over 3 years ago - /u/Jaaxxxxon - Direct link

As always, let us know what's on your mind! If you've got any feedback, suggestions, concerns, complaints, criticism... anything you'd want to talk about, this is the place to do it! Please keep things relevant and constructive!

In terms of testing, we have an item with a broken LOD (detail change on objects) that we're looking to fix, but it should be a relatively simple fix. Aside from that, we're pretty much ready to release after we do a few more tests :)

Some other changes that we've done:

  • A little note, quite a few of these won't be in the upcoming update, as we're pretty much content locked aside from a few needed bug fixes.
  • Some optimizations for sound effects.
  • Streamlined tools are being developed for the official moderators, which will help us ban and mute disruptive players easier :)
  • Some fixes for RCON such as logging, bug fixes, etc.
  • Ongoing final touches for the SDK (mod tools).
  • "Playerlist" command has been improved to help with official and community moderation.
  • Equipment material optimizations - this should result in slightly more efficient rendering for characters, which might stack up when you're crowded around a bunch of people.
  • Build preparations for testing, backend work.
  • Modelling and asset creation for the desert map, Noria
  • More work on another desert themed map - modelling, out-of-bounds visuals, color grading.
  • Animation work for 1 handed weapons is in the initial stages, will be reviewed and polished.
  • Some new cosmetics are in progress :)
  • Some programming and gameplay for the catapults - before they were rear-wheel drive like a car, once this is completed they should actually be pushable up tiny hills and less weird overall. Also, less floating and the wheels should look more connected to the ground.

Thanks for reading!You can find last week's thread here:https://www.reddit.com/r/Mordhau/comments/mgkeki/weekly_feedback_discussion_33045/

External link →
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Educational-Gur-1649

"some programming and gameplay for the catapults" Does that mean we will finally be able to throw dwarves with catapult?

No, it's just changing the catapult so it behaves with physics and doesn't clip through the ground or float in weird ways :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by scotsman165

I gave award now give patchie

Ok we will release patchie soon™

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by [deleted]

[removed]

Your post has been removed because it is in violation of rule 10. Suggestions and critiques must be constructive.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by GreenGhost95

Are there any plans for going back and retexturing/remodeling some of the older pieces of armor since the quality of new pieces has gone up over the years? There's alot of inconsistencies regarding both the quality of the armors as well as the coloring.

Placeholder numbers for the sake of discussion, but:

Going back and fixing something might take 6 hours, but adding something new might only take 10. So we can spend 6 hours to have the same amount of cosmetics, or we can make a new cosmetic and have two cosmetics for a similar amount of work. This also lets people use the old ones if they like the way the look, and when we do this we try to add new things that are similar in style.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Superphysiological

Is there anyway you guys can make it so that a salty guy can’t literally crossmap me and destroy the cata with his fire turret? Even with smith + blacksmith hammer, the fire turret just melts the cata.

Side mention, anyway to circumvent the toxicity from teammates with the cata on Camp? Like if you have cata, you can’t be knocked off of it by a teammate hitting you? And teammates can’t destroy cata either?

Heart wrenching stuff like when my own teammate firebombs cata and/or TKs because I killed him once but I’m literally top fragging with cata. Or even a teammate killing me so he can have it hisself.

As for the fire ballista, maybe smoke or something could work in the future? I think having a good counter to the catapult is good, but it definitely shouldn't be rock-paper-scissors gameplay. As for the toxicity, it's tough because not getting removed from the catapult lets you use it if someone tries spam kicking you, but if they just murder you there's an issue with that as well.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Bilxor

Crossroads is laughably imbalanced. The king is just obscenely powerful and simply never dies. Any plans for this to get fixed

I believe we're tweaking the king a little 👍 I'll double check though!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Oggnar

What about more coats-of-arms? We already have a french lily and a spanish castle, so what about english lions or a german reichsadler (eagle)?

I think more emblems are a great idea - I'll talk to the team about it. :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by GreenGhost95

So you don't plan on improving even the worst cases like the bascinet which doesn't even have proper breathing holes, or the tabard which has chainmail parts that barely look like chainmail? Some of these pieces have very unique and classic looks which would be a shame to leave at low quality without anything equivalent to replace them with.

We have like 4 new mail tabards coming with the crusader themed updates, and we added the hounskull and pigface bascinets, which are completely improved over the original.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Nexerade

yeah and you removed armors from alpha videos that people liked because you said "they were bad looking". typical mordhau dev

The ones we removed were completely incompatible with the post-alpha customization.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Strangeluv_MD

Fix the steam integration that allows you to view current players/recent players and add friends.

