over 2 years ago - /u/Jaaxxxxon - Direct link

Hey all,

We're hope you're enjoying the Eastern Invasion update, and that you're having a happy holiday! Especially this week, we're very interested to hear your thoughts on the update; whether that's praise or (constructive) criticism, questions, feedback, etc. We are aware of a handful of issues such as broken spawns on Noria's horde, among others, so expect a hotfix in the coming days.

Anyways, that's all I've got - have fun and thanks for playing!

If you'd like to read last week's post, click here:https://www.reddit.com/r/Mordhau/comments/rgc06f/mordhau_feedbackdiscussion_thread_1214_1220/

External link →
over 2 years ago - /u/Jaaxxxxon - Direct link

Hey all,

We're hope you're enjoying the Eastern Invasion update, and that you're having a happy holiday! Especially this week, we're very interested to hear your thoughts on the update; whether that's praise or (constructive) criticism, questions, feedback, etc. We are aware of a handful of issues such as broken spawns on Noria's horde, among others, so expect a hotfix in the coming days.

Anyways, that's all I've got - have fun and thanks for playing!

If you'd like to read last week's post, click here:https://www.reddit.com/r/Mordhau/comments/rgc06f/mordhau_feedbackdiscussion_thread_1214_1220/

External link →
over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Crisis007

Horde needs more rounds, maybe implemented by adding difficulties? Adding a endless variant for fun were players can vote to end it

thanks for the feedback - we're definitely aware that the new Horde isn't perfect, and we're looking into some options. :)

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by RogueOperative_

I appreciate the effort to finally do something about team stacking but not letting people choose the team has got to be the laziest possible solution

It's the first step, now we're looking into auto balance - can't do that if people can swap teams

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Guppys__Tears

Horde is way too easy now

We definitely need to look into some sort of difficulty settings, potentially more enemy scaling based on players. Thanks for the feedback!

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Daubeny002

I think it’s good EXCEPT two things, the scimitar is too thin and so amazingly quick that it’s the only weapon that can combo after miss and hit, and it does a lot of damage and seems to have ghost range. And the nonteam choice is also bad, as it can create unbalance when people leave, and it just creates unbalance in general

Thanks for the feedback, we'll be addressing both of these.

As for the second, it's just part of our plans to balance teams - we'll probably fix things with it going forward.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Miltawne

Really only have one concern, which is the removal of team choice. It is a big price to pay for some kind of team balance.

We're looking into this, thanks for your comment!

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Jael89

Well done on the new horde mode! I absolutely love the changes. I like to think my post was a slight influence on it, but you guys made some incredible improvements I never would have even thought of. If I have one very minor complaint, it's that the bots tend to walk single file until they notice a player. Other than that, well done, seriously! The changes you made were brilliant. A fun, engaging PvE mode will seriously help with the game's numbers in my opinion.

EDIT: After playing more, the new Horde mode would definitely benefit from being a little more challenging. I would love an endless mode too!

Thanks for the post, we'll keep this in mind.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DrScienceSpaceCat

The Scimitar is WAY too fast for its damage, it's like the 1h ax but with a longer reach, it either needs a speed to nerf or a damage nerf.

We'll be taking a look at the scimitar - usually the first iteration of a weapon is a bit off.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by GreenLupin

Hey, i play mainly horde so i'm really please by the patch.

GREAT WORK!

Managed to play a few hours so far with my friends and I have a few items of feedback.

  1. Rangers/bows are a bit OP and needed tuned down a bit.
  2. In later rounds the enemy spawn too slowly so we were sat waiting 10+ seconds for the bosses and when we had good weapons we were easily chopping down each group in a few seconds.
  3. Types of enemies spawn together espically archers so it's very easy to rush the small squad and drop them in a swing, I feel cool but it doesn't challange and when we have a varied group it's easy for each person to rush the groups they are best at and not have to change up their play styles much.

A couple of ideas I had while playing.

  1. The ability to buy respecs or buy more perk points with excess gold in later rounds would be amazing.
  2. An infinate round mode with the ability at round 25/30/35 etc to exit for higher gold rewards.
  3. Lower health on the nobel but the ability to heal him (he's a bit of a wrecking machine currently and i'd make support players very valueable)
  4. More horde varieties would be great. Maybe a mode that forces you to move from point to point along the mountain pass while the horde in your way or having to defend a small area.

This is the best patch you've released and I think you've done a great job so I hope you keep supporting horde mode.

Thanks for the big write up - I'll be sure to share this with the team.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by weefatpie

People have been hyped for EI for years now. But now that it’s here what’s next for the game?

more stuff, EI part two, we'll be putting out some sort of plans as we go this coming year.

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Crisis007

Great job with the Horde rework!

Would love to have a more varity of bosses with unuique mechanics like patchie and giants. Maybe an enemy that buffs or heals his sourrounding commerades?

Sir Seymour needs some buffs now aswell maybe an aura that lets minions attack faster/ more protection? He dies to fast with all the perks endgame.

Yeah we're looking into giving the enemies some more character, but I'll share this with the team. More input doesn't hurt :)

over 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by SkinMilonov

Much has already been said about the positive aspects of the update, so I will limit myself to controversial ones. And also general questions.
1) I don't see anything wrong with introducing the DLC as such. You need money, and as a fan of the game, I am ready to pay it. But I believe that such DLCs do not fit well with the pre-existing system. Initially, from the player's appearance, from how elaborate his armor, it was possible to understand that he spent a lot of time trying to make money on it. And along with the money, he earned experience. The equipment on the player directly reflected the effort put into the game. If you continue to add such elaborate sets in the DLC format, it will simply devalue the prevailing atmosphere. The only option I see as a player is to release DLC with sets, but keep having to earn money to buy gear.
* Also, I really hope that in a couple of years the game will not turn into some kind of PayDay 2 with their DLC.
2) Can we count on mercenary folders to appear in the second part of the Eastern Update? As far as I remember, this was discussed earlier.
3) Since you have expanded the theme of the crusaders and crusades, why not add more emblems of the crusaders? I, as a player, may not know how expensive it is for your artists, but most of their emblems are geometrically simple crosses. A small detail that would greatly expand the customization.
4) After the end of the eastern update, will you move further east? Can we count on the appearance of more Slavic equipment (real hussar wings, for example), or even Mongolian?
* Speaking about the Slavs, I cannot but refer to the Cossacks. Earlier I already suggested that you consider this faction. The saber is already in the game - THANKS for that. But I'm still waiting for the Ukrainian (or Turkish) forelock hairstyle, as well as new options for regular shirts and harem pants.

5) Can we expect face paint to appear?

Hey!

  1. Can't really comment too much on this, that's a fair viewpoint (although I disagree).
  2. Yes, this is the current plan.
  3. We can definitely look into this. Emblems aren't hard to add, we just have to avoid certain ones due to modern connotations.
  4. We're not sure on this, current plans don't include adding Asian equipment.
  5. I don't think so - at least as of now, we don't have any plans for it.