Hey all!
As usual, we'd love to know what's on your mind - any feedback, constructive criticism, suggestions or questions are welcome! As always, please keep things constructive and civil, thanks!
As for meeting notes, they'll be a bit short this week. Unfortunately, I wasn't able to make this one, so I'm going off of a few notes I've got from the team members. We'll be back to normal next week!
- We're investigating more server issues and instability (especially noted in EU servers, but not limited to there).
- We're looking into issues with toolbox placement and ranged weapons in spawn zones - unfortunately, there's still some abuse with our current restrictions.
- We're looking into some cool stuff for Halloween, aside from seasonal cosmetics ;)
- Some optimization work for Crossroads was finished - from my understanding, this was mainly a test of some new techniques, which we'll now be testing on Feitoria.
- Some misc. audio work including ambient noises for maps is underway.
- Some progress on audio - notes for a new instrument - are being worked on as well!
- Work continues on the SDK. I'll be talking to the team and hopefully doing a separate post about what its status is, hopefully this should clear up some confusion. <3
- Character/equipment optimizations are ongoing.
- Animations are still in progress - these are taking a while because they can make or break a melee game; we want to get 'em right.
- We're experimenting with a new buildable object, which we'll unveil once things are a bit further along.
- More work is continuing on an improved vehicle system - eventually, this will replace the way catapults/etc. are moved around, which will hopefully eliminate getting stuck on random things or clipping into the ground constantly.
That's it for this week - thanks for reading! You can see last week's post here:
https://www.reddit.com/r/Mordhau/comments/pslzpn/weekly_feedbackdiscussion_921_927/