almost 2 years ago - /u/Jaaxxxxon - Direct link

Howdy folks!

As always, we'd like to hear your thoughts on the game; any feedback or comments, concerns, suggestions, etc. are super helpful for us, and we do appreciate them. Of course, please keep things civil and constructive - we can't really work with "game bad", but we can use constructive criticism to improve the game. Thanks!

For development notes:
With Arid, we're beginning testing beginning this week; the collision and structures/models/meshes are all good, and now the focus is on doing internal playtests to iron things out. What we're interested in is testing lighting (it's a night map, so we're tweaking for visibility), performance/optimization and general bug testing. There are still a few things left in terms of propping the map with a bunch of little objects, and a few little odds and ends. Overall though, the map is now playable internally and the majority of the work is now focused on testing.

Arid is still our main priority, but there are some other things we're working on. We're aware that you all would like heraldry-based emblems, and we're looking at some emblems that will fit thematically into the next update; while also planning out some more for the future. Work for armor setup is ongoing for the remainder of the Eastern Invasion gear, and of course the armory is done - it's completely playable, and Spook is just messing around with a few small items for polishing the UI/UX.

That's about it for this week - we'll be putting out some screenshots of the new map soon, and we'd like to thank you all for your patience. If you'd like to read last week's post, you can find it here: https://www.reddit.com/r/Mordhau/comments/uhj565/biweekly_feedbackdiscussion_thread_53_516/

External link →
almost 2 years ago - /u/Jaaxxxxon - Direct link

Howdy folks!

As always, we'd like to hear your thoughts on the game; any feedback or comments, concerns, suggestions, etc. are super helpful for us, and we do appreciate them. Of course, please keep things civil and constructive - we can't really work with "game bad", but we can use constructive criticism to improve the game. Thanks!

For development notes:
With Arid, we're beginning testing beginning this week; the collision and structures/models/meshes are all good, and now the focus is on doing internal playtests to iron things out. What we're interested in is testing lighting (it's a night map, so we're tweaking for visibility), performance/optimization and general bug testing. There are still a few things left in terms of propping the map with a bunch of little objects, and a few little odds and ends. Overall though, the map is now playable internally and the majority of the work is now focused on testing.

Arid is still our main priority, but there are some other things we're working on. We're aware that you all would like heraldry-based emblems, and we're looking at some emblems that will fit thematically into the next update; while also planning out some more for the future. Work for armor setup is ongoing for the remainder of the Eastern Invasion gear, and of course the armory is done - it's completely playable, and Spook is just messing around with a few small items for polishing the UI/UX.

That's about it for this week - we'll be putting out some screenshots of the new map soon, and we'd like to thank you all for your patience. If you'd like to read last week's post, you can find it here: https://www.reddit.com/r/Mordhau/comments/uhj565/biweekly_feedbackdiscussion_thread_53_516/

External link →
almost 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by TeenyTinyWyvern

We're aware that you all would like heraldry-based emblems, and we're looking at some emblems that will fit thematically into the next update; while also planning out some more for the future.

?????

Who has been requesting this? I feel like the vast majority of the playerbase would just like you guys to actually update the game faster than a snails pace. Like, seriously, 7 Days to Die gets updated more than this game now, and that's just plain sad

Like the last 3 reddit posts had heraldry in the top few suggestions, and they're 2D images so not the hardest thing to add into the game.

almost 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by MM_Double_M

Dear Jaxxx I know it's difficult to give an estimation on when this patch will be out. But I beg you, we need to know some sort of time frame because the game is not doing well. There are just too many issues with the current build of the game like the scimitar speed, toolbox build glitches and team balancing not working correctly. And due to the lack of content the playerbase is dwindling. So please do us a favor :)

It's hard to give a time frame, but at the moment we're pretty much testing - there isn't a TON of stuff to do. We're on the tail end of the development cycle for this patch :)

almost 2 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DrScienceSpaceCat

u/Jaaxxxxon is anything going to be done about spawn beacons? several maps attackers can just place them in spots that have a one-way path or just have 3 engineers build spikes and they can just dominate an objective, you can break it and it just gets rebuilt, same with defending teams being able to put them directly on or beside the obj. You all have changed spawns before to help with the flow of the game, but these just break the flow, spawn beacons seriously need to be removed or reworked to where a limited amount of people can use it.

You can shoot them with arrows sometimes but when the builder can just press end and respawn or re-stock it just gets rebuilt quick, some areas like grad the castle is insanely easy for attackers clog spawn beacons above the enemy spawn and with all the choke points and a few engineers it's incredibly difficult to get up there.

We've been looking into some solutions for sure, can't remember off the top of my head if we have any major changes coming, however.