almost 4 years ago - /u/Jaaxxxxon - Direct link

Hello everyone!

As usual, we'd love to hear your feedback, requests, and suggestions. Let us know what you want to see added, improved or changed in the comments below! Please keep things on topic and constructive, and thanks for the feedback - it's instrumental for the development of the game, and we greatly appreciate it.

As for our weekly dev meeting notes, here's a bit of an insight on what's been going on this week:

  • We spent quite a bit of time discussing the state of the game, modes, player populations in each mode, server player caps etc. We might look to mix up the player counts on FL/INV servers again, but we'll see!
  • We talked for a while about Horde. Even though we haven't done too much to it since release, it's still relatively popular, and we'd like to improve upon it in the future when things settle down.
  • We've had some work on animations as well as combat when it comes to horse combat, notably the couching mechanic. Cav combat is okay being really powerful, but it can feel a bit one dimensional, which isn't fun - the changes we're looking into might be a small step towards fixing this. :)
  • Mostly, this week (and last) have been spent working on some longer term updates. The next build we push live (actually relatively soon™) should be a little less on content, and more on getting us ready for larger additions down the line.
  • There are some good changes coming to combat, some of which are:
    • combat animation rework/tweaks and improvements to both riposte and neutral attacks - this should fix the readability of accels and make them not instant.
    • Potential chamber rework, to add more depth into the mechanic.
    • Horse/couch mechanic nerfs.

Last week's thread can be found here:
https://www.reddit.com/r/Mordhau/comments/jjak3p/mordhau_weekly_feedbackdiscussion_1027_112/

External link →
almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Timontie

u/Jaaxxxxon About horse mechanics - the only broken thing about them is cancelling your swing/parry when they bump into you. It’s all we need. Remove that bump, keep the 10-20 damage it does when it collides with you and problem fixed - horses are no longer op. Please concider it with the team, thank you

We're looking into the bump as well :)

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by vegemiteontoes

Ranked rewards or other incentives to play it.

I think rewards would be great, but we'd have to do it in a way that's sustainable. We'll see!

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by conqeboy

Hi, really looking forward to those combat changes, other than that just a couple things i thought of:

  • Any chance of adding some kind of autobalance? Maybe i was just unlucky, but about 3/4 of all matches i played this week (EU) were completely one sided because of stacked teams. Now if a group of high level friends or clanmates join a server, it's normal that they stomp, but when it is the norm for random high levels to stack together in one team, it kind of ruins the fun. Yes, levels or ranks aren't a perfect way to tell a players skill, but if one team has a lot of lvl < 30 and only two lvl 100s and the other team has five lvl 100s plus two lvl 200s, it's pretty obvious from the start who is going to win, with the entire weaker team usually having negative k/d apart from two or three players. Players from the weaker team sometimes just leave, so that team also gets outnumbered by as much as 3-4 players at times for a few minutes. Close matches are the most fun, but they are getting rare.
  • Just played a couple of Horde matches for the first time and it was surprisingly fun. It also shows how large and detailed some unused portions of the maps are, so fingers crossed that we can visit the village with the graveyard behind grad in fl/inv sometime in the future :)
  • One of the few things that i liked about Chivalry Deadliest Warrior were the medals after a match, for example medal for the most kills, assists, headshots, teamkills etc, in Mordhau it could be most damage dealt to nobles, most objective points, engineering related medals, most chambers in the match etc. Maybe it could be tied to gold rewards to serve as an incentive for support playstyles.
  • Any chance that we could get some perk like the Peasant but for the rusty weapons (arming sword, longsword and broken longsword) found on mountain peak? They are surprisingly fun to use. Or maybe something like a Scrounger perk, which would make you able to dig up a random rusty weapon from an ammo box or something.
  • How soon is "actually relatively soon™"? Should we bring out the tomatoes ( ͡° ͜ʖ ͡°) ?

We can definitely look into these points, I'll make sure the team sees this!

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Crowfasa

1) Standardize the emote menu. Having different orders for different weapons is annoying.

2) Let us keybind specific emotes/voicelines.

