https://steamcommunity.com/games/629760/announcements/detail/1707357256128425679
Patch #14 Hotfix 2 Changelog 28/11/2019
Performance
- Fixed texture streaming issues and performance drop associated with it, for real this time
Gameplay
- Fixed dodge not working in some cases
- Adjusted catapult rock movement to be a bit shorter to avoid people shooting out of spawn protection
- Adjusted shield high block animation, no longer puts shields above head and now covers body more without extending forward too much which could be abused, fixes the broken looking blocks when a shielder is looking up
- Longsword strike main mode windup speed buffed 10ms (now 25ms total compared to patch 13)
- Billhook immobilize slowdown reduced from 50% to 40%
- Shortspear miss recoveries to 500ms
- Arming sword strike combo slowed down 25ms again
- Parry turncap slightly less strict
- Undercut glance now more lax, will trigger less on "normal" drags
- Reverted 5% global attack turncap change
- Huntsman window for receiving extra damage after you’ve switched from a ranged weapon reduced to 3 seconds (from 4)
- Fixed a bug involving certain objective barrels being catapulted