We're working on this - it's because we switched to PlayFab instead of steam, so Steam won't work. We're looking into some solutions with a Mordhau friends list and being able to potentially import or get steam accounts in game. We'll see when we can get this sorted 👍

EDIT: Not sure exactly what we'll end up doing, but we're aware of this and we'll do what we can :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MaybePatta

Combat suggestions:
-make it so weapons of a length of 120cm or more can hit a riposte on a horse after successfully parrying the attack

-accels are broken, in midtier to hightier it just depends on who has the more broken accels to win. Yes you can counter with footwork, yes you can read - no the average human being isnt gonna put up with that shit. At this point with the current netcode, initiative and ultra accels always win. My suggestion is giving them their own sort of turncap, so they have a nerfed and set speed at which they come in compared to before.

-3rd person is broken, in duels and pubs. There is some sideswing and underhand wessex' which are just impossible to do in 1st person and extremely hard to read for the opponent. The FOV is much wider, animations are easier to read and stabs are more accurate.

-some weapons have broken turncap, so drags are way too floaty for the average human being to read - examples: Bastard Sword, Longsword, Waraxe and 'Skillhook'. There might be more.

-maul and waxe throw are way too fast

General suggestions:

- make a daily quests/reward system, which pays and rewards the player in gold or xp

-do weekly and/or monthly, maybe even longer events/quests which reward the player with rare and new skins + gold/xp, maybe even some special skins or armor pieces/clothing for certain events

Have a great day!

Hey! I'll forward these to the team. As for daily/weekly rewards, we aren't looking at doing them currently, but we plan on some other ways to make gold. :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by plumplumber

Servers are missing packets and patchie is also missing

We have some netcode improvements and server optimizations planned, should help. With these things we rarely can find a 'magic bullet' solution that perfectly fixes everything, instead it's usually a bunch of small improvements over time. As for the actual servers themselves, they're really good hardware, so a simple switch in providers or hardware won't fix the issue either. We're definitely not skimping out on the server side of things, even if it might look like it <3

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by pgsssgttrs

Any plan to fix the server browser?

I haven't played mordhau since November patch because pings of official servers are too high for me, and there are unacceptable packet loss between my pc and the servers.

New server browser introduced in November patch dosen't display ping of some community servers correctly, much higher pings are displayed instead of actual in-game low ping, which drained player count to zero in the said servers. Majority of player base in our area was supported by a single community server, which has been dead for months.

Excuse me if there has already been a plan addressing this issue, which i have no idea about, since i stopped following the feedback regularly.

Yep, we're actively working on improvements, and changes in how the ping is diplayed are on the table (I think that should be coming in this update).

as for general server stuff, see this: https://www.reddit.com/r/Mordhau/comments/mleq1f/weekly_feedback_discussion_46412/gu6edr9?utm_source=share&utm_medium=web2x&context=3

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Lefty_Gamer

Like someone else already commented, I hope that old cosmetics will get a pass done on them to ensure they're in line with the newer high quality ones coming out. Here are some cosmetic suggestions and advice, thanks for the game as always.

A Fauchard skin and/or a one, or several blades for the Bardiche as cosmetics would be cool if the Glaive would never be added since it's pretty redundant. I personally think the 13th century one would be nice blade cosmetic while either of the 15th century ones would be appropriate as a skin seeing as the fauchard later became a ceremonial weapon so please no 17th century ones that were supposedly too heavy to carry.

Another awesome, and thematic as one of the primary helmets of Crusaders at the time, cosmetic, if it isn't already planned of course, would be the cervelliere.

Also, again if its not already planned, mail ventails that wrap around the face, like the way the fringed hood currently does around the face, but while keeping the hood like shoulder protection as depicted, that works with kettles, cervellieres, if added, nasals, and by itself. Another awesome 13th century classic that would be a joy to see.

Some Schynbalds over mail, which originated and were prevalent during the mid and late 13th century respectively before fully enclosed greaves came later in the early 14th, could also be a really awesome cosmetic to add. It's an iconic addition representing early reinforcement of mail limb armor with plates.