3) Add names on mouseover to the various colors during customization.

4) If the noble leaves the match, have him replaced rather than killed.

5) Do something about griefers kicking teammates into spikes/off buildings.

Some good points here, I'll forward em on. :)

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Dylster949

Parrying late against the axe shouldn't give a guaranteed hit on the next combo'd accel.

We are looking into this. I'll be sure to bring it up with crush and the team though 👍

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Fallout_48

Sometimes you can't pick up bear traps when you drop them on the ground with G. It feels like it happens a third of the time, so it's kinda annoying when I'm changing weapons around.

For new stuff, I still yearn for a proper rock sling and bracers that don't force you to wear gloves. pls n thank u jax bby <3

If you can reproduce this and send us a video, that'd be great. <3

EDIT: And at the moment we're not looking into extra projectile weapons, they're a bit overbearing with all the thrown weapons plus bows and stuff.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by iedy2345

Greetings, Jaxxon. I hope your moving out works well. I have some questions.

  1. Consider lowering tier 1 armour to 2 points instead of 3 (for chest and helm).

  2. Longbow being 33p is a bit exxagerated imo , i think 30p would be better or even 28.

  3. Currently i have many builds where i have 1 spare point i cant fit anywhere , maybe a bit of perk point changing like Rat ( being 6 points is questionable).

  4. Pls unban Adeveth i miss him

  5. 3 Coloured armor ? Alpha tabbard had 3 colours on it iirc , maybe in teh future we can get to put more than 2 colours on cloth , for variety. You can keep 2 colours for team colours.

  6. More OST from the guys that made the original music? In teh future i mean.....for the new maps.

Hey, thanks! Not moving out, just moving. Finally settled in :)
1. We can look into armor, I think we're focusing on other benefits and maybe changing up the light-medium armor dynamic instead of just lowering point cost.

  1. Archery is still in a bit of a weird spot, and I think at the moment we're trying to work on some other melee specific gameplay elements, and reducing a bit of projectile spam. IMO, making projectiles more impactful and less spammy would make archery/thrown weapons more satisfying, and improve the melee experience by reducing the frequency of non-stop projectiles.

  2. We'll definitely take a look at point costs, and try to make some things more viable and useful. Changing the point costs up was great for balance and loadout diversity, but it still could use some work and polish.

  3. No, naughty streamsniper.

  4. Not a thing that's possible. All armor has been limited to 2 color selections, because otherwise performance would drop drastically.

  5. Not sure on that one, but the music is great, and I'd love to see (hear) more of it :)

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Distinct_Discount_34

New game modes that focus unused map areas and new objectives would spice things up

The plan is really more to just create new maps that are a bit more focused on current game modes. Old maps had to account for things like BR, now that we're not focused on that it lets us be more efficient with map design.

almost 4 years ago - /u/Jaaxxxxon - Direct link

Originally posted by gooseppe1

1) New colors (bright pink and less bright pink) aren't available for emblems. Is that a bug?

2) Night mode for maps could be a very cool thing. Are devs planning to do that?

3) let us use certain gestures on horseback. For example: wave, point, throat cut, thumbs up and thumbs down, cheer, yelling, disapprove

4) More things as rewards for lvl 200 would be amazing. For example: banners and metal tints

5) Did devs consider making jupon as an option for torso?

6) Give us an option to customize default mercenaries by giving them perks.

  1. I think it's a bit of an oversight, we'll take a look.
  2. With the current setup of our maps, the lighting is part of the level. We'd need to separate lighting data and level data, which is tough. Currently if we move a tree 10 feet we need to rebuild lighting for the map with each game mode, now factor in multiple times of day and that number explodes. We'll see what we can do, but for the time being it's a bit out of scope.
  3. Hmm, we could look into that. Not a huge priority but something that could be fun :)
  4. Agreed, lots of people are getting higher in rank and that might be a nice thing to look forwards to.
  5. Hmm, not sure if there is anything under the breastplate but it could be a great t1 piece!
  6. Probably not going to be a thing, the default classes are meant to be locked. I don't see a benefit to adding that compared to the coding work needed to implement this.