As always, let us know what's on your mind! If you've got any feedback, suggestions, concerns, complaints, criticism... anything you'd want to talk about, this is the place to do it! Please keep things relevant and constructive!
In terms of testing, we have an item with a broken LOD (detail change on objects) that we're looking to fix, but it should be a relatively simple fix. Aside from that, we're pretty much ready to release after we do a few more tests :)
Some other changes that we've done:
- A little note, quite a few of these won't be in the upcoming update, as we're pretty much content locked aside from a few needed bug fixes.
- Some optimizations for sound effects.
- Streamlined tools are being developed for the official moderators, which will help us ban and mute disruptive players easier :)
- Some fixes for RCON such as logging, bug fixes, etc.
- Ongoing final touches for the SDK (mod tools).
- "Playerlist" command has been improved to help with official and community moderation.
- Equipment material optimizations - this should result in slightly more efficient rendering for characters, which might stack up when you're crowded around a bunch of people.
- Build preparations for testing, backend work.
- Modelling and asset creation for the desert map, Noria
- More work on another desert themed map - modelling, out-of-bounds visuals, color grading.
- Animation work for 1 handed weapons is in the initial stages, will be reviewed and polished.
- Some new cosmetics are in progress :)
- Some programming and gameplay for the catapults - before they were rear-wheel drive like a car, once this is completed they should actually be pushable up tiny hills and less weird overall. Also, less floating and the wheels should look more connected to the ground.
Thanks for reading!You can find last week's thread here:https://www.reddit.com/r/Mordhau/comments/mgkeki/weekly_feedback_discussion_33045/
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