework, which have been discussed a bit with the community on Discord as well. Some changes to the map include forcing players to fight over more direct routes, which should condense the action in some areas while de-congesting it in others.
  • Some new animations are being made for a secret new instrument ;)
  • Work on Noria continues! Not much to say there, except that the level artists are continuing to do... level stuff. Some modelling, texturing and object placement is ongoing.

You can find last week's post below. Enjoy the update!
https://www.reddit.com/r/Mordhau/comments/pfl2qm/weekly_feedbackdiscussion_831_96/

External link →
about 3 years ago - /u/Jaaxxxxon - Direct link

Hey all!

Good news - it's update time! With the release of this build, any feedback, suggestions, etc. will be massively helpful, and any issues you find we can fix faster (if we know about them, of course).
Especially for this week, feedback about this update will be massively useful, so we'd love to hear your thoughts!

Aside from testing and getting this update ready, some progress notes:

  • Some work on console stuff and development planning for Eastern Invasion / an interim update.
  • A little work on a smaller Invasion/Frontline map.
  • We've been looking at doing some major design decisions to fix combat overall in Mordhau, so a lot of that is planning certain fixes and changes going forwards. We'll share this once it's more defined and finalized.
  • Lots of fixes on exploits (the security issue we had) as well as some other weird things people could do.
  • Some more work on Castello's rework, which have been discussed a bit with the community on Discord as well. Some changes to the map include forcing players to fight over more direct routes, which should condense the action in some areas while de-congesting it in others.
  • Some new animations are being made for a secret new instrument ;)
  • Work on Noria continues! Not much to say there, except that the level artists are continuing to do... level stuff. Some modelling, texturing and object placement is ongoing.

You can find last week's post below. Enjoy the update!
https://www.reddit.com/r/Mordhau/comments/pfl2qm/weekly_feedbackdiscussion_831_96/

External link →
about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Deltidsninja

Why aren't there more posts / comments about the insane desync on hits?

Feels like I'm playing Chiv 2 where hits register not on contact, but when the weapon is in mid body.

Also some sounds aren't playing - kill sound for example.

It's like the servers are experiencing heavy packet but no icon is showing up.

Yeah I'm not feeling this at all, I've heard about this but it doesn't seem to be something everyone experiences. We'll try to replicate it and get a fix out.

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Vilperi13

Why is it so slow to download Mordhau patches on Steam? 200Mbps fiber connection, Samsung 1TB 980 PRO SSD, PCIe 4.0, NVMe, 7000/5000 MB/s, Ryzen 3600, 16Gb DDR4 3200Mhz and the download changes between 0.01 MB/s to 20MB/s and mostly staying under 3MB/s. No problem with other games as they download at full speed and ssd write capacity.

idk man, do you usually download other games' updates right when they come out or something? Could be Steam traffic congestion because everybody is injecting patchie into their veins

about 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Chased75

anyone else getting major frame drops and shuttering with the new patch?

keep dropping from 150 fps to 40-30 every 5-10 sec...

Try adding this line to the launch parameters (right click game on steam>properties):

-dx12

this might help, I got like 20-30 more FPS because dx12 is pog