Hey all!
Like usual, we'd love to hear feedback on MORDHAU - any ideas, suggestions, comments, things you'd like to see tweaked, etc. are all welcome and 100% appreciated! Like always, please be civil and constructive with feedback - it definitely helps me out in being able to share your ideas with the team. Also, a little side note: please try to give specific feedback if you can - "fix Arid's last objective" doesn't really help, but "the last objective on arid is underwhelming because of x y z" is super useful to us.
Anyways, the past few weeks have been a little less intense for us, with a lot of people out of the office - but that doesn't mean we're not working! A few updates we have to share are:
- Women character models are nearing completion. Base proportions are mostly done, with some tweaks here and there when needed. Aside from that, the female faces are wrapped-up, and now some minor aspects are being taken care of. First-person hand models are now underway, there's some tweaking to textures, etc. but things are looking to be on-schedule.
- Speaking of the above, we're getting auditions sorted for voices, and initial results seem pretty good! When we get more information on this, I'll be sure to keep you all updated.
- As for maps, we have been putting good work in for our next one! We'll be sure to show some teasers of it when we're at a good spot, and luckily this map has been pretty easy for us art-wise. Right now, textures and lighting are being tweaked, and as per suggestions in the past few threads, we've specifically worked on adding more interactable elements into the map, such as prop weapons and potentially some other things, which I'll leave as a surprise for now :)
- Another map is gradually being worked on - while it isn't planned for the upcoming release, a lot of initial groundwork has been laid for it in the past. With the help of a bit of concept art, modeling of the main areas has been underway and things are looking good for an eventual release. With this map, we'll be trying to optimize spawn times and run distances - so we're looking at a smaller, but more complex map. Also - a bit of fun verticality!
- There were some pretty great suggestions from the past thread that we talked about. One in particular that we chatted about for quite a bit was adding more unique map-based weapons, and potentially expanding this from random joke weapons to more impactful ones that create additional points of interest around them. It's nice to see something we've actually talked internally about the past show up as feedback, since that means that we're roughly on the right track with things! Of course, feedback is great for stuff like this, so keep it coming.
And that about wraps it up for this post! Thanks for reading, and please let us know your thoughts down below. If you'd like to read our last post, you can find it here:
https://www.reddit.com/r/Mordhau/comments/w3530p/biweekly_feedbackdiscussion_thread_719_81/
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