over 3 years ago - /u/Jaaxxxxon - Direct link

Hey all!

We're hoping you're liking our newest update - we're hard at work fixing issues that are popping up, and we'll be looking to put another hotfix out soon. Now that there's been a little bit of time to get used to the new changes, we'd love to hear your feedback on the update specifically! Please post any thoughts or suggestions below, and please keep things civil. Thanks a ton!

Some notes from our meeting:

  • A fix for players returning after a while and losing their items has been developed, we're hoping to hotfix to include this. In the meantime, message me (Jax) on the official discord and I can get things sorted.
  • We talked quite a bit about increasing interaction on maps - since we're working on a few maps already, it's best to look into things like this now instead of after we release them :)
  • We had quite a bit of a discussion on server sizes, and what might be best going forwards.
  • We're looking into ragdoll inconsistencies.
  • We've made a Feitoria brawl variant.
  • We're looking into Feitoria optimization - hopefully we should be able to make some FPS for y'all :)
  • Misc. horde fixes on various maps based on community feedback.
  • Various sounds are in development :)
  • Various improvements and development on a robust reporting system, chat commands, admin menu.
  • Some work on fixing some mod.io integration problems (on our end) :)
  • Performance debugging, we're looking into solutions for people on high-end hardware having bad FPS in certain areas.
  • New combat animation setup and polishing :)
  • Some crash reports sent showed an issue which we've fixed.
  • A fix for exploiting via ini settings has been patched.
  • Work on hotfixes, etc. - we plan on getting another one out relatively soon :)
  • Initial work on some Castello gameplay improvements, and work on another unannounced map :)
  • Investigations into performance and server issues.
  • Initial work into setting up an alternate variant of FL Feitoria :)
  • Work on new 2H sword animations, work on improving flourish animations, and adjustment to experimental polearm animations.
  • Some early experimentation on AI improvements is in progress.

And that's it for this week! You can find last week's feedback thread here:

https://www.reddit.com/r/Mordhau/comments/mq5t6j/weekly_feedback_discussion_413_419/

External link →