Hey everyone,
You know the drill - we're happy to answer any questions you might have, and if you've got any feedback, comments, suggestions, etc. we'd love to hear them; they're incredibly helpful for us to work better and develop the game in line for what you all want to play. Please keep things civil and be constructive, thanks!
In terms of a general overview, this week was a little slower; a few people were out sick due to COVID, but they're doing alright. That being said, progress is still marching on at a steady pace with Arid, a new Armory (with folders), as well as additional content as our main development priorities.
As for our meeting notes:
- For some longer term stuff, we're still working on console releases - we have a developer who's main role is to work on that, so it's not affecting other progress.
- Work continues on mod quality of life improvements, as well as some small tweaks to admin tools.
- Crush has been doing some tweaks to the scimitar - we want to keep its character, but make it more in line with other weapons in terms of its strength. He's also been fixing some combat related bugs, as well as experimenting a bit for future general combat balance changes.
- Some backend work on version control, which may help to improve our workflow.
- The art passes for objects/textures of Arid are underway; we still have a more things to complete art-wise, but it's a good milestone for us to hit.
- We've also done quite a bit of propping and object/structure placement for Arid, which is progressing nicely.
- The necessary art for the Armory rework (UI icons, etc.) has been implemented; while things will still be changed, this is a big chunk of work knocked out. A majority of the ongoing work for the armory is now related to bug fixing, tweaks and polishing out certain functionality to ensure everything works smoothly.
And that's all for this week - thanks for reading :) If you'd like to see last week's post, you can find it here: https://www.reddit.com/r/Mordhau/comments/sci9as/weekly_feedbackdiscussion_thread_125_131/
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