Hey all!
As always, we'd love to know your thoughts on Mordhau! Any constructive criticism, feedback, suggestions or questions are welcome. As for testing, we've fixed the bulk of the bugs we've found, as of right now there are a few missing sounds that we need to add back in, and of course we've been content-locked for a couple of weeks now. This update should come pretty soon! 🤞
Some meeting notes: (keep in mind things can change unexpectedly, nothing here is a guarantee)
- Development on making some Brawl variants for larger maps; we've made a version for Taiga, and we're looking into other maps to make variants of.
- Sound attenuation fixes and misc audio improvements.
- New sounds are in development for the mortar - they are pretty beefy sounding, we hope you'll like them when they release (probably the patch after this one).
- We've shipped what should be the release build of the SDK to Epic. They'll need to make sure we have done things properly and didn't break anything. Once that's sorted, we just need to finalize some legal stuff and it's good to go!
- Some additional moderation tools - while these were mainly to help out our official mods, they will be available for community servers as well!
- We've been looking into some experimental landscape optimizations. With some quick and dirty testing experiments, we were able to see about a 2.5ms improvement in rendering time. This is unlikely what the final amount from this would be, as there are tradeoffs doing this method - as of now it's experimental.
- Balance changes - Partisan (new weapon) tweaks, general improvements.
- 1H weapon animations and general weapon animation tweaking.
- We've fixed a bug with the NVIDIA reflex tech - technically, NVIDIA fixed it. There was a potential issue that could cause issues, as far as we knew we didn't see it in-game. Either way, it's fixed now.
- General fixes for objective bugs on some maps.
- Development on optimizing some meshes on Castello.
- Bug fixing for some performance and gameplay issues.
- Some AI fixes/minor improvements.
- Combat/balance misc. bugs have been identified and fixed.
- Animation smoothing work on windups - windups will start with some smoothing to prevent "windup wiggles" or janky movements, and then tapers off near the end of the windup to allow for reading animations.
- A bit of map work for the desert map, Noria.
- UI improvements and fixes.
- Some icon work for the armory overhaul.
- More work on an unannounced map. :)
- Development on 1H/2H 1st-person weapon animations.
- One of our new 3d artists is working on a few cosmetics - once he's fully up to speed on the workflow and such, expect a bunch of lovely items!
Thanks for reading! You can find last week's thread here:
https://www.reddit.com/r/Mordhau/comments/mleq1f/weekly_feedback_discussion_46412/
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