Original Post — Direct link

https://steamcommunity.com/games/629760/announcements/detail/1707357256128425679

Patch #14 Hotfix 2 Changelog 28/11/2019

Performance

  • Fixed texture streaming issues and performance drop associated with it, for real this time

Gameplay

  • Fixed dodge not working in some cases
  • Adjusted catapult rock movement to be a bit shorter to avoid people shooting out of spawn protection
  • Adjusted shield high block animation, no longer puts shields above head and now covers body more without extending forward too much which could be abused, fixes the broken looking blocks when a shielder is looking up
  • Longsword strike main mode windup speed buffed 10ms (now 25ms total compared to patch 13)
  • Billhook immobilize slowdown reduced from 50% to 40%
  • Shortspear miss recoveries to 500ms
  • Arming sword strike combo slowed down 25ms again
  • Parry turncap slightly less strict
  • Undercut glance now more lax, will trigger less on "normal" drags
  • Reverted 5% global attack turncap change
  • Huntsman window for receiving extra damage after you’ve switched from a ranged weapon reduced to 3 seconds (from 4)
  • Fixed a bug involving certain objective barrels being catapulted
External link →
over 4 years ago - /u/marox_ - Direct link

Originally posted by Rooyals

yeah yeah good job but 5.2 GIGS ......WHY!

Apologies :( We ended up having to rebuild around 5 gigs worth of data related to lightmaps and hierarchical level of detail on each map. A substantial amount of pre-calculated data goes into making sure the game runs as well as it does, this takes a bunch of computing power to churn through, so it took us a bit. It sounds dumb, but it's a bit like writing down the entire multiplication table instead of just writing down the rules how to multiply numbers (which would take less space). The table is faster to look up for a dumb computer, but takes up a lot of space.

As to why we screwed up in the first place, it was a combination of a software update that did a sneak change and us trying to rush the patch before the sale to ensure people would benefit from the faster loading and optimizations. The issues didn't become apparent unless you had substantially less video memory, so we didn't end up catching it in time.

over 4 years ago - /u/marox_ - Direct link

Originally posted by Bruce_VVayne

So the update was supposed to increase optimization overally I guess, but that issue had prevented it. Can we expect an increase in fps bit after this hotfix?

The increased optimization was applied regardless. The issue might have negatively affected your FPS as a result (leading to a total net loss or zero), but we don't know how it would affect individual setups specifically. Still, there's a lot that goes into the overall FPS, bottlenecks can appear at various places, the patch 14 optimizations addressed the CPU on the game thread. There's 2 separate CPU threads (game and draw) and then there's the GPU. They all work in unison and vary from setup to setup, the slowest one determines the FPS. We've improved the game thread CPU usage, which will help some people with overall FPS and everyone with stutters, but we might need to do more in the future to bring the other two down more to reap benefits on some systems, but it's a major step forward.