Hey all,
As usual, we'd love to hear your feedback on MORDHAU - any comments, concerns, critiques or questions are welcome. Please remember to keep things on topic, and be civil to one another (and us, please)! Your feedback is essential for us to continue development, and it's very appreciated.
With that out of the way, here are some notes from our meeting:
- We've talked quite a bit about team balancing measures thanks to your feedback, and we're looking into some mitigating measures to prevent team stacking and balancing things out.
- We're more or less done with hotfixes for this current patch; now, we're focusing on the second part of Eastern Invasion. If some critical issues pop up, things may change though.
- We're planning for the upcoming patch and setting priorities, starting or continuing work on key areas, etc.
- Some planning and discussions on ways to improve the new Horde mode. We've been actively listening to your feedback, and design for some improvements are underway.
- We're identifying ways to retain new and less experienced players; we hope to push some of these changes live with the second part of EI.
- Design and development is continuing on Arid, the map slated for the second part of EI. We've identified some small issues with the layout (better now than later on) so we're working on improving gameplay and flow in specific spots. This being said, development hasn't stopped at all; it's the main priority of the art side of the team and pretty much all hands are on-deck to get everything constructed.
- We've heard your comments about the scimitar, but we're still monitoring it to see its performance.
- For future plans, we're still working on console development. Lots of technical work to get MORDHAU running, and some of this optimization work may find its way to the PC build as well.
That's it for this week; you can check our last post here:
https://www.reddit.com/r/Mordhau/comments/rqu0tv/weekly_feedbackdiscussion_thread_122813/