over 3 years ago - /u/Jaaxxxxon - Direct link

Hey!
As always, we're eager to hear your thoughts on MORDHAU! Any suggestions, questions, comments/concerns, etc. are all welcome! We've addressed quite a few things you've brought to our attention, so keep it coming :)

As for development, we're mostly focused on the next update, which will be another tech-focused one, with the engine upgrade being a priority. Without jinxing it, the engine stuff is actually moving a bit faster than we've planned so we might be missing a little bit of content we figured we'd have time to work on! Moving forwards post-update, we'll be prioritizing more maps, gameplay/balance improvements and general content.
Our notes from this week:

  • The UE4 engine upgrading is going relatively smooth - a few critical bugs as expected, but these are being ironed out pretty quickly. The upgrade will help pave the way for future updates and make our lives a lot easier.
  • Work is continuing on FL/INV variations, which should provide a bit of variety. We hope on getting these out with this upcoming tech update, as it will provide a bit of extra content before we get new maps and such ready with the Eastern Invasion.
  • More work on audio improvements are ongoing. We tossed around some cool ideas about using some more sound effects to improve the atmosphere.
  • Regarding the mod SDK, and we've made a bit of progress on verification with Epic. It will be released the moment it gets approved. In the meantime, we're working on compatibility for it once we update engine versions, so it will be usable post-patch as well.
  • More development on in-game reporting systems.
  • More work on Noria, the upcoming desert map.
  • Development is underway on the backend systems for time-of-day tools for levels. Previously, we did a really hacky way to see if it could even work, now we're going back in and making things work properly.
  • We're chopping off random bits of Castello still, condensing some areas and getting rid of some un-needed play areas. That, with reworking some of the 3d models for the environment should improve FPS. We're also opening up a few areas that were too claustrophobic, so things should be much better.
  • Horse bumping inconsistencies are being investigated.
  • Parry animation improvements are being looked into, potentially for different weapon types.
  • More work on upcoming, unannounced maps ;)
  • The armory rework is continuing, and we're making good progress. Folders soonβ„’!
  • More super cool cosmetic work! I'm personally excited for an upcoming cuirass, which happens to be my favorite. We'll show ya when it's ready.
  • As always, misc. improvements, fixes and such are always being worked on!

That about wraps it up for this week. Thanks for reading, and you can see last week's post here:
https://www.reddit.com/r/Mordhau/comments/nfqkhj/weekly_feedbackdiscussion_518_524/

External link β†’
over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Ulkenstride

Something I've seen highly suggested is daily and weekly challenges for Mordhau, and I want to suggest this as well. Something like "Get 10 kills with the ballista" as a weekly challenge for 500 gold, or "Get 10 kills with the Longsword" as a daily challenge for 250 gold. I think this would prove highly beneficial to Mordhau because 1. It would bring a lot of life into playing the game, because you'd have more stuff to do 2. You'd earn extra gold/xp on the side 3. Newer players would stick around because they have these exciting challenges to fulfill that will net them extra rewards 4. Newer players will learn the game and it's mechanics quicker because challenges can be implemented such as "Chamber 5 attacks" or "Riposte 10 times". Newer players will have an incentive to perform one of these higher skilled moves in battle, then the challenge window will pop up "Chamber attacks 1/5" letting them know they did it right. This way they'll continue to do higher skilled moves and focus on them, because they'll be rewarded for it. (I saw someone mention this idea before but I can't remember their name). Another cool thing would be a daily/weekly challenges leaderboard that can be added, giving players even MORE motivation to complete these challenges, which would see them climb the leaderboards alongside other players.

We've already discussed this sometime last year - it would be cool, but it's not currently feasible at this time for us to work on :(

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by DrScienceSpaceCat

Can you all fix the catapult already? Especially on camp, either firebombs need to be buffed against it or it needs to be dealt with, I'm tired of dealing with 1-2 person teams who just hide that shit behind the out of bounds, ya'll have been saying you're working on fixing it for a while now but haven't really acknowledged it aside from a few vague comments. The hitbox is still f**ked as you still don't do damage with firebombs to the cata except for the very front, so you already need to cheese it and get 2 to get the driver off so they don't just back up.

Usually, 2 isn't even enough, if you're up against a player with smoke or a player with at least two people with repairing stuff 2 doesn't even cut it. I went with the max firebombs with mule and all 4 slots full and just between 2 people repairing it It wasn't able to die.

It'd be nice to at least hear that progress is actually being made and not just "oh we're still talking about this." And 1 firebomb doesn't even knock out a cata either, it just leaves it with low hp so cheesing to get more is the only way to f**king deal with it.

It's one of my favorite maps but I feel like I can't enjoy it because I'm constantly searching to a fire bomb glass and spending 10 minutes of the game trying to kill the damn thing because keeping us from pushing the objective, I just want people to run around as a naked barbarian with an axe instead of trying to fire bomb spam the catapult.

I'll check in with the team and see exactly what we're doing on this front πŸ‘

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by Ulkenstride

Thanks for the post! I've been thinking recently that Mordhau needs a system in place that gives you your earned gold and XP for a match even after you've been kicked/had your game crash/internet cut out. Many times I've played where my internet cut out and I was disconnected from the server I was playing on. Sometimes I've been top 3 on the scoreboard with the game being in the final few minutes, then boom internet crashes and I've lost 30-45 minutes worth of earned gold and XP. If you've been disconnected from a server, I think once the game on that server ends you should get a small notification on the main menu or in the new server you're playing in, giving you info on your earned gold and XP, and what server you earned it from.

There's a bug present regarding this issue that needs to be addressed as well. If you're disconnected from a server, and reconnect, you'll keep all your kills, deaths, assists and score on the scoreboard. However (and this is particularly noticable if you reconnect towards the end of the match) when the game ends your earned gold and XP acts as if you had joined the game for the first time when you reconnected. So it rewards you only for the time you spent in game after you reconnected, and not from before you were disconnected. The solution is simply having the server remember your playtime and score for 10 - 15 minutes after you get disconnected (sometimes it takes that long to fix potential internet issues, so I think that's fair), so when you reconnect you're rewarded with your earned gold and XP correctly. However, if you don't reconnect within that time, you should still receive your gold and XP in a notification once that game ends, as suggested above.

it already does give you that gold in both instances

over 3 years ago - /u/Jaaxxxxon - Direct link

Originally posted by PacJeans

Will there be an option to toggle weapon modes on spawn in the armory? It would be a nice quality of life change to not have to hit R everytime I use the war hammer or spear.

we're thinking of making the game remember the last mode you used a weapon in, so you'll have to flip it once but after that you'll respawn with it automatically in that mode