Was also browsing the new items on the Digital Coalition website and noticed the late 13th early 14th century armoured surcoat is pretty long, down to the shins, while the 12th-13th century regular mail surcoat is not quite knee length, but still shorter than would commonly be the case in earlier times. Apparently, though lengths of course varied, earlier surcoats were the longer ones, usually reaching down to mid calf while the later armoured surcoats were usually knee length or shorter with some examples longer like earlier surcoats. It'd be cool to have a choice for shorter surcoat lengths if that already isn't possible.

Thanks for the feedback 👍I'll forward this to the art guys!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Abominor

They're releasing this new 2H falchion skin, which I'm personally hoping will be for Falx. I don't really see what other weapon it would work as well for.

I think this is going in as an executioner's sword. Read the top comment on this chain for the reasoning.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Slop-Slop

Will a falx skin be teased soon? I know it's a "new" weapon but any sort of skin or just minor customizations for it would be great!

At the moment we're looking for some ideas - with the falx it has a distinctive forwards-curve; for gameplay/readability purposes, any skin we add should have a forwards curve, since that's what makes you realize that you're fighting a falx.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jbard808

Can we get some cosmetics for the body? Like scabbards/sheaths?

We ruled out scabbards in the beta phase of the game - unfortunately with the amount of customization, we did have to draw a line somewhere for performance reasons. Scabbards would be awesome, but we just can't justify the performance loss. :(

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by PigGuy1988

Can we get a hair and beard update? Just an update of the models to make them look a bit more realistic and less like straw. A side note is that when you make your character maximum fat he still has a six pack. This is a bit odd and could be an easy change.

We have some new hair styles coming when we release the new male character models. They should work pretty well with any of the existing faces too :)

edit: I think this includes facial hair as well

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MORDHAU_Carrot

More carrots when?

🥕

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Buddha_11

waraxe nerfff

Planned!

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by death1234567889

Yes. Whereas speed used to depend entirely on your helmet, now it will depend on all of your armour.

I think the new system is an average based on the two heaviest pieces. This allows for a good balance of customization but prevents some cheesy strategies as well.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by PotatoKilr

More T3 helmets with bevors for already-existing T2 helmets would be really nice, such as:
1. Eisenhut
2. Kettle
3. Slitted Kettle
4. German Kettle
5. Black Sallet
6. Sallet Raised Visor
7. Sallet No Visor

We're adding a kettle+bevor combo, and we can look into some others in the future :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Pipe-Independent

Looking good, hyped for patchie. I've got a very minor suggestion; The loading screen tips show alot of false and incomplete information which is very misleading to new players. Off the top of my head I can think of a few, "Blocking a couched lance will disarm you" This is no longer true. "To block a kick simply perform a kick yourself" This fails to mention the fact that you can simply just block kicks now. As a new player I can imagine it would be very frustrating to be fed misleading tips from the loading screen

Good point, we should probably update these at some point.

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DovahkiinRifleman

Do you have any plans dor horse customization in the future? At the very least the colors of your mercenary being applied to a horse’s caparison when mounted when team colors are off, instead of having all horses with team colors even when these are off? With talk of new animations, do you guys have plans for more historically accurate/realistic animations for two handed weapons as well in the future?

Not right now, it would require a pretty big change to the backend code. We're working on some changes to catapult code at the moment, but if we have some time in the future this could be a good area to focus a bit on :)

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by hijab_teen_pov

Maybe actually give new maps. How long has it been now?

we're trying our best :) we brought on a lot of new folks to help out, so things should start moving a bit faster. We're definitely aware that maps are the weakest point for us in terms of development time, so we've been making changes to fix this - it just takes a while for things to get fully in motion <3

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by CargleMcCabinets

I want to like the warhammer a lot more but it's really spammy and not fun to play against. Aesthetically I like it but I feel like a prick using it. I'd like it if it was closer to the mace- slower, and more damaging. I like blunt weapons when they feel like they have weight, and the Warhammer feels miserable to play against because it's just so spammy. This complaint goes to the Axe a bit as well- and both become much worse to play against when the opponent also has a buckler.

This is a weird one but I think you should close the gap between the executioner's sword and the falx? The falx is cheaper, and does a bit less damage but for most intensive purposes is roughly as good, as well as being able to combo and having a bit of a better stab. I like them both, but I feel like it's a straight downgrade whenever I use the exe over the falx. And because the falx doesn't have any skins I feel like I only use the exe because of sunk cost in the skins I bought for it.

As others have said, there's a reason the falx/exe sword are the way they are, but we can look at making weapons at the lower point range a bit more interesting